Guild of the Week
Guild Information
Kaia Silverleaf summoned up the Scouts of Tyria [SoT] during the beta testing sessions, and by March 18th, 2005 it became a permanent force in the fight to liberate the countryside. SoT?s muster came shortly after Kaia posted a thread on a fansite about exploring Guild Wars with a focus on "turning over every stone" and a desire to share that experience with like-minded people.
Most Scout expeditions start spontaneously after online discussions, and the guild seldom plans activities in advance. When new content comes out, SoT?s members immerse themselves in it with one finger hovering over the print screen key to take as many screenshots of the newly discovered landscape as possible.
Taking a relaxed approach to having fun, SoT ensures that its leader, officers, and members have an equal say in how the guild is run. Best of all, it doesn?t regulate member activity. So, when any of its members need to take a leave of absence, they can do so knowing they can come back at any time to play with friends.
At more than forty active members and growing, the SoT welcomes other laid back players. It?s broadened its player base to become more of an international guild, and its members know that further expansion in other ways is always possible. As the guild has grown, Scouts of Tyria has maintained the same basic guild structure as its original foundation. The egalitarian structure of SoT makes for a fun environment for all who adventure as a Scout.
PvE Game Discussion
The Scouts of Tyria place particular emphasis on exploration and mission and quest completion. While some guildies have become Grandmaster Cartographers, everyone in the guild, regardless of title, enjoys setting out to see the scenery. This has been integral to the guild since its inception.
When planning strategy, SoT employs the practice of "bring your own build." Scouts are open and flexible with individual players. While they may recommend certain skills for some areas, they don?t force or pressure a person into bringing any particular skills or builds. It isn?t uncommon for SoT to have fun with crazy ideas such as an all Smiting Monk trip through Thunderhead Keep.
Besides not-so-standard builds, the Scouts use unconventional, yet successful, battle tactics. While they often go in with nukers and a Warrior or two for aggro control, they also venture into many areas without any sort of tank. This makes it enjoyable for the whole group because they must fight as a unit rather than employing mechanical repetition of a single tactic.
One tankless strategy SoT uses occasionally calls for all party members to spread out, pick targets, and attack. If attacked by melee foes, players kite them to a "combat trapper" (equipped with Oath Shot, Throw Dirt, Whirling Defense, Dust Trap, and so on.), who disables the enemy. This tactic may look confusing to the occasional "pick-up party filler," but it is highly effective and fun to see in action.
Using tankless and bring-your-own-build variants, the Scouts of Tyria have cleared the entire Fissure of Woe of enemies and completed all quests there. They also cleared the Underworld and are currently working on the Four Horsemen and Servants of Grenth quests. They tackled the Domain of Anguish, using a non-standard build structure for the area. When Abaddon?s forces first defiled the Tombs of the Primeval Kings, they cleared it multiple times. Lately, some Scouts have started doing earlier missions in "out-of-mind mode" (go in with no armor, equip two non-elite skills, and use only items that drop in that mission).
SoT members strive to complete all missions at Master?s level with guild groups. Some members especially like more challenging missions such as the infamous Gate of Madness, and they use some pretty unconventional builds. This is a key part of the adventurous Scout philosophy, and makes the game that much more enjoyable. Even though they focus on Master?s level, they say, "Don?t take it all too seriously. To fail a mission is a learning curve. Go back and try again."
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