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Weapon Name Guide in Fiesta online

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I have noticed that when players start off the game. Almost none of them know what the names on green weapons mean. These are the prefixes such as Solar Eclipse, wind, or sun, many of these exists so I decided to compile the information on this guide for everyone’s use.

First I will Start off with Green Weapons
First off green weapons refer to weapons whose title is inscribed in green these are random drops and can be found at any level. These weapons will usually have stat bonuses on them so are very valuable both when starting off and at higher levels.

Prefixes and their bonuses
As I mentioned before the different prefixes are more than just to make weapons sound appealing the names refer to individual bonuses that weapons have besides the obvious stat bonuses. Also I will compare these only to NPC weapons and the base stats found on those.

Wind
This name Refers to an AIM boost in the weapon, and a very high one at that

Sun
These Weapons have a Much Higher Base Dmg than your regular weapons

Solar Eclipse
One of the more valuable finds, Weapons with this name have a 1% higher critical boost on them.

Lightning
These Weapons also boast a critical boost, though these have a 2% higher rate than normal

Thunder
Another powerful weapon. This name refers to a whopping 3% higher Critical Boost than normal weapons.

Raging Wind
One of the more useful weapons, the weapons found with this name have both an AIM and DMG boost on them making them very versatile.

Storm
One of the better finds, these weapons have both an AIM and a 2% higher critical boost than normal.

The next few names refer only to mage wands and staffs

Moon
These weapons have a Much Higher DMG rate than normal.

Sad Moon
an AIM and DMG boost is available on these named weapons

Shadow Moon ~ Spirit Moon
Both these names Have an Available DMG boost and Critical rate 2% higher than normal.

Lunar Eclipse
These Weapons boast a 1% higher critical rate than normal.

Boss Named Weapons.
These Weapons are usually the most sought after and are found by defeating the corresponding boss monster. All of these have an AIM boost higher than normal, A DMG boost higher than normal and 2% higher Critical Rate. With the right Stats On them they are liable to make potent weapons. I will list all the Boss names up to Level 100 though only weapons up to and including Giant Harpy are currently available.

Mutant Wolf (level 15)
King Boogy (level 15)
King Marlone (level 20)
Zombie King (level 30)
Giant Goblin King (level 40)
Chief Guard AKA Torturer King (level 50)
Giant Orc Captain (level 60)
Giant Harpy (level 70)
Guardian Master (level 80)
Cursed Knight (level 80)
Cursed Knight Lord (level 90)
Shadow Master (level 100)

Armor and Shield Greens
These will all come named Solar Eclipse/ Lunar Eclipse for mages.
The Green Shield will have a 1% higher block rate than Normal
The Green Armor does not have any extra boosts other than the stats.

Blue Weapons and Shields
As you Progress through the game you will end up hearing people mention “Blues” These are ultra rare items and can be found at the moment only for Level 50 and level 70,

For the Level 50 Weapons
These Weapons are insanely rare so don’t get your hopes up after your first try. These Weapons are found as a Random drop in the level 50 dungeon Bonds of Darkness and as a prize for Winning Mean Giant Honeywing KQ. The Level 70 Weapons are Rumored to be found in both Spider KQ and King Kong Phino KQ.

The stats for these Weapons are usually very good and as well the have higher attack rate and a higher Critical boost than most weapons. I will List them as best I can Starting with Fighters.

Name Level Damage Aim Criicat. Rate Att. Rate
Flight of Cainance lv50 DMG 116~199 Aim 261 Crit7% AttckRt 1.0 This is the lvl 50 1H
Beak of Casha lv70 DMG 158~279 Aim 359 Crit7% AttckRt 1.0 This is the lv 70 1H

Gaze of Cainance lv50 DMG 275~391 Aim 234 Crit8% AttckRt 1.2 This is the lv 50 2H
Casha’s Claw lv70 DMG 387~556 Aim 323 Crit8% AttckRt 1.2 This is the lv 70 2H

Rage of Cainance lv50 DMG 431~597 Aim 205 Crit9% AttckRt 1.4 This is the lv 50 Axe
Wing of Casha lv70 DMG 612~853 Aim 284 Crit9% AttckRt 1.4 This is the lv 70 Axe

Caimito lv 50 DMG 195~270 Aim 254 Crit7% Attack rate 1.0 This is the lv 50 Mace
Raging Wind lv70 DMG 274~383 Aim 351 Crit7% Attack rate 1.0 This is the level 70 Mace

Spikes of Caimito lv50 DMG 360~450 Aim 217 Crit9% AttckRt1.2 This is the level 50 Hammer
Raging Claw lv70 DMG 512~643 Aim 301 Crit9% AttckRt1.2 This is the lv 70 Hammer

Beak of Canary lv50 DMG 163~232 Aim 287 Crit8% AttckRt1.0 This is the lv 50 Bow
Dance of Slyph lv70 DMG 228~329 Aim 396 Crit8% AttckRt1.0 This is the lv 70 Bow

Wing of Canary lv50 DMG 318~414 Aim 273 Crit10% AttckRt1.3 This is the lv 50 X-Bow
Slyph Song lv70 DMG 452~593 Aim 378 Crit10% AttckRt1.3 This is the lv 70 X-Bow

Goblin Staff lv50 DMG 42~53 247~336 Aim 237 Crit7% Attckrt1.3 This is the lv 50 Staff
Hatchling Staff lv70 DMG 59~75 352~482 Aim 329 Crit7% AttckRt1.3 This is the lv 70 Staff

Goblin Wand lv50 DMG 42~56 265~353 212 8% 1.3 This is the lv 50 Wand
Hatchling Wand lv70 DMG 58~78 377~507 294 8% 1.3 This is the lv 70 Wand

As I said before coming Across one of the Weapons is extremely rare nonetheless as seen from bonuses they are truly worth the search.

Those weapons are very rare, you may pay a large amount of silver to buy them. But usually it’s even hard to find someone who sells it. So what you can do is to equip yourself with all of your silver and hope the God will bless you.
Good luck!

Author:KenshinGi

King / Boss / Chief Locations in Fiesta online

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As we all now, killing a chief/boss/king will give you such a lot of prize. So I give out this post in new Chief’s , King’s (Boss) with location and what you got (only special items like rings, Equipment and following)

Green items Dropping Areas:
Roumen: Level 1-20
Forest of Tides: Level 1-20
Sand Beach: Level 10-20
Forest of Mist: Level 10-30
Sea of Greed: Level 10-30
Burning Hill: Level 20-30(Roumen)
Luminous Stone: Level 20-40(Roumen)
Moonlight Tomb: Level 30-40(Roumen)
Vine Tomb: Level 30-40(Roumen)
Goblin Camp: Level 40-50(Roumen/Elderine)
Collapsed Prison: Level 50-60 (Roumen/Elderine)
Scaffold Execution Ground: Level 50-60 (Elderine)
Concealed Prison: Level 60-80 (Elderine)
Uruga: Level 60-70 (Elderine)
Ancient Elven Forest: Level 70-80 (Elderine)
Forest of Slumber: Level 70-80 (Elderine)

King/Hero Mobs: [Spawn time: 6 Hours]
Mutant Wolf (drops: LVL15 Sword, Bow) [Location: Forest of Mist | Grid: D3]
King Boogy (drops: LVL15 Staff, Mace) [Location: Sea of Greed | Grid: F7]
Zombie Mutant (drops: Higher % of Green drops) [Location: Moonlight Tomb (E1), Vine Tomb (H8)]
Kebing’s Dream (drops: Blessed/Lucky Stones T1) [Location: Burning Hill | Grid: B5]
King Werebear (drops: Blessed/Lucky Stones T2) [Location: Goblin Camp | Grid: B1]
Huge Greenky (drops: Higher % of Green drops) [Location: Ancient Elven Woods]
Gaint Stonie (drops: Blessed/Lucky Stones T4) [Location: Forest of Slumber (F5), Concealed Prison 2 (??)]
Mutant Vampire Bat (drops: Blessed/Lucky Stones T3) [Location: Scaffold Excution, Collapsed Prison (E9)]

Cave King Mobs: [Spawn time: 4 Hour]
lvl 20-29 cave: King Marlone (drops: all lvl 20 weapons, KM ring)
lvl 30-39 cave: Zombie King (drops: all lvl 30 weapons, ZK ring)
lvl 40-49 cave: Giant Goblin King (drops: all lvl 40 weapons, GGK ring)
lvl 50-59 cave: Toture King (drops: all lvl 50 weapons, TK ring)
lvl 60-69 cave: Giant Orc Captain (drops: all lvl 60 weapons, GOC ring)
lvl 70-79 cave: Giant Harpie (drops: all lvl 70 weapons, ring)
Chief Mobs: [Spawn time: 5 min]
Mara (drops: Mara’s Ring) [Location: Sea of Greeds | Grid: D5]
Marlone (drops: Marlone’s Ring) [Location: Burning Hill | Grid: D4/D5]
Were Robo (drops: Robo’s Ring) [Location: Vine Tomb | Grid: C7]
Goblin King (drops: Goblin King’s Ring) [Location: Goblin Camp | Grid: I2]
Legendary Tree (drops: ???) [Location: Ancient Elven Woods , Forest of Slumber]
Skeleton Knight (drops: ???) [Location: Luminous Stone 2]
Ghost Knight (drops: ???) [Location: Concealed Prison 2nd Floor]
Giant Magmaton (drops: ???) [Location: Burning Rock]
Cursed Knight Lord (drops: ???) [Location: Flaming Mine]

(Mini Boss) Elite Mobs: [Spawn time: Random]
Hero Slime (LVL: 2) [Location: Forest of Tides]
Mushroom Fighter (LVL: 4) [Location: Forest of Tides]
King Crab (LVL: 8 ) [Location: Forest of Tides, Sand Beach]
Angry Wolf (LVL: 11) [Location: Sand Beach]
Huge Phinoflie (LVL: 13) [Location: Echo Cave | Grid: G3]
Ratman Fighter (LVL: 15) [Location: Forest of Mist]
Sharp Boar (LVL: 17) [Location: Forest of Mist]
Boogy Knight (LVL: 17) [Location: Forest of Mist, Sea of Greed]
Cave Kebing (LVL: 21) [Location: Luminous Stone 1]
Jewel Grave Robber (LVL: 22) [Location: Luminous Stone 1]
Kebing Speeder (LVL: 22) [Location: Sea of Greed, Burning Hill, Luminous Stone 1]
Piggy Bat (LVL: 30) [Location: Moonlight Tomb]
Zombie Master (LVL: 34) [Location: Moonlight Tomb]
Lamp ViVi (LVL: 34) [Location: Moonlight Tomb]
Zombie Knight (LVL: 35) [Location: Moonlight Tomb]
Ghost Slime (LVL: 37) [Location: Moonlight Tomb | Grid: E5]
Hob Fighter (LVL: 40) [Location: Vine Tomb]
Werebear Fighter (LVL: 46) [Location: Goblin Camp]
Younger King Coll (LVL: 51) [Location: Collapsed Prison]
Ogre (LVL: 51) [Location: Collapsed Prison]
Older King Coll (LVL: 52) [Location: Collapsed Prison]
Elder King Coll (LVL: 53) [Location: Collapsed Prison]
Karasian Arch Templer (LVL: 59) [Location: Collapsed Prison]
Greenky Big (LVL: 63) [Location: Ancient Elven Woods]
Queen Spider (LVL: 63) [Location: Ancient Elven Woods, Concealed Prison 1st Floor]
Bright Golden Bat (LVL: 64) [Location: Concealed Prison 1st Floor]
Nox Captain (LVL: 64) [Location: Uruga, Concealed Prison 1st Floor, Ancient Elven Woods]
Ratman Elite Knight (LVL: 65) [Location: Concealed Prison 1st Floor]
Giant Elven Tree (LVL: 68) [Location: Ancient Elven Woods]
Flame Slyph (LVL: 72) [Location: Forest of Slumber]
Blue Archon (LVL: 75) [Location: Concealed Prison 2nd Floor, Forest of Slumber]
White Joker Trumpy (LVL: 81) [Location: Forest of Slumber]
Guardian Master (LVL: 91) [Location: Burning Rock]
Cursed Knight Gold (LVL: 94) [Location: Flaming Mine]

KQ items:

Special Drop:
Pets - Can be mined or dropped from mobs.
Rings/Necklaces - Can be mined or dropped from mobs.

King Slime (lvl 5-16)
Tier 1 Stones
Slime Earings
Pots
Level 15 weapons +2-6

Mara Pirates (lvl 17-25):
Tier 1 Stones
Mara Earings
Pots
Level 20 weapons +2-6

Golden Hill (lvl 20-32):
Tier 2 Stones
silver/Jewel Earings
Pots
Level 30 weapons +2-6

Millenium Robo (lvl 33-45):
Tier 2 Stones
Robo/Dark Earrings
Pots
Level 40 weapons +2-6

Giant Honeying (lvl 40-50):
Tier 2 Stones
Honeying Earrings
Pots
Level 50 weapons +2-6

Mini Dragon (lvl 46-60):
Tier 3 Stones
MD/Protect Earrings
MD Rings
Level 60 weapons +2-6
Pots

Mini Dragon (lvl 60-70):
Materials Tier 3, 2-7 stacks of 30
Scrolls Tier 4, 1 stack of 10

But killing a chief/boss/king is not a piece of cake, you may die from it. Get yourself well equipped is a base. Use all of your silver to buy the most powerful items. You will get reward form your payment.

Author:BlackDuck

Level 60 Job Change Guide in Fiesta

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Whether you’re level 60 or not, you shall be curious about the level 60 job-change quest. Either way, this guide should ease your nerves about the quest.
Part 1:

First, talk to the guard captain in FoM. Once you accept the quest you will be teleported the first part of the quest. Check you restone first, don’t go in with 7 sp stones. You may want to make sure you have a few pots as well. Also scrolls are a good idea, especially if you are a mage or an archer t2-t3 scrolls. If you only use NPC items then you might want to push more for t3 if you can get some, but t2 should be enough. I only used t1, but I am a cleric and I do have a +9 sheild with end on it. If you don’t like illnesses, get some of them cure pots, the first part has zombies.

So you accept the quest and you get teleported to roumen where are to talk to the town chief… when all of a sudden the sky turns red and roumen is deserted… but wait, zombies! There are about 30 of them) Don’t worry they don’t all come at you at once, but you will probably have half of them on you at the beginning, the others are spread throughout Roumen.
Time given to complete: 20 mins
Fighters:
Most fighters, no matter what their build, will find this easy. All the fighters I ask say this quest was made for them. No need to mock, it’s a waste of sp, there’s no one to take agro off you. Just kill the zombies 1 by 1 and use your devastate as often as possible. I would suggest a sword an sheild, but take an axe or 2h sword with you (if it does more damage than your current sword) because you may find that they don’t hit very hard so the extra def from a shield isn’t necessary, but more dmg will help you to kill them faster.

Clerics:
I’m sure this will be boring for you. But at least you can use cure and heal, right?
Just do the usual ‘whap whap heal whap whap heal’ use tab key and continue the process.

Archers and Mages:
If you have aoe, just aoe the heck out of them, it’s not like there’re any fighters to take the agro off you. Most archers that I have asked will tell you they scrolled up and tanked it. As far as kiting goes: get a minimum t2 speed scroll and do not run past town chief rumenus you will only get mobbed by more zombies, you can run back towards Ancient Templar Maria.
My suggested safe areas to kite: (The green section. I only think it is safe because I didn’t encounter any zombies there, but I did not run there at all so I cannot speak from experience that it is 100% safe.)

Suggestion: Run towards ancient templar maria and run around the tower at the end (use a speed scroll) and aoe once you gain some distance to kill the zombies.
You can also use this area to gain a bit of relief while waiting for cooldown on stones.

You will notice messages coming up saying “there are more than 10 zombies left” just keep walking around roumen and kill the zombies, these messages will let you know how many zombies are left. Once you’ve killed all the zombies you will receive the ‘time piece 1′, collect all three pieces to complete the job change. Once you’ve finished talk to the guard to complete the first part of the quest then scroll or run to roumen and talk to the town chief rumenus. If you talk to the guard again you will be teleported to the first part of the quest again.

Part 2:

Don’t worry, if you fail this part you won’t need to redo the first part. So, go restone if you need. But this part is real quick. You go to roumen and talk to the town chief Roumenus (do not accept the quest from the guard captain again; he will only take you to do the first part again). He then takes you to the second quest area.

Time given to complete: 20 mins
First you will be instructed to select one of the 6 dice. The wheel will spin and you apparently have a 1/6 chance of winning (kinda sounds like enhancing), the yellow flashy thing will stop spinning on one of the dice, hopefully yours. If you lose you will need to fight a group of mobs, but it is much easier than the first part. Then the gambler will tell you which the correct dice to choose is.

Once you win you go walk up the path and through the doors at the end to face the big boss. He’s much easier to kill than all those zombies in part one. Although he has a stun. Incase you didn’t notice in the video, the room you are in is tiny, probably no chance of running from this guy, so just take the hits, after all, its only 1 monster and is said to be the easiest part of the job change.
Pick up the “Time Piece 2″ to return to Roumen.

Part 3:

Again; if you fail this part you won’t need to redo the other 2 parts. You are recommended to restone, the next part will last 20-25 mins. This is probably the hardest part, so check your scrolls. Talk to the town chief of Roumen and he will send you to the 3rd part of the quest.

You’ll find yourself in a place that looks like AEW, and you will be given 5 minutes to find the ‘ones in need’. When you find them you will notice they are the Hero Roumen and the Elf Chief Elderine. They will tell you to leave, don’t listen to them, just stay there and help them fight.

Time given to Complete: 20 mins
Monsters will begin to spawn on either side of your camp fire. You need to protect the heroes; if they die you will fail.

Fighters: Run into one side of the mob spawns, be sure to get there first so you get agro, then run to other mobs and mock. Mocking may be difficult as the heroes tend to run to either side of the map with their half of the monsters, so you may need to mock twice for either half of the spawn.

Clerics: Spam that heal! This is your only way to generate and hold onto agro! Do the same as a fighter, be the first to run into a mob so you get the initial agro then all you have to do is spam heal to hold it. Run to the other groups of monsters and continue to spam heal while attacking the monster that aren’t attacking you. Let the heroes grab one or 2 of the mobs off you to kill for themselves. If you have trouble holding agro, I suggest you use your attack to gain agro; this is a slow process but may be necessary to keep the heroes alive. Simply attack a monster that is attacking the hero, and once you’ve gained agro move onto the next monster. But keep spamming heal! So it may look like this: “heal > bash > heal > next monster > Trip/Bleed > heal > next monster normal attack” just grab as much agro as cleric’ly possible!

Archers and Mages: There is plenty of space to kite. Though it’s not suggested unless you know you have 90% of the monsters chasing you. You don’t want to run too far from the heroes then you won’t be able see if they are being attacked. I suggest you scroll up and just take the hits. AOE both halves of the mobs to gain your agro. It’s much like the zombies; AOE as often as possible. Take any excess mobs off the heroes; they should only have 1 or 2 on them at a time.

The heroes will regenerate their health between each wave, but clerics can’t heal them. Just keep killing the monsters until the time runs out, any mobs left over at the end of the timer will disappear.

Once you’ve succeeded talk to the town chief rumenus to complete your quest! Congrats on making your way through the level 60 job change quest.

To finish this quest, you will need a lot of pots and scrolls, and it will cost you much silver. I hope you have prepared much of it.
Author:flamegirl

Level 20 Job Change in Fiesta

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Introduction
when you are level 20 you can do your job change quest. The difficulty level is actually different depending on your class. Being a mage, I have failed the quest three times before succeeding; but as a cleric, I succeeded on my first try without much difficulty at all; if you want to save your time and silver to get through this in the first go, then read this guide. Some might have found it easy, but it was fairly difficult for me because I had no idea what I was supposed to be expecting. It would be better if you start the quest knowing what to expect.

Before You Begin
Make sure you have the following:

Lots of HP/SP stones and potions. You will need it throughout the quest (mainly for the last part - keep in mind you cannot rest in your mini house in the Dungeon of Shadows).
Scrolls (I have used vitality, power and defense scroll). You will need this for the last part.
Elderine/Roumen scrolls if you don’t want to walk all the time.
Also, if you have a computer that likes to stuff up or lag every now and then, I suggest you to restart your game/computer/whatever just as a safety measure. Not sure if that would help, but it doesn’t hurt to do it anyway, right?

The Easy Part

Quest NPCs Each class will have to meet their own NPC and complete different missions before going to the Dungeon of Shadows.

Mages — Enchanter Master Wishis.
Archers — Scout Master Deikid.
Clerics — Paladin Master Keast.
Fighters — Warrior Master Marty.

Locations in Elderine

Mages
After you have spoken to Enchanter Master Wishis, she will tell you to fight 10 boars. It’s too easy. I assume you know where boars are by now (if you don’t… they can be found at the centre of Forest of Mist near Ratmen). When you’re done, return to Wishis and she’ll tell you to go see Grand Master Sean.

Archers
After you have spoken to Scout Master Deikid, he will tell you to kill 10 slimes. After you have killed them, return to him and he’ll direct you to Grand Master Sean.

Clerics
After you have spoken to Paladin Master Keast, she will tell you to hand in one SP Potion (tier 1) to her. When that’s done, you’ll be told to find Grand Master Sean.

Fighters
After you have spoken to Warrior Master Marty, he will request you to deliver a letter to Skill Master Ruby in Roumen. When you have delivered the quest item to Ruby, she tells you that Marty has drinking problems and asks you to deliver her response back to Marty. After that, Marty tells you he can’t teach you anything so he tells you to go to and seek Grand Master Sean instead.

Grand Master Sean can be found in Forest of Mist:

Note to all classes: Before you go ahead to find him, make sure you have stocked up all your HP/SP stones and potions, and your scrolls. The hard part comes next and you will save some time if you fetch your things from your bank now rather than going back and forth.
The Hard Part
Grand Master Sean will tell you to fetch him the shadow key to get into the Dungeon of Shadow. You can kill any monster in the Forest of Mist to get the key (the key is an actual drop). I’ve got mine from a Ratman, but I’m certain that you can get it from any mob. When you give him the key, he will let you into the Dungeon of shadow.

Author: Summit