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A BLACK MORASS GUIDE in WOW

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You must complete the Saving Thrall instance (Old Hillsbrad Foothills) in the Caverns of Time before you attempt The Black Morass.

In the Black Morass, you and four friends are tasked with defending Medivh from an unknown dragonflight from the future that wants to disrupt the past by killing Medivh as he tries to open the Dark Portal, preventing the Horde from ever reaching Azeroth and, therefore, the Alliance from forming! (If this were to happen, the burning legion would simply have been able to destroy an azeroth in disunity, and the WORLD OF WARCRAFT would cease to exist as we know it!) ?

Back to the task at hand. Your mission, should you choose to accept it, is to defend Medivh through 18 rounds of enemy advances. Medivh has a shield that starts at 100%, and goes down if enemies are attacking him. Each round (except for 6, 12, and 18, which are boss rounds… we will discuss these later) consists of two separate things happening at once.

- A rift opens and an elite, high HP mob called a Rift Keeper spawns from it
- After the Keeper spawns, nonelite dragonkin will spawn out of the portal every 5-10 seconds and head straight to Medivh

The Rift Keeper for each portal comes in different variations. There is a melee version, a warlock version, and a mage version. You need to keep at least two steady DPSers and a tank on the Rift Keeper at all times. It is imperative that you get him down as FAST as possible. There are several reasons for this. First, if you take too long, another portal will open and you will probably wipe. Second, by getting him down as quickly as possible, you keep the number of non-elite adds that spawn to a minimum.

As for the adds, you must have one solid DPSer dealing with them. Be smart when assigning your DPS tasks in this instance. A hunter or pally would be an excellent choice to take care of the adds, because both classes have the ability to tank them with minimal damage taken (hunter has a pet, pally has plate). A rogue, on the other hand, is much better suited to stay on the Rift Keeper at all times, because they have extremely high (and more importantly, sustained) single target DPS.

DPSers,: You cannot slack during this instance or your group will wipe. In other instances, you can jerk off during a boss fight, and as long as you have an excellent healer with a large mana pool, you can still get the job done… it’ll just take a bit longer. In the Black Morass, if you are not producing, your group will wipe because more portals will spawn. This instance rides heavily on the ability of a group’s DPSers. So, attempting the Black Morass without three great DPSers is extremely inconceivable.

Okay, so you made it to round 6. Now you get your first boss, but first, we must discuss Chrono-Beacons. At the beginning of the instance, everyone will get a Chrono-Beacon from the Caverns of Time NPC. When used, this item spawns a huge dragon for about 20 seconds. The dragon will help you kill whatever you spawn it near. However, if the dragon gets too close to a boss, the boss will despawn it. Therefore, use your dragons for:
- Cleaning up adds if they start to get out of control
- Taking out Rift Keepers in rounds 15, 16, and 17. We will discuss this later.
CHRONO LORD DEJA!

This guy is relatively easy. He has an arcane missiles-esque AE attack that hits everyone for around 2k. Tranquility/Prayer of Healing/HoTs, etc. You know the drill. Simply tank him and spank him.

Particularly if you are new at this instance, you will want to use one of your dragons to care of adds during this round, because you will need all three of your DPSers focused on the boss. Placement of the dragon is extremely important. The Chrono-Beacon can be used at a very long range, and its targeting functions much like the Mage spell Blizzard or the Hunter spell Volley. Simply click where you want the dragon to spawn, and he will stay in that general vicinity. So here’s what you do:

1. Boss spawns, tank picks him up and tanks him at the rift. DPS starts immediately… tank has got to be on his game (hunters use your Misdirection)
2. Adds begin spawning.
3. Once there are 3-4 adds attacking Medivh, a designated person uses his or her Chrono-Beacon. They must deploy it very close to Medivh so that the dragon will not venture near the boss and therefore be despawned.
4. The dragon takes care of the adds in very short order, and continues killing adds for about 20 seconds… at which point it despawns.
5. You need to have the boss dead or nearly dead by this point. You can’t waste more than one dragon on any boss round.

(Note that, if you’re really pro, you can get through the boss rounds without using a dragon. Simply kill the boss really fast, then go kill all the adds. If you can save your Chrono-Beacons up in this way, it gives you a lot more flexibility during rounds 13-18, when the portals will be spawning very fast.)

So you beat Deja! Get your mediocre loot. You get a short break to rest up, rebuff, give out the loot, etc. As soon as portal 7 opens, get there and start burning that Keeper down. Don’t screw around or you will waste time and wipe. Portals 7-11 function essentially the same way as 1-5. Don’t screw up or disconnect, and everything will be fine.
TEMPORUS!

Temporus is the second and hardest boss, and he spawns from portal 12. He has a 10% healing reducing Mortal Strike effect that stacks up to 10 times (100% reduced healing). There are several ways to deal with this; all of them are dangerous.
- A lesser invulnerability pot, if chugged at the appropriate second, will ensure that the debuff falls off
- Blessing of Freedom
- An off-tank (unadvisable, because wasting a spot for the OT will leave your DPS too weak)
- You may get lucky and the debuff will fall off naturally

The first two, which are also the two best options, both involve the tank losing aggro. It’s unfortunate that that happens, but you just have to deal. Priests spam fade, hunters FD, rogues vanish, fire mages… You should only have to aggro-clear to clear the debuff once in the fight.

That’s about it for this guy. Use a dragon as before to take care of adds (if necessary) and enjoy your loot. There are a few really awesome drops off this guy. Now rest up and get ready for the hardest part of the instance… portals 13-17.PORTALS 13-17!

These get their own section because they are truly much harder than the boss at portal 18. The reason they are so hard is because they spawn really, really fast.

The time 13 opens, you need to be there and your DPS needs to be tearing up. Then get to 14 right away, and to 15 right after that. On 16, you may need to use a dragon if you are getting behind.

You can use your dragon right on top of the Rift Keeper, and he will not despawn it. Only bosses despawn dragons. So, depending on how your group is doing, it’s a good idea to use a dragon on 16 and 17. Hell, even use one on 15 if you still have three left at that point.

At this point you have killed everything and closed all the portals through 17. Nice work. But before you pat yourself on the back, notice that portal 18 has opened and a massive, Nefarian-type dragon is now beating on Medivh’s shield. Before engaging him, stay at a distance and drink up/rebuff. You should still have plenty of Medivh’s shield left, so you have a while to let him beat on it.

AENOUS!

Unlike Deja and Temporus, who stay at their rifts, the final boss will head straight to Medivh and start beating on him. However, also unlike portals 6 and 12, portal 18 does not spawn any adds. Once 17 is closed, you are free of adds forever.

Aenous does hit pretty hard, and he does have a time-stop ability (kinda like Chrom’s), but he is the easiest boss overall (partly due to his lack of adds). It’s really nice to have a pally in your group at this point to help your priest/druid heal, but it can definitely be done without one.

Claim your loot, and talk to Medivh to complete your quest. Now hearth to Shatt’rath and talk to Khadgar to get your Karazhan key!

This guide is only a rough idea about walking through this quest, but there are some basic requests, such as a high level and good items. that’s the foundation of victory. If you don’t have them, you should go back to farm enough some good items or enough gold to buy some. And I recommend you to form a team in which the members you familiar with. Good luck!

Author: KHANGOX

Karazhan Key Guide in World of Warcraft

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Kharazan is the first “raid” dungeon in Wrold of Warcraft Burning Crusade. You can get a lot of gold and powerful item from it.It is a 10-man instance. This thread is about the Kharazan key quest and how to do it. The first two pieces of your Epic Tier 4 set drop in Kharazan, so getting this quest chain done as soon as possible is imperative to progressing in WoW Burning Crusade.

1. Arcane Disturbances/Restless Activity - Beginning of the chain. Pick up these two quests outside of Kharazan from Archmage Alturus. It’s in Deadwind Pass (just east of Darkshire). This part is solo able. Note that the Ghostly Essences have a very low drop rate, plus all the mobs are level 69-70 and very close together. Some classes may want to duo for this, but don’t attract mobs above your ability.

2. Contact from Dalaran - Alturus at Kharazan instructs you to go to another mage in Dalaran, which is in Hillsbrad/Alterac Mountains. Also solo able.

3. Khadgar - You must go speak to Khadgar. He chills near the Naaru (A’dal) in the middle of Shattrath City. He gives you the first part of the chain that is group content.

4. Entry Into Karazhan - You need to go to the Shadow Labyrinth in Auchindoun and get an item there. This is the first Karazhan Key Fragment. To get into the Shadow Labyrinth, you’ll need the key, which drops off of the last boss in Sethekk Halls. Many of us already have this key, and unlike the key to Kharazan, only one person in your group needs to have it for everyone to gain entrance to the instance (like UBRS). You’ll find the first key fragment in an urn located to the left and slightly behind Murmur, the last boss in Shadow Labyrinth. You’ll need to kill him to get it (he’s really easy) and all players can loot the urn.

5. The Second and Third Fragments - For the next part of the chain, you must go to the Steamvault (in Coilfang Reservoir) and find the second key fragment. Jump to your right off the bridge that leads to the first boss. Swim down into the whirlpool-type thing and you’ll find the urn near the bottom (kind of hard to see). Go to the Arcatraz (a 5-man dungeon in Tempest Keep in the Netherstorm) for the third key fragment. You’ll need a key to get into the Arcatraz as well.

The Arcatraz key quest chain starts at Nether-stalker Khay’ji in Area 52. The first quest in the chain is Consortium Crystal Collection. You may have already done it, though, and will thus have to figure out where you are in the chain for yourself. Ultimately, you’ll have to go to The Mechanar (Tempest Keep 5-man) and The Botanica (Tempest Keep 5-man) and obtain a drop from each of the final bosses of those instances. You take these two key shards back to Khay’ji, and he’ll give you your Arcatraz Key.

Good job. You’re almost there. Now you just need to actually go to the Arcatraz and get the third key fragment. It is located in the corner of a big blue room after the first boss. You don’t even need to kill the first boss to get this key (but he’s pretty easy, so why not).
6. The Master’s Touch - You’re almost done now. The final part of the chain involves completing the Black Morass encounter in the Caverns of Time and talking to Medivh at the end (you need to complete the “saving Thrall” encounter in Old Hillsbrad Foothills before you attempt the Black Morass). This is a tough encounter, but if you have a tight group and everyone focuses, you can certainly get it done. Here are some tips on it:

In this encounter, you must defend Medivh while he opens the Dark Portal. It is composed of 18 non-stop phases. In each phase, a portal opens, and a high-HP elite mob called a Rift Lord or Rift Keeper (melee and caster variations, respectively) will spawn. Every few seconds, non elite whelps or dragonking will spawn from the portal until the Rift Keeper/Lord is dead. They will go straight to Medivh, unless someone attacks them. There are several ways to do this: you can try to kill them as they spawn (while killing the Rift Keeper/Lord) or you can try to DPS the Keeper/Lord down very quickly, and then clean them up afterward. But you have to do this REALLY fast, because once they get to Medivh they will start draining his shield. The best option is to have one person (preferably a hunter, or maybe a mage) do what they can to slow down/kill the adds, while everyone else burns down the Keeper/Lord.

On phases 6, 12, and 18, there will be a boss in place of the Rift Keeper/Lord. Every player in your party gets a dragon that they can deploy in an area from an NPC at the beginning of the encounter. It is advisable to use these dragons on the boss fights. However, if you deploy the dragons near the boss, they will despawn. For this reason, put them right near Medivh. They will handle all the adds easily, so you can just focus on the boss.

The first boss is pretty straightforward. He does an AE arcane missiles type attack. You should be ok as long as your healer isn’t a feral druid or shadow priest. The second boss is tougher; he has a mortal strike that stacks for up to 90% healing reduced. The best way to negate this is to have an offtank. As this is not always possible, you’ll need to be creative: Invulnerability Pots, etc. The third boss is the easiest of all. You shouldn’t have any trouble with him.

Now just talk to Medivh and get your key.

Author:Khangox

A Guide To raiding in World of Warcraft for Beginners

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Section 1: Required Add-ons

Different guilds and raid groups normally request certain add-ons for their groups to use during raids in WoW.

Once you have downloaded the add-on you need to extract all of the files from their .zip folder. Once they have been extracted you need to paste the files into the following file “Program Files > World of Warcraft > Interface > Addons” then you need to restart World of Warcraft to get them activated.

Section 2: Items you will need

When raiding you will need certain items, these are a must have. What people believe is that you need full epic armour to be able to raid well, this is not true. The quality of your armour and weapons will have an effect on your raiding but it does not have to be full epic, it can be Blue or Green rated. If you don’t have a suited item, you can contact us.

Now I have covered what you don’t need I will list what you do need. It is vital that you bring every item that you will need for buffs, summons, creations etc. This means mages will need Arcane Dust, druids will need seeds and roots, priests will need candles and paladins will need symbols. These are just a rough idea of what you will need, If I have missed some then I am sorry. Also when you buy your regents make sure you stock up well on them, bring as many as you can get in one stack, 10/20 depending on the item. Because you are unsure on how many times you will need to rebuff groups.

As well as regents you will need to bring potions, these are not so important if you are a Feral Druid Tank because you cannot use them when shape shifted, and if you shift out when tanking, you will die. These potions need to cover all areas that you feel are important, the must have ones are Healing Potions, and Mana Potions if you use mana, because there will be a time when you will have to recover in the middle of combat and if you don’t have potions then you have a problem. As well as the two vital ones it is recommended that you bring elixirs or flasks that you think are useful. These may cost a lot of money, but the good old saying you have to spend money to make money. A Warlocks health stone can be used as a fix for health potions, but it is not advised because these are single use, and this is a problem.

These can either be brought from the Auction House, or made by an Alchemist.

Section 3: General Raid Tips

Raiding is fun, raiding is good for getting gear, and raiding is normally worth the work. But there are some general tips you need to keep in mind.

First, you must always remember to know about the raid, it pays if everyone has a basic knowledge of raid. This could be the types of monsters you will be facing, the types of loot that are available, or how to take on set monsters. You can find information about this via internet.
Secondly, and I would say most importantly, you need to be patient with the other members of the group, there is no point in getting angry, frustrated or upset with other members because it will just spark problems. If you have a problem with another member contact the Guild Leader, a Raider Leader or a Class Leader and they will deal with it. What is not needed is jabs or fights breaking out in general chat because this just creates friction between members.

Thirdly, loot is for everyone, we do not need people dividing up loot before its even dropped, if people are posting in the chat channels “I am taking ^insert item” before you are even in the instance it brings up a problem before it has even begun. People tend to get annoyed at players who just go on and on about their loot, the whole point of this is working as a team.

Finally, you will need to remember that the balance of the group is very important, you need to have a group that can fight in every situation and survive it all, different bosses call for different amount of ranged or close DPS. If the balance of the group isn’t working then you might get substituted for someone who fights in a different style, can provide extra healing or can run a different role.

Section 4: Loot and Loot Divisions

When working in a raid everybody is hoping that the perfect epic item will drop for himself. This is normally the case but every now and then you get a time when certain items doesn’t drop, for example you could run an entire raid and only get mail/plate drops. This is not something to get annoyed about, or to complain about, it’s just the way that the game works.

If you do get lucky enough to get a drop that is useful for your class then there is the fact of dividing up items fairly. This is either done on a ranking system, the higher ranked you are in your class ladder the more chance you get of having an item, or it is done on a system known as DKP (Dragon Kill Points) where members bid their points on items to win them, at the cost of their points.
The Gold of loot is divided to everyone fairly. But the amount of Gold is too little. So you may need our WoW Gold
Section 6: The Advantages and Disadvantages of Raiding

Raiding has many advantages and a few disadvantages. These all need to be taken into consideration when you are raiding or thinking of raiding.

Starting on the Advantages of raiding you will get a lot of good experience working with groups, there is a chance of lots of money and if you get lucky you will get a nice piece of epic armour, or weapon.

The Disadvantages of raiding include aspects like the time it could take, the balance of the group might not be perfect for each boss so you never know if you will need to be substituted out for another person or not, it can be costly in the area of repairs, regents, potions etc and it can often get frustrating if a lot of wipes occur.

If the group stays together, keeps patient and is willing to work to make it work then the advantages outnumber the disadvantages by far. You will get a lot of enjoyment from raiding with a group that gets on well; you will have fun, and a good time.

Section 7: Closing Comments

Well that’s it for my brief guide on how to raid in World of Warcraft, thank you for watching.

P.S. when raiding, level is very important, you should at least meet the need of the required level, the higher the better.

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Author:Krodan

A rough introduction to PvP Ranks & Rewards in WoW

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There are currently 14 ranks in the player versus player system in World of Warcraft the burning crusade, these are:

Rank

Icon

Alliance Title

Horde Title

Reward

14

Grand Marshal

High Warlord

Epic-quality weapon and shield

13

Field Marshal

Warlord

Epic-quality helm, shoulder armour, and gloves

12

Marshal

General

Epic-quality chest armour, leggings and boots

11

Commander

Lieutenant General

Commander’s epic mount

10

Lieutenant Commander

Champion

Superior-quality helm and shoulder armour

9

Knight-Champion

Centurion

Battle standard

8

Knight-Captain

Legionnaire

Superior-quality chest armour and legggings

7

Knight-Lieutenant

Blood Guard

Superior-quality boots and gloves

6

Knight

Stone Guard

Access to offier’s barracks, offiers tabard and potions

5

Sergeant Major

First Sergeant

Superior-quality bracers

4

Master Sergeant

Senior Sergeant

Superior-quality necklace

3

Sergeant

Sergeant

Superior-quality cloak, 10% discount on all goods and repairs from your faction’s NPCs

2

Corporal

Grunt

Team insignia trinket

1

Private

Scout

Tabard

So how do you progress up the rankings, and what do the items do?
The most efficient way to move up the ranking is to farm Honor Points in the PvP Battlegrounds. Warsong Gulch is no doubt the best way to do this. Remember diminishing returns apply to battlegrounds as well, that is the first kill will be worth 100% of the targets HP value, the 2nd time you kill the same person the kill is worth 75% of its HP value and so on all the way to 5th kill and beyond being worth no HPs.
Therefore if you play 3-4 Warsong Gulches in a row against the same players its actually not a good way to get Honor points due to the fact that most the kills you will be getting wont be earning you any honor. It takes 24 hours before the server considers the target to be a fresh target again.
The amount of time it will take to move up the ranks varies from server to server. There are no set hard and fast rules. Unlike for example experience which has pre determined levels – for example going from level 1 to level 2 requires 400 experience points. The honor system ranks you on how everyone else is doing.
Therefore on a hardcore server you may have to fight for weeks in battlegrounds just to get your first rank while on another server you might be entitled to your first rank after only 25 kills, and might go up 2 or 3 ranks in your first week.
Keep in mind that every week you need a minimum of 25 kills to get a PvP ranking. If you get less than 25 kills you will not be ranked for the week and will in fact loose rank. So to progress in the world you will need to compete in battlegrounds on a frequent basis and get 25+ HKs per week.
The first ranks are easy to obtain then it gets progressively harder as there can only be a few at the top, its almost like giant pyramid with the majority of the players around ranks 1-6.
Rewards
Rank 1 – Tabard – Nothing too exciting here just a stock standard blue tabard.
Rank 2 – Trinket – This is an exceptional item it has a slightly different use for each class, for a priest it allows you to automatically break a mages polymorph, a rogues stun and a priests fear. This is one of the more useful trinkets in the game.
Rank 3 – Cloak – This is a blue quality cloak which suits your class. It is a fairly decent low level cape.
Rank 4 – 10 – Here you can start collecting the Rank I PvP combat set. These sets greatly enhance your PvP experience by granting you impressive stats and a set bonus. At rank 6 you also gain access to the officer barracks (located in Ogrimmer for the horde and at Stormwind for the alliance).
Rank 9 grants you the use of a battle standard this can be placed in combat and grants all allies 15% more HP for 2 minutes. Be sure to protect it as it can be taken out in combat (like a Shamens Totem) (It has 1500 HP)
Ranks 11-13 allow you to work towards your classes epic set items. Rank 11 grants you an epic mount and ranks 12-13 grant you access to your epic armour.
And finally Rank 14 Grants you access to your Priests epic weapon, for Horde – High Warlord Staff and for Alliance- Grand Marshal.
By the way, if you want to enjoy your game without the boring process of farming and finishing quests, www.ogpal.com will help you get rid of them. Our customer service will make sure you are more than satisfied with every purchase!

Author:Alice

A guild about the class in wow the burning crusade

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I have absolutely no idea whatsoever about which class you will enjoy in world of craft. Above race/faction/sex/looks/faction or something else, class is the thing that will be the most influential part of the game for you. Nobody is going to invite you to a raid if you are a gnome, tauren, etc. Nobody is going to decline you a raid spot if you have green hair and blue eyes. What they are going to care about is if you are a priest, mage, rogue, warrior, etc. and what spec you are. So then, let’s go through these in a simple attempt to get the newcomers familiar with all the classes.
All of the following are for the getting an idea of the classes to assist you in making your choice, these are more than enough to understand the classes. But if you want to enjoy your class, you may need a high level and enough gold.?

Druids
Druids are a versatile class. They can take on three different aspects which help them overcome many obstacles. In cat form, they take on a rogue-like aspect. They can stealth, dash (sprint), and pounce (stun). In Bear form, they take on the aspect of a warrior, with threat gaining abilities, massive armor, stuns, etc. As a restoration druid, you are a healer. Heals over time, large heals, combinations of the two, etc.

They can also buff and debuff groups. And can resurrect players that die.

Hunters
Hunters are often described as the best solo leveler in wow. You obtain the ability to tame almost any beast in the game at level 10. As a hunter, your primary attack will be ranged using bows or guns. You will be able to lay traps that will slow/freeze/burn incoming mob(s). You will also be able to feign death getting you out of combat if things get rough or you need to take a break to eat or drink or even lay another trap. You also have the ability to track different mobs. One key thing hunters utilize is the “kiting” method. The kiting method basically involves running away from a target but continuously hitting (and slowing) it until it gets low on health.

Mage
Mages are excellent DPS. Depending on spec, they also have a high survivability. Mages generally spec into Frost or Fire to level. Each one has its own perks. As a mage, your primary attack will be from range. With the only armor available being cloth, your armor is going to be weak, which means you will not live for long if you get in melee range of mobs. At level 20 you will be able to teleport to your factions major cities and at level 40 you can teleport others with you. You can make your own water(mana regeneration) and food(health regeneration) as well as pass it out to your friends. Mages can sheep mobs, taking the mob effectively out of combat for a short amount of time. They can also AOE, a spell that causes damage to closely packed mobs.

Rogues
First off….let me make something LOUD AND CLEAR. It is rogue not rouge.
If you like sneaking around, getting in close to players, and unleashing all sorts of crazy damage, the rogue class might be for you. Rogues can stealth which *basically* makes them invisible to mobs near your level range. They can open up fights doing a huge amount of damage, and have the ability to keep a player from doing a single thing for an entire fight (called Stun locking). Rogues are an in-the-face DPS class. At level 22 you will be able to Vanish out of combat, making you invisible again. Rogues can also make and utilize poisons, that do damage, slow, etc other mobs and players. They can also pick locks and doors.

Paladin
I will be the first to admit I don’t really know that much about this class. BUT…A paladin can do a multitude of things. It has the ability to give amazing short term buffs, it has the ability to shield itself long enough to heal, finish of a mob (or hearth out…), and it can do some pretty decent DPS and healing if specd for it. They also get “free” mounts….although there is a quest for them. Most players call paladin the “unkillable” class. This is of course not true….but they do have an uncanny ability to make battle last much longer than they should.

Priest
Are you the generous kind of person that enjoys being the real gusto behind the raids? Are you the kind of person that loves to completely and utterly destroy things? Well, make your choice, and then choose priest. Priests can either be the best healers in the game, or be one of the most terrifying class you can face. As a healer, you will be the “behind the scenes” guy. You won’t be up there at the front lines dealing out damage, but the guys that are know exactly who to thank and love. If you were not there, they would be dead. Or do you like melting faces with powerful spells and DoTs (damage over times)? Priests are one of the most feared classes in PVP. Priests can also buff groups with amazing stamina (life) and Spirit(regeneration) buffs.

Shaman
Shamans are an amazing class. Similar to the druid, they can fit many shoes. As a restoration specd Shaman you will be an excellent healer. You can also be a great DPS. Shamans don’t really have a definitive “distance” for attacking. Depending on your spec, DPS shamans can either be at range or up close. They do extremely well at both. Shamans buff the group by laying totems. These totems have a decent range, but as they are immobile, if the group moves away from the totem, they lose the buff. At level 20 they gain a travel form.

Warlock
This class does have some amazing DoTs and can keep you feared for an entire fight (feared means you can’t do anything but run around out of your control). Similar to hunters, they have “pets” called minions. These summon-able minions come with different attributes and abilities, and depending on what you are fighting you will be switching them out. This class is defined as one of the (if not THE) best PVP 1v1 class available. Warlocks also have the ability to summon players to them (with two other players assisting the lock) and can hand out items to restore a player or heal the player.

Warrior
The #1 tank in the game, this class can deal out amazing damage and take many many hits. With a high armor rating, these are the players that rush straight into the middle of the fight and expect to live. Whether specd protection for taking the hits, or specd fury for giving these hits, this class is a moving powerhouse. If you enjoy being in somebody’s face and letting them know that you are there, this might be the class for you. They do lack ranged attacks (besides a bow/gun/thrown) but they make up for it with making sure they have the armor to get in close. They also have an amazing ability to draw aggro, which is why they make the best tanks.

I hope this guide can spark your interest and you will say “world of craft, I want to try that!” If this is your very first character, don’t be afraid to screw up or even make a new character. Nobody is perfect, but more importantly, nobody is YOU. Make the choice yourself…..or talk to your friends about it. With 7+ Million players, you can guarantee somebody you know is playing this game!

By the way, if you want to enjoy your game without the boring process of farming and finishing quests, www.ogpal.com will help you get rid of them. Our customer service will make sure you are more than satisfied with every purchase!

Author:floweray

WoW for complete MMORPG beginners

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WoW for complete MMORPG beginners

For a complete MMORPG beginner. Here might be a useful guild to someone starting MMORPGs with world of warcraft the burning crusade.
1. After you roll up your character, they start you in a newbie zone. In a newbie zone, the monsters (hereinafter known as mobs, for mobiles) do not attack you even if you run through them, so you can pick on something and beat it up without worrying about its buddy nearby.

2. Nobody wants anything you find in a newbie zone after killing something, it is all crap with pretty pictures to be sold to the vendor. Don’t even bother keeping the large variety of healing or mana restoration items unless you make a stack of one type. Space optimization is vital to avoid leaving stuff on the table so just sell everything.

2a. All vendors buy anything from you all at the same price. Stupid, I know. The closest vendor to Ogrimmar airport has absolutely incredible flow due to incoming peeps unloading. He should drive a wow gold Mercedes, not have just a few sticks of wooden furniture and a fire in his living room.

3. Take as many missions as you are able in the newbie village. After you level up, re-check around about for more yellow marks. If someone has 3 missions take them all. You can always drop a mission and at least for the first 20 hours of play you can always get it again by going back.

4. Don’t sweat whether or not some wow item you pickup and can wear or wield is better than something you have. Until you are level 15 it really doesn’t make much difference whether some bit of equipment is a point or more better. In fact, you can pretty much do the first 6 levels naked if you fancy showing off, especially if you are a cloth wearing magic user.

5. If your pack gets full and you want to pick something up, just chuck out (drag to desktop) whatever looks like it would be worthless or whatever is not stacked and looks worthless. Usually body parts are worthless.

6. For the first 10 levels there is no need to kill random creatures you find unless it is part of a quest. Quest experience levels you up faster than mob experience. If you see a new bunch of creatures, just note where they are, because if you haven’t got a quest to kill X of them, you surely soon will have.

7. When you’ve graduated from the newbie zone, you’ll know because you’ll get one or more breadcrumb quests. This is one that kind of says “go n/s/e/w, young man, to find Joe Schmoe at village X, and give him this item“. As you travel to an unknown area, stay on pathways to avoid mobs that want to waste your time, but if your map has gone blank, then veer off the path at a likely looking spot and you’ll often get a “discovery” place name and free XP. It usually triggers shortly after the name appears. Then your map fills in. Always try to fill your map in.. it helps later.. If you don’t do this, you’ll end up having to go back and do it anyway because there will be some vague quest in the area.

8. Don’t bother grouping, or duel, at less than level 10 unless you want to be social. It just wastes time. Groups are for when you’ve got an “elite” quest (they shows as “elite”), or an instance quest (going thru a portal). neither happens until level 10-20.

9. Blizzard like to designate areas as being matched to levels in groups of 10. So newbie zone + beginner zone is 1-10, then 10-20, 20-30, etc. Breadcrumb quests tend to lead you from zone to zone (as well as from village to village). Since each race starts in their own styled area there are multiple newbie zones, multiple 10-20 zones, etc, so if you’re bored of doing quests at 10-20 in “your” zone, or you’re just stuck, you may have already found the equivalent zone of some other race, so you can go off and spend time with them instead and do their quests..

10. Try to hold onto any leather you skin, or cloth you find. The stuff stacks in an inventory slot, to either 10 or 20, which helps. Later, when you find the auction house, you can sell it for much more than you can sell to a vendor. About the only things that are commodity items available to level 20 or less are:
* leathers, linen cloth,wool
* pearls
* green items that are not already soul bound to you
everything else is crap, sell it.

11. If a quest reward has a choice, pick the wow item you can use. The other stuff cannot be sold to anyone, only to a vendor, it is all soul bound.

12.? From very early on you can ask a guard where something is (for example, where is my trainer? where can I learn this skill?). Guards stand or walk around looking, well, guard, but not all can be quizzed. If they can, they will mark for you on your map the thing you’re after with a big red flag. This helps a lot.

13. When you’ve done a quest, returning to the quest giver to get the reward is easier if the quest is selected. (quest window does not have to be open). Then a wow gold dot appears on your mini map to show you the quest giver. The gold dot does not ALWAYS appear, though, so don’t assume because it isn’t there you’ve got the wrong area..

14. Don’t bother joining an unknown guild no matter how much they spam the channel. Later, much later, you’ll probably find a guild of people you prefer to hang with.

15. Back to advice on mobs. Mobs that are not in a newbie zone will lock onto you when you come into range. This invisible range reduces the higher level you are over them. It doesn’t make much difference if you are behind them or in front of them, or there is scenery between you and them, all mobs have little radar packs that blizzard gave them. When a mob locks on to you? All it wants to do is kill you. It will only stop if something else becomes a bigger threat (e.g, another party member or your pet if you have one).

16. More advice on mobs. Mobs that shoot things (spells, arrows) or stuff you shoot (spells, throwing knives, arrows), are so magical they will go through scenery once in flight. Unfortunately blizzard decided that YOU can’t fire at something that is not “in sight”, however once a mob is locked onto you, it will keep firing at you even if the stuff goes through a hill and a barn to hit you. Luckily most mobs do not have ranged attacks until they are level 8+

17. More advice on mobs. A mob that is alarmed either because you shot at it, or it saw you, or because you tried to (open/pick/take) something near it, will wake any other mob up to you within a certain smaller radius around it. This extra mob is known as an “Add”. Fighting a mob plus an Add is twice as hard (obviously). Therefore picking the mob to fight next is an important technique. Unfortunately two more complexities arise. One is that mobs are, after all, mobile, and another unrelated walking mob can walk into range of your fight and become an Add. Another is that if you are fighting in an area for a while, in order to please some quest giver or other, you have accumulated a large number of dead bodies. Mobs respawn, and their respawn rate depends on the kind of mob. Therefore once you’ve decided to fight from A to B it is important to do it as fast as you can, so you are at “B” before respawns at “A” happen.

18. Escaping. When you lose control and get Adds or other problems, you need to escape. if you can run away from the mob zone the chasing mobs will give up and go back to their blizzard assigned positions quickly. Sadly, if you’re doing the “A” to “B” strategy solo then escape can be impossible, because after all, your logical escape is back to “A” — where the mobs have respawned.

19. More escaping. During an escape it is also important to avoid all other mobs. Usually a quest involves killing X of one or more types of special mobs that are in an area surrounded by boring mobs. If your escape at 1/4 health has you running into a low level bear or whatever, then you’ve got new problems. Unfortunately blizzard decided that the landscape draw distance is many times that of the mob draw distance, so just because one direction looks empty it may not be when you get closer! usually the first sign of trouble is a circular shadow on the ground appears - the mob fades into view after that… so change course. So sometimes you may need a power leveling instead of running away.

20. More escaping. As soon as the persuading mobs have given up, they turn their back and run fast back to their assigned positions, and magically heal up as well. If you know the mob(s) have given up, immediately turn around and chase them for a short way. Why? because you know that route is empty (which you may not know about your escape direction). You then stop and heal up. While you are escaping you are not healing and are very vulnerable from aforementioned random low level mobs.

20a.More escaping. If the pursuers are too near you, you will be repeatedly hit from behind. This is the end, my friend. You will get stunned, and move slowly, which compounds the problem.

21. To avoid too much jogging from town to town, when you first come to a new largish town, it probably has a wind rider (alliance) / bat handler (horde) person. It is important to find this person so the route can be added to your map! Ask, if necessary.. running from place to place in this game gets boring fast, the less of it the better. tip: bind a spare mouse button to auto-run, then you can make small adjustments with mouse or keyboard to direction and alt-tab out to read news or whatever while waiting to get there..

22. Simple auction house tips: only sell maximum stacks of trade goods. Always do 8 hour auctions and always set a buy-now price. Trade goods (leather, cloths) sell for much more than recommended, always check what other buy-now prices are before deciding yours. Use the bank to wait for the right time if you want maximum cash, some days there will be too much leather or cloth, other days, not enough. For green wow items, make a 24 hour auction with a realistic buy-now price. The deposit is expensive and you do want the item sold.. search around the level of the item for others to see what competition you have for the green wow item. If it doesn’t sell in one 24 hour period, unless you mis-priced it badly, give up and sell it to a vendor.

23. More auction house tips. If you want to fit yourself out in better gear than you slowly eek out of quest rewards, then check the AH regularly for around your level of uncommon or better items and bid on them or buyout if the buyout price is fair. What fair is you’ll only know by experience. Shortly you’ll laugh at the poor quality quest rewards and always be selling them. Well done, you’re well on the way to just grinding (killing endless numbers of mobs) for experience rather than doing quests… you can do the math on whether this is worth it yourself: if at level 30 a quest gives 3000 xp and an item worth 40 silver, is the time better spent (from an xp gain point of view) killing a whole bunch of your favorite target? perhaps… At this point, you are DEFINITELY not a newbie any more!

24. The instruction manual doesn’t really tell you that much despite how thick it is. If you have questions, ask a friend if they are playing or even ask in the general chat channel

25. Cosmos - a user interface that will give you more buttons on screen (helpful later on) and lets you use map co-ordinates!! Map co-ordinates are very helpful when trying to find a particular quest.

26. Thottbot.com - a site that has extensive info on quests, NPC’s (non-playable characters) and ITEMS. Stuck on a quest? This is a good place to go. It may even have map co-ordinates you can use with cosmos.

27. Macros. Macros automate some tasks with a simple button click like feed a pet or autocast health spells when your about to die. Check the official wow forum for macros others have made that you can use.

I recommend everyone reads the glossary first, that explains what mob,add,aggro,honor etc all mean. That is the most useful part for beginners.

As for help online: alt-tab out (wow is happily almost issue free with switching in and out) and use google?’warcraft x y z’ where x y or z are the NPC name, town name, item name, and you will end up at a page on thottbot (which can be a slow site so view the cached copy) or another database type site. Thottbot info was collected in-game. It is brutally accurate and comprehensive. I think it is a giant spoiler and it is kind of a shame blizzard created the API which made it possible, but that is just my opinion.

If someone whispers you, use /r to reply.. no need to type their name.

You can inspect any player’s gear (but not their stats) by standing near them and using the menu on their portrait.

By the way, if you want to enjoy your game without the boring process of farming and finishing quests, www.ogpal.com will help you get rid of them. Our customer service will make sure you are more than satisfied with every purchase!
Author:justin

Important Notice On Powerleveling Or Gold Transfer

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For power leveling or RS gold transferring orders, when the leveling or gold transferring is under going, please don’t try to log on your account to track because these attempts may cause suspicion or even frozen to your account. In case of this accident, our leveling or delivery team would change your original password when the order is under going. After your order is done, you will be informed from our customer service agent by email or phone. Please check your account ASAP after you get our notification and set up a new password.
Thanks for your support.
OGPAL Customer Service Team

Power leveling orders Notification

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Recently we get some inquiries about power leveling process. Some customers are confused when they cannot log on their game account when the power leveling is under going. Actually, this is our secure measure regulations to power leveling orders. Because we need to log on customers’ accounts to level by hand and we don’t wish customers to log on their accounts to check or play from time to time. For this behavior may cause suspicion by GM because of the different logging locations and the account might be temporarily or permanently banned. That would be very terrible! But don’t worry. When we finish, we will change the password to the original one and inform you that the order has been done.
Thanks for your understanding and using our service. Wish you enjoy your game.

Easy Gold in World of Warcraft

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In this guide, I will tell you some easy ways to make WOW gold in World of Warcraft. And one of these is by making use of the Auction House or AH.

 

Auctioneer NPC’s are able to be found in Undercity, Orgrimmar, and Thunder Bluff, if you are playing on the Horde’s side. The Alliance players make use of the same Auction House, but they can find these in Stormwind City, Ironforge, and Darnassus. If Alliance players and Horde players want to sell or buy item from each other, they must ask a guard to lead them to the neutral Auction Houses in Tanaris, Booty Bay, and Everlook.

 

With this basic information, you can now begin to acquire items from battles and quests to make easy WOW gold in World of Warcraft using the Auction House system. On certain levels and in certain regions, you can buy cheap items, which might be extremely useful to another player. They will be willing to pay a good price for these items, especially if it will increase their power, or help their leveling. You can easily make an awesome profit from the item you sell.

 

To make easy WOW gold in World of Warcraft, might seem tricky at first, as you have know precisely what to do and where to go in order to kill as many characters as possible to take their items to sell. Don’t give up though, the more you play and the better understanding of the game, you’ll soon find that in no time you are raking in the WOW gold. You are also allowed to pull players out of the graveyard, once you have various potions and skills. You can then take their money and items as well. Be on the lookout for rare and highly sought after items by many professions, such as Heart of Fire and Wildvine.

 

Another way to make easy WOW gold in World of Warcraft is to enchant an item before you sell it to give it a greater value. Enchanters are also always on the lookout for resources, so you can disenchant some items and sell them the resource.

 

In the various quests you have to undertake, you are also able to make easy WOW gold in World of Warcraft, because in some of the quests, like those that take place in the underworld, the corpses might have bags of WOW gold with them. You are usually able to choose the kind of reward you would like that best suits your character and profile, so be sure to choose carefully as some of your awards could be sold for a high profit. To get a quest is easy – just talk to any NPC that has an exclamation mark above his or her head. Some of these quests, require you to perform simple tasks, like collecting supplies for someone, and can become complicated, such as infiltrating a dangerous cult.

 

So, there you have it. It’s only a brief outline to get you started on making easy WOW gold in World of Warcraft, but once you begin, you will make even more than you can imagine, and the more quests you do and tips you pick up, the better your profile will become. So even if you start off slowly and don’t play often, you can still up your levels, and become a great contender in this worldwide, popular Massive Multiplayer Online Game.

 

By the way, if you want to buy cheap WOW gold? www.ogpal.com is always your best choice and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase. Our customer service will make sure you are more than satisfied with every purchase! Besides, if you want to get more power immediately, you can get your power stronger by WOW power leveling on www.ogpal.com.

 

Source: Gen Mason admin

Easy Gold making trick for World of Warcraft

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Do you want to collect 300 WOW gold without doing anything but sitting in Org for several hours mailing items? Here is how I made it.

 

To start, go to General goods vendor and buy about 200-300 wrapping pappers (45 copper per paper). Also fill your packs (all 16 slotters empty) with blacksmiths hammers (16 copper). Wrap all the hammers. Sit at mailbox clicking on 60’s walking by and type in their name into the mailto (or just open the who list and search for 60s on the server), put 1 WOW gold COD (or more!) and put the present. Send. Move on. Don’t even put a message, you could if you really wanted to but I find this a waste of time. Just keep doing it, find guy, click, type name in mailto, put prezzie in 1WOW gold  COD and send.

 

You’d be surprised how many people will pay 1WOW gold  to see what’s in the box.

 

But, use this trick at your own risk, people have made a LOT of gold doing this but also take the chance of getting banned, be careful.

 

By the way, if you want to buy cheap WOW gold? www.ogpal.com is always your best choice and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase. Our customer service will make sure you are more than satisfied with every purchase! Besides, if you want to get more power immediately, you can get your power stronger by WOW power leveling on www.ogpal.com.