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Tier 8 Leveling Guide in Everquest2

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When you’re level 70 (or nearly!), leveling up seems to be even more difficult. How to level up quickly and efficiently? Here’s my advice.

In order to progress past level 70, you need to have the Rise of Kunark expansion. This is where you will spend nearly all of your adventuring time from here on out. Luckily the developers took mercy upon us and packed this expansion with enough content that the average player will likely never even see it all. This also means that the zones are huge and there are so many quests, you may have some trouble keeping them all straight. That’s what we’re here for, to give a guiding light and a little bit of hand holding!

Rise of Kunark is comprised of 5 major zones, 4 of which are targeted to the top tier player. The zones you’ll be playing in are as follows (listed lowest level to highest):

Kylong Plains
Fens of Nathsar
Kunzar Jungle
Jarsath Wastes
These are all overland zones and contain mostly soloable content. The heroic areas (note: City of Mist isn’t a zone, it’s a heroic island within Kunzar Jungle) contained within RoK:

Karnor’s Castle
Chardok
Sebilis
City of Mist
Charasis: Vault of Eternal Sleep
Charasis: Maiden’s Chamber
Chelsith

Soloing could not have been made easier. I made my way from 70 to 80 completely solo (outside of raiding which doesn’t do much for experience gain). I also didn’t have a lot of playtime so I needed to maximize my XP gain while minimizing my downtime. This is easily accomplished with quests. Starting out in Kylong Plains you can find all you need to get things moving on the docks. Grab everything you can because a good portion of the quests you will get from any one area will all likely be for the immediate surroundings keeping your playtime focused. You won’t have to do excessive running around, but you will be doing some so your first order of business will be doing quests while traveling.
Grouping is more or less limited to one of the many heroic zones. There are areas in the overland zones that are heroic, but they are few. Smaller groups should utilize the quest sharing options and work on those together in the overland zones, and larger groups should definitely take advantage of their numbers and hit the heroic zones where they may reap the reward of better experience gain. If you happen to spend a lot of time grouping, you’ll surely shoot through the top tier of levels, but unfortunately, you’ll miss a good amount of the excellent content this expansion has to offer!

level 65-70: RoK can be utilized in your mid to late 60s, so don’t be shy about making your way to the new lands a bit early. During this time you will focus most of your gameplay around the docks in Kylong Plains, Teren’s Grasp, and Highton. Teren’s Grasp is especially important to gain a good amount of faction with if you don’t wish to be traveling to and from the main cities all of the time. This town has everything you need: mender, broker, banker, merchants, trainers, crafting stations, etc all available to you if they like you!

The quests in Kylong Plains will quickly move you through the zone and up in levels with surprising speed. Don’t expect to spend too much time here outside of faction gaining and the sokokar quests.

level 70-75: In your early 70s you’ll find yourself quickly outgrowing Kylong Plains and desperately in need of more action. Say hello to the Fens of Nathsar! I happen to love this zone and spent the majority of my T8 time here. There is a crazy amount of quests that can be done, and truly just not enough levels (and time) to do them all.

The first thing that you’ll notice in this zone is that no one here likes you. That’s okay! With a quick quest or two amongst the major factions you can walk through most areas without being attack. You’ll find that the faction areas such as Sathir’s Span, Bathezid Watch, and Riliss all have at least one NPC outside of the town that will give quests for positive faction.

Concentrate on quests for each area, complete the bulk of them. If you are looking to simply move though levels and not needing to worry about factions and the desire to do ALL the quests, then the most effective way to do this is by grabbing several quests at a time. Once you can no longer do that move on to a new area, rinse, and repeat!

For good old fashioned grinding, my fave areas were the Mines of Nurga and Bellywhumper Burrows. Just remember to grab any relevant Lore & Legend quests if you’re going to be out killing things for fun!

For Mid 70s grouping, give Chardok a try. It has the nice feel of a large overland zone, yet it is still primarily heroic. There is a whole lot of room in there to move around and it’s fairly easy to avoid other groups in zone.

level 75-80: Mid 70s will take you to Kunzar Jungle. Just as with the Fens of Nathsar, faction counts! Zone into Kunzar via the path from Riliss for the lower level area near Jinisk. This will be your starting quest area and a good place to set up camp so build faction here! Some of the better quest lines are at Jinisk, Dalnir’s Wheel, and Tabernacle of Pain. You’ll find a few that are heroic, but they are always worth grabbing a couple of other people for.

Small and large groups will find much fun in the City of Mist. It’s a challenging area, and will likely take more than just a duo or trio to get too far in, but it’s solid experience. If you choose to spend much time here, be sure to do the quest line from Tabernacle of Pain as three of their heroic quests will take you in here anyway.

I didn’t do a whole lot of grinding in Kunzar since I was very focused on doing guild writs, but the bits I did were centered on the Murkdweller area and that seemed like smooth and steady sailing.

Getting closer to 80, you’ll really want to head off to Jarsath Wastes, which is a shame because you end up feeling like you just didn’t get enough time in Kunzar Jungle. It’s okay though, all those quests are still there if you’d like to go back and do them for achievement experience and coin!

In Jarsath, the big area where you will spend time is the Danak Shipyards. There are quests around there, Howling Stones, Ganak’s Battlement, and the Skleross Encampment. Honestly, the quests are as plentiful here as in Fens and Kunzar, so anticipate not heading here until level 78 or so. If you utilize the masses of quests in the lower zones then you won’t end up being stuck at level 79.5 with nothing to do but grind or buy collection quests.

There is more grouping zones are this point and you may enjoy Sebilis (which seems to be a popular choice), Charasis, or Celsith. Close to or right at level 80, you’ll want to be sure you find out the requirements for your epic weapon quest line. There will surely be factions or quest lines that you will need to have completed in order to get started.

The great thing about RoK is the ability to follow quests to one outpost or camp to another. If you are in a new zone and aren’t sure of where to start, the best thing to do is follow the road and you will surely come upon someone who will give you a quest and this will likely keep you going through out the zone and through your levels with some ease!

Besides leveling up you also need to farm some gold and equipments. Otherwise, even you are level 80; you may not become a powerful character.

Author:Savanja

EQ2 Guild Guide

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Guild is an important factor in most of the MMORPGs. In everquest2, the guild system is excellent, I hope to tell you give a rough idea about it.

What are Player Guilds in EQ2?
Player guilds are organizations within the game that allow for more organized group and raid play as well as guild perks and camaraderie. Player alignment or faction no longer matter within a guild and guilds may have members from any city of any alignment on the PvE servers. On PvP servers, there is an aligned requirement.

What are Status Points in EQ2?
Status points used to be specific to guilded characters in EQ2, but this is no longer the case. Un-guilded characters may earn and spend status for various things such as mounts and housing, but many of these things still require guild involvement and minimum guild levels. In order to earn status, you will need to complete city writs or heritage quests.

What are “City Writs”?
City writs are tasks given by the city in which you reside to gain. These tasks are simply small and easy quests that don’t yield much in reward other than status points and experience for your guild.

Who and Where are the City Writ NPCs?
Please see the TTH City Writ Guide for this information.

How do the Guild’s Level and my Character Level affect the City Writ quests I receive?
Guild level makes no difference, but tasks will be suitable for your character’s level.

Should I focus on completing writs for a single faction or all of them?
For the cities that offer various factions, truly the best way is to work on all factions. If you gather one task for each faction, you can often times find those tasks to be in the same areas and easily completed together. This gives you more status and more experience for your guild in a shorter amount of time.

What is Guild Experience in EQ2?
Guild Experience is measure of your guild’s overall contribution to the well-being of the city.? This is handled in much the same manner as adventuring through a level progression system. As your guild members accrue more guild experience, your guild level will rise.? As the guild level rises, this will unlock more prestige rewards that the guild will have access to for their contributions.

How does the game calculate Guild Experience?
Earned status is now divided by the number of unique accounts in your guild (minimum of 6, maximum of 24). For example, if a guild member, belonging to a guild of more than 24 people (alts are not included) completes a heritage quest for 30000 personal status points, 1250 points will go to the guild. If a guild of only 6 members (alts not included) completes the same heritage quest, 5000 points will go to the guild.

What does the Guild’s level influence?
The following occurs as the Guild rises in level:

More status rewards become available on the nine social status merchants.
The coin and/or status cost of status rewards will decrease as the guild levels.
Hallmark Raids become available at certain guild levels.
Certain NPCs in your home city may treat you differently.
What does my Faction level influence?
As you complete city writ quests, whether as a Follower or Patron, your faction standing will increase with the group you’re doing the quests for.? As your faction with this group rises, it will unlock more status rewards with the city merchants. Also, when you’ve completed a number of writs for any particular faction, you’ll receive a prefix, such as “Squire” for the Fighter faction.

Is there a penalty for having less then 24 members in a guild?
Not really. If you have less than 24 members, all incoming personal status points will be divided by the number of members the guild actually has. The minimum number is 6 and the maximum is 24. The idea is pretty simple. While a guild will make more status per writ and heritage quest, the guild with 24+ members will have more people to complete writs and heritage quests. All guilds will be different depending on how active the members are. An active guild of 6 could definitely out level a casually played guild of 40.

Is there a penalty for having more then 24 members in a guild?
No. Read the question above. It would actually benefit a guild of 24 to bring in more people since 24 is the largest amount guild status can be divided by.

Can I choose not to participate at all?
Of course! But along with the personal benefits of having status such as lower costs for housing, guild specific mounts, and the upcoming guild halls, its worth helping out as much as you can.

What happens if I leave the guild?
The following things will occur:

You retain your personal status points.
The experience a member earned for the guild is subtracted out and lost only if you’ve been a member for less than 7 days. Otherwise, your contribution resides with the guild.
Can I take my guild contribution points to another guild?
No.? Any experience you contribute to a guild is tied to that guild.

Can I lose my personal status points?
No.? You cannot lose your personal status points. You can spend them though. Personal status points can be spent at a city merchant or a horse trader for specific mounts.

Status & Faction Rewards
You will find City Merchants and/or Guild Merchants in every city in which players may reside. These merchants will help you in spending your status. You can get anything from clothing to titles to mounts with your status. Keep in mind that even with all the status in the world, many items have minimum guild levels in order to purchase.
You can use your gold to my some unique items from the Faction Merchants and City Merchants.

Who and Where are the Faction Merchants?

Faction merchants are typically located near their corresponding writ givers in each of the player cities.

Who and where are City Merchants?
City Merchants can be found

Qeynos
1.? Qeynos Harbor:? City Merchant Rabbleson of Merchant Potsby – SE side of the archways that lead to the docks.
2.? South Qeynos:? City Merchant Jowling – second story of The Herb Jar (vial symbol on the map)
3.? North Qeynos:? City Merchant Tatterhorn – inside the armor shop, Call to Arms.
4.? Eldarr Grove:? City Merchant Mirthmire - inside Antonica’s House of Pottery (bow & arrow symbol on the map)

Freeport
1. West Freeport: City Merchants Balex and Chiron - across from the Blood Haze Inn
2. South Freeport: City Merchants Saraphon and Valokis - near the West Freeport and Big Bend zones.
3. East Freeport: City Merchants Progenitus and Polycethes - Second floor of Seafarer’s Roost.
4. North Freeport: Merchants Crateria and Caphion - Inside the Jade Tiger’s Den.

Gorowyn
Western Platform: Merchant Shulzel - Insdie the Assembly of Gorowyn.

Neriak
Southern Pod: Merchant Jander - Inside a house near the docks.

Kelethin
Merchants Celea and Aothis - Inside the bank.

Maj’Dul
Inside any of the court faction houses.

What types of things can guild members purchase from Status Merchants?
The status reward inventory that guild members have access to at Status Merchants are similar to the ones that one might have at Faction Merchants.? The main difference in the rewards is the way they are “flavored”.

Some examples of this would be:

A nice painting to hang in your home;
A nice new uniform to wear around town;
A cool piece of furniture that others could admire.
A cool title with a thank you letter from a faction for all of your hard work on behalf of the city.
What if I completed the Betrayal Quest?
Betrayal has no effects on your guild standings and will only affect your personal factions.

What are the “Hallmark” Guild Raids?
This is an additional raid that is unlocked as the guild levels.? The city gives the guild organization a special commission to seek out and destroy particular enemies.? Once unlocked (assuming the necessary guild level is maintained) the guild can complete the raid once a week.? All guild members can participate in “Hallmark” raids.

Hallmark raids will reward in-game items but not to the significance of normal adventuring raids.? They are intended to be an added “bonus” for guilds aiding their city.? The toughest fights in the game are still found and un-locked in the traditional manner.

Hallmark raids do not give out the best loot.? Instead they are fun gatherings that the guild can take part in.? Think of them in the same manner as a quick “pick-up” raid that gives the members who are just logging in something quick and fun to do.

Since live update 16, guild quest raids now scale according to player level and reward additional status!

Author:Savanja

List of items which can enhance trade skill/harvesting abilities

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There are a lot of items which can enhance tradeskill/harvesting abilities in Everquest 2. They can be very useful for you.
Artisans Tunic
equipped in chest slot
Must be level 5 to equip
+1 to all crafting abilities
Reward for completing the low-level crafting quests, for the NPC within the tradeskill instance

Fallen Dynasty item
equipped in charm slot
must be tradeskill level 50 to equip
+1 to success chance and +10 to your main ability (i.e sculpting for Carpenter, Metalshaping for Armorer)
Reward for completing one of various quests in The Village of Shin (also receive a  Wantia artisans satchel, a harvestable only bag with 36 slots)
You must have a tradeskill level of 50+ and have completed ‘Improving relations with the locals’. There is then a different quest for each profession. No combat is involved, but most do require some harvesting.
 
Pick of Underfoot
Clickable House item
When clicked grants ‘Talent of the Underfoot’ - Increases crafting success by 1% for 1 hour.
Reward from ‘Awakening the Underfoot’ Live event (quest no longer available)
 
Apron of the Artificer
equipped in chest slot
+120 Hlth +120 Pwr  +1260 vs Heat
+5 to all crafting abilities
Flowing thought V
requires a tradeskill level of 65 to equip
Loot drop in the level 70 version of Nektropos castle

Tinkerer’s Belt
Waist slot
Must be level 70 to equip
+28 wis, +28 int
+75 HP, +75 power
+720 vs heat, +468 vs mental
+10 tinkering
Loot drop from the Mad Tinkerer in The Estate of Unrest

Reinforced Heavy Dwarven Work Boots
Fabled Lore No-Trade
Foot slot
level 70
All classes, stats dependant on boots chosen (see below)
+20 fishing +20 foresting +20 gathering + 20 mining +20 trapping
Take Loot drop from Garanel in Estate of Unrest (called leathe rinsole or some such) and your original Dwarven Workboots (reward from ‘these boots…’ HQ) to Hwal Rucksif in the Keep of the Ardent needle in Antonica. And he will swap them for the Reinforced boots
 
Unargin’s smithy hammer
One-handed hammer
Must be fighter or priest , adventuire lvl 47 to equip
+9 str +9 sta
+36 Hlth +28 Pwt
applies ‘Blessing of the smith’ when equipped - increases metalshaping and metalworking of the caster by 20
Loot drop from Unargin the blacksmith in Nektropos castle-The return (lvl 50 version)
 
 
Dwarven blacksmith’s hammer
One-handed Hammer
Must be Fighter or Priest. Adventure level 45 to equip
+9 Str +8 Sta
+30 Hlth +30 Pwr
Applies ‘Blessing of the Smith when equipped’ increases metalshaping and metalworking of caster by 20
Drops from???
 
 
The Smithing Hammer
One-handed Hammer
must be Fighter or Priest. Adventure level 42 to equip
+15 Str +10 Sta +6 Agi
+45 Hlth +50 Pwr
Applies ‘Brilliant Light’ when equiped. Increases metal shaping and metalworking of caster by 26
Drops from ???
 
 
Thaydor’s hammer of accuracy
Dual-wield hammer
Must be Fighter or Priest , Adventure level 48 to equip
+8 Str +10 Agi +8 Int
+30 Hlth  +30 Pwr
+2 crushing
+4 Metalworking
Drops from Weaponsmith Thaydor in Solusek Eye
 
 
Girdle of the Master Armorer
Belt
Requires Adevnture level 48 to equip
+10 Str  +10 Sta  +10 Int  +10 Wis
+40 Hlth  +40 Pwr
+4 Metalshaping
Loor from Armoursmith Gravik in Solusek Eye
 
 
Crana’s brittle wand
One handed staff
Must be mage or priest, adventure lvl 47 to equip
+6 str +6 agi +6 sta  +12 int
+40 hlth +40 pwr
+4 chemistry
Loot drop from Lord Crana in Solusek eye
 
Crest of plague emendation 
Charm
Equipable by all
+8 Chemistry
Applies ‘Curative dark aura’ when used
Lasts 10min 3secs
dispels 35 lvls of beneficial and hostile disease effects to group (AE)
Increases in-combat health regeneration of group members (AE) by 5.0
Reward to guild who cured the great plague of May 05
 
Ancestral totem of the witchdoctor
Charm
Equipable by all
+4 Chemistry
Applies ‘Ethereal dark aura’ when equipped
Increases Mitigation of caster vs disease dmg by 480
Reward to guild who cured the great plague of May 05
 
 
 
A Sewing needle 
Dual-wield Dagger
Must be Scout, Mage, Zerker or Guardian to equip. Adventure level 67
+5 piercing
+5 tailoring
Flowing Thought V
Found in the level 70 version of Nektropos castle
 
Findingle’s destructive needle
Dual-wield weapon
must be Mage,Scout, Zerker or Guardian Adventure lvl 62 to equip
+15 str +15 agi
+25 hlth +50 pwr
+4 tailoring
one of a choice of 3 rewards for the KoS collection ‘Medium Airship plating’
 
 
Eye-piece of Gaz
Cloth headgear
Must be adventure lvl 62 to equip
+15 wis +15 int
+25 Hlth +50 Pwr
Flowing Thought I
+4 artificing
Must have adventure lvl 62 to equip
one of a choice of 3 rewards for the KoS collection ‘Medium Airship plating’
 
 
 
The other reward choice for the medium airship collection is a pair of gloves with +4 safefall
 
 

Tinkered items
 
There are a range of new tinkered items that enhance tradeskill’s
There are 3, charm slot, items for each profession - They all enhance your success chance. There are +1%,+2% and +3% versions and the effects seem to stack with the Village of Shin reward.
GU32 changed the level requirements for these items.
Now, all +1% items require artisan level 20 to equip, +2% items require level 33 and +3% items require level 54.
 
Woodworker
Automated finishing saw   +1%
Automated Gnomish plane  +2%
Measure twicerer  +3%
 
Carpenter
Feng-shui enviromental reader  +1%
Gnomish level  +2%
Wood-elf eye for the Troll guy  +3%
 
Provisioner
Izzitediblforpeple probe   +1%
Gnomish thermometer   +2%
Screewoggin’s Bag of Spices +3%
 
Weaponsmith
Automatic finishing hammer  +1%
Automated Honing stone  +2%
Freeport classified information of armament  +3%
 
Armourer
Automated rounding hammer  +1%
Gnomish toughened ring press  +2%
Qeynos classified information of bulkward  +3%
 
Tailor
Mechanical threaded beedle  +1%
Gnome proof thumb cap  +2%
Guide: Roots. The fabric of life  +3%
 
Alchemist
Reinforced Gnomeproof beaker  +1%
Gnomish Gas mask  +2%
Never ending bag of ‘The Good Stuff’  +3%
 
Sage
Gnomish self-inking quill  +1%
Gnomish Quick erasealler  +2%
Eye of Agamatoo  +3%
 
Jeweller
Gnomish ring press +1%
Gnomerific magnifying device  +2%
Enigma of Tunare  +3%
 
Portable crafting tables
 
Although not technically an enhancing item, these do aid crafters so i’ll mention them here
These are all useable at various levels between 40 and 47
They have 5 charges and when called last for 5 minutes. anyone can use them when called
There is a 15 minute re-use timer on the item
 
Portable chemistry set  level 41
Portable desk  level 42
portable forge  level 43
Portable cooking set  level 44
Portable Sewing table  level 45
Portable woodworking kit  level 46
Portable Workbench    level 47
 
 

Harvesting tools
 
These are tools that are equipped in your charm slot. When equipped they reduce the time it takes to harvest a node.
There are 2 different sets of tools, one set made by Woodworkers, the other by Tinkerers
 
Woodworker made - each of these decreases harvesting time for one type of node
Saw - foresting
Fishing pole - fishing
Shovel - gathering
Trap - trapping
Pick - mining
 
there are different tools available for different tiers
Ash  (i.e Ash Fishing pole)  equitable at level 20  (artisan or adventure) . Decreases harvesting time by 0.5 seconds.
Briarwood (i.e Briarwood saw) equitable at level 30. Decreases harvest time by 1 second.
Teak (i.e Teak trap) equitable at level 40. Decreases harvest time by 1.5 seconds.
Sandalwood (i.e Sandalwood shovel) equitable at level 50. Decreases harvest time by 2 seconds)
 
These items are not stackable. Equipping more than one of the same type of tool gives no further benefits.
 
Tinkerer made
the Tinkerer made items are slightly different from the Woodworker tools.
Miscalibrated - all equitable at level 20 . reduces harvest time by 1 second and increases skill by 5 (mining by 10)
Miscalibrated Automated Shears - Gathering and foresting
Miscalibrated Automated Watersafe net -  Fishing and Trapping
Miscalibrated Automated Pickaxe -  mining

Calibrated - all equitable at level 46. Reduces harvest time by 1.5 seconds. Increases skill by 7 (mining by 15)
Calibrated Automated Shears -  Gathering and foresting
Calibrated Automated Watersafe net - reduces Fishing and Trapping
Calibrated Automated Pickaxe - mining

Overclocked  - all equitable at level 68. Reduces harvesting time by 2.5 seconds. Increases skill by 10 (mining by 20)
Overclocked Automated Shears -  Gathering and foresting
Overclocked Automated Watersafe net -  Fishing and Trapping
Overclocked Automated Pickaxe - mining
Racial traits that enhance crafting skills

then picking a specific race can give you a small boost.
Every so many levels you get to pick a racial trait. Each race has 2 traits that improve your crafting skills.
 
ARASAI
Boosts Artificing skills
Boots Transmuting skills

BARBARIAN
Brewmaster - Boosts Provisioner skills
Herbology - Boosts Alchemist skills
DARK ELF
Poison Crafter - Boosts Alchemist skills
Pursuit of the Arcane - Boosts Sage skills
DWARF
Weapon Forger - Boosts Weaponsmith skills
Master of the Tumpy Tonic - Boosts Provisioner skills
ERUDITE
Scholarly Pursuit - Boosts Sage skills
Chemist Boosts - Alchemist skills
FAE
Magical Teachings - Boosts Sage skills
Forest Knowledge - Boosts Woodworker skills
FROGLOK
Fervor of Marr - Boosts Armorer skills
Zealotry of Marr  - Boosts Weaponsmith skills
GNOME
Forge Invention - Boosts Weaponsmith skills
Chemical Calculations - Boosts Alchemist skills
HALF ELF
Ayr’Dal Adornment - Boosts Jeweler skills
Gift of the Faydark - Boosts Woodworking skills
HALFLING
Niami’s Tutelage - Boosts Provisioner skills
Pants Patcher - Boosts Tailor Skills
HIGH ELF
Gilding of Felwithe - Boosts Jeweler skills
Estoric Study - Boosts Scribe skills
HUMAN
Metallurgy - Boosts Armorer skills
Clothier - Boosts Tailor skills
IKSAR
Whipstitch - Boosts Tailor skills
Dark Medicine - Boosts Alchemist skills
KERRA
Gift of the Land - Boosts Chemistry skills
Timber Shaper - Boosts Woodworker skills
OGRE
Oggokian Trade - Boosts Weaponsmith skills
Rallosian Readiness - Boosts Armorer skills
RATONGA
Poison Play - Boosts Alchemist skills
Instruments of the Underfoot - Boosts Weaponsmith skills
TROLL
Troll Gourmet - Boosts Provisioner skills
Mender of the Mire - Boosts Armorer skills
WOOD ELF
Gift of the Faydark - Boosts Woodworker skills
Faydwer Fashions - Boosts Tailor skills
 
Form the above you may find some items I don’t know where drops , maybe you buy them from other players.
By the way, if you want to enjoy your game without the boring process of farming and finishing quests, www.ogpal.com will help you get rid of them. Our customer service will make sure you are more than satisfied with every purchase!

Author:ashen1973