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Direction to register Aion Online account in China Beta

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Hello everyone,

This post is a tutorial for all American, European, or basically anyone other then the Chinese that want to play in the Chinese Open Beta.

Before we start, go ahead and begin downloading this:

http://mini-patch.sdo.com/ctorrent/A…_9_5_0.torrent

*It will take you roughly 24-96 hours to complete this download, I run off a T1 (20MB DL / 10MB UP) internet connection and it took me 12 hours.

http://download.gfans.com/aionenpack.rar

*This is the English Language Pack, once the game is installed, extract this and copy it into your L10N folder. That’s it, it automatically enables itself

Let’s get started….

Step 1
Register an SDO account

To register an account, go to this link, click here, and follow the instructions in the picture below.

Step 2
Add an CID (Chinese Identification Number) to your account

Look in the other thread in this section, READ ALL OF IT.

To enter a Chinese ID once you have one, please follow the instructions in the image below.

**If you have never logged into your account before, please use image A; if you have logged into your account before, please image B. (You most likely have logged in before when you originally created the account)

Image A

Image B

Once you have clicked the link on either of those pages, you will go to the page in the image below, click on the link in the red, outlined box.

Now that you are on the page where you input Chinese ID’s, please use the ID number you have either found or been provided, follow the picture below for instructions.

After you have inputed that information, you will be redirected to a page in the picture below. Once you are on this page, you have successfully added your Chinese ID to your account.

Step 3
Updating your client for game play

Now that you have the game downloaded and your account created, you are ready to install the game.

The first screen that appears before you install anything will be the following picture. These are the Chinese regions, you will want to click the SECOND region.

Go ahead and go through the installation process, it is a typical installer where the first button is ‘Back’, the second is ‘Next’, and the third is ‘Cancel’.
*Install time takes roughly 3-10 minutes depending on the quality of your PC.

Once the game is installed, please be sure to open up the launcher, you will see a screen like the following, click the button inside the red box in the picture below. Your game client will now begin to update, this process can take up to 45 minutes, please be patient.

Lastly, if your update fails, follow the link that is opened by the game and click on one of the two downloads.

Enjoy playing in the Aion China Open Beta.

Guide leveling (79-80) (SOME CHOICE)

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  Ok, now you are 79, one level left to 80 and then you can say goodbye to XP bar forever (maybe one year or more, all depend on Blizzard :p ) and begin your end-game content adventure. And the question is….what is the best choice for the last level, I don’t wanna give you the answer, but I will give some suggestions.

QUESTS

  If you exactly followed this guide and leveling your character to 79, there are only three zones left for the Loremaster of Northrend achievement! This achievement will show you have completed all the quests in Northrend!

Sholazar Basin
 Sholazar Basin is a wonderful place for miner and skinner, lots of nodes and skinable animals and you can solo most of the group quests here, two camps here, River’s Heart in the center of Sholazar Basin and Nesingwary Base Camp in west part near the river. Some unattached chain quests spread around with good XP and rewards. OK, let hunt begins!

Storm Peaks
  Epic stories and epic views in Storm Peaks where the titan lives. Two dungeons here in the titan city Ulduar which are Halls of Stone and Halls of Lightning, and all secrets about the Old Gods of Azeroth, Ancient Verkul and Rune Dwarven will be discovered.

Icecrown

     The last citadel of The Lich King, Blizzard tried a new technique here. The first time you get here, this is a place of death and slience, you should complete the main quest chain to explore this zone step by step, and you will review the history of the path which Prince Arthas walked.

DUNGEONS

Dungeon is also a good choice for the last level, now you are 79 and you can do every dungeons in Northrend with normal difficulty, you will get some nice loots with the runs, and those equipments are helpful for your adventures after you get 80. At the same time, you can gain nice reputations inside (the factions in WLK are different from TBC, you should buy the Tabard of which faction and wear it, then you can earn the reputations with this faction through the dungeons runs.)

Halls of Stone (77-79)

 Ulduar is a dungeon hub located at The Storm Peaks of Northrend and is a treasure trove of information on the Titans and their activities. Ulduar is a mysterious subterranean realm of ice and stone. It is controlled by storm giants, and their minions the crystal golems. The entrance is well-hidden and heavily guarded, only allowing the clever to sneak inside. These giants are a dying race desperately avoiding their fate, hiding rather than fighting in the battle of the Sourage.Halls of Stone is a large 5 five-man wing part of the titan city Ulduar about the Titansand Old Gods.

Halls of Lightning (78-80)

Halls of Lightning is a 5 five-man dungeon connected to the titan city Ulduar about the Titan and Rune Dwarvens.

The Culling of Stratholme (78-80)

Stratholme Past is one of the timeways (”wings”) accessible in the Caverns of Time. It is centered around helping Prince Arthas purge the city of Stratholme from the grain-infected populace, and is one of the first acts in Arthas’ descent into madness and evil, eventually becoming one of the Lich King’s greatest death knights and later the Lich King himself.

Utgarde Pinnacle (78-80)

 Utgarde Keep is the first dungeon hub located on the shores of Lake Cauldros in the Howling Fjord of Northrend. Inhabited by the vrykul (led by King Ymiron), a half-giant Viking-like race bent on proving their strength to the Lich King, they are raising the most worthy of their warriors to serve him beyond the grave here at their main base of operations. And Utgarde Pinnacle is the second of three wings located within Utgarde Keep which you should face the King Ymiron finally.

The Oculus (78-80)

The Oculus is a high level 5 man dungeon located within the Nexus. It is unique in the way it allows each player to control drakes with specific roles (tanking, healing, damage dealing) to complete the dungeon.

    NOW, This is the end of this loooooong guide of Northrend leveling, wish you enjoying it , THANKS!

Leveling Guide (77.3-79) Zul’Drak

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 Ebon Watch

The Withered Troll around Ebon Watch drop Unliving Choker which will start a very very long chain quest, the first step is An Invitation, of Sorts…, take the Unliving Choker to Stefan Vadu in Ebon Watch, then Near Miss, take the Unliving Choker to Bloodrose Datura who stand in a small tent here. And next step is You Can Run, But You Can’t Hide, go to the Reliquary of Agony to collect 5 Putrid Abomination Guts from the Putrid Abominations and 5 Gooey Ghoul Drools. After you back, you’ll get Dressing Down, purchase Bitter Plasma from Gristlegut while in Scourge form, you must complete a quest Feedin’ Da Goolz which wants you to use Bowels and Brains Bowl next to 10 Decaying Ghouls from Gristlegut, then you can buy goods it sells. Back to Ebon Watch, you get Infiltrating Voltarus, that send you to Voltarus and give you an item Stefan’s Horn which you can call out Stefan Vadu wherever you are. Talk to Overlord Drakuru for quest Dark Horizon, just speak to Gorebag on the platform and take the tour of Zul’Drak, then you get It Rolls Downhill, use the Scepter of Suggestion on the Blight Geists and then order them to harvest 7 Blight Crystals, after you done this quest, use the horn call out Stefan Vadu to end the quest Infiltrating Voltarus and get the new order So Far, So Bad which wants you to complete the tasks from Drakuru and use the Diluting Additive on 5 Scourge Cauldrons, back to Overlord Drakuru after you destroyed enough Cauldrons, he’ll give you the quest Fuel for the Fire, to use the Scepter of Command on Bloated Abominations and then use their abilities at the Frigid Breach to kill 60 Drakkari Skullcrushers and lure out 3 Drakkari Chieftains. Grab an abomination, use the abomination to gather a bunch of trolls up, and explode the abomination on the mobs. If your abomination dies to despawns due to going out of range, all of the mobs that were on it will attack you. For every 20 trolls you kill, a chieftan will appear. Then call out Stefan Vadu for the quest Hazardous Materials, steal 5 Harvested Blight Crystals and complete a task Drakuru has for you, back to Overlord Drakuru and get the quest Zero Tolerance, go to the Reliquary of Pain and use the Scepter of Empowerment on a Servant of Drakuru then use its abilities to defeat Darmuk, this quest is a little hard to solo, you can’t use your own abilities to help the fight otherwise you’ll lose the control of your pet, so sometimes you need stun Darmuk and control another Servant of Drakuru when you pet in danger. After you completed this quest, call out Stefan Vadu to get Sabotage, perform another task for Drakuru and use the Explosive Charges on 5 Scourgewagons at the Reliquary of Pain; Back to Overlord Drakuru again and get Disclosure, take the teleporter to his upper chamber and start a tour there with the guide. Then call Stefan Vadu for the last step of this long chain that is Betrayal, defeat Drakuru at the top of the chamber with the help of controlled Blood Trolls.

Quest Rewards of Betrayal

Light’s Breach   

Wanted: Ragemane’s Flipper is a Wanted quest, slain Chief Rageclaw in the lake south of Light’s Breach and return to Chief Rageclaw, who has a quest Trolls Is Gone Crazy! which wants you to use the Drakuru “Lock Openers” found on various Drakuru trolls to free 8 Captured Rageclaw with the quest
This Just In: Fire Still Hot! Is the quest from Elder Shaman Moky who wants you to use the Rageclaw Fire Extinguisher to douse 15 hut fires at Rageclaw Den
Crusader Lord Lantinga here will give you the quest In Search Of Answers, search Rageclaw Den for a clue about who or what initiated the attacks against the Rageclaw Wolvar, you’ll find a pillar at 34,83 for this quest. Then you get Orders From Drakuru, back to Lantinga. Lantinga will send you to Ebon Watch with a quest, after you arrived, you get Kickin’ Nass and Takin’ Manes from Stefan Vadu who wants you to use Nass to collect 10 hair samples from Withered Trolls.
    The last quest here by Crusader Lord Lantinga is Crusader Forward Camp, send you to Crusader Forward Camp.

Crusader Forward Camp

The quest from Light’s Breach lead you here and after you talk to Crusader MacKellar, you get That’s What Friends Are For…, find Crusader Dargath, Gerk and Burr around. When you find Gerk, you’ll get Light Won’t Grant Me Vengeance, kill 15 Vargul around, and then back.
Making Something Out Of Nothing from Engineer Reed who wants you to recover 10 pieces of Scourge Scrap Metal, this quest can be done with the searching quest above at the same time.
A Great Storm Approaches is the quest from Gymer the King of Storm Giants in the big cage, who ask you to find a way to release him from his cage, speak with Engineer Reed for help. Then Gymer’s Salvation, obtain 6 Banshee Essence and 6 Diatomaceous Earth around. And next step is Our Only Hope, used the Jumbo Seaforium Charge to open the Scourge Enclosure and help Gymer out, finally you get The Storm King’s Vengeance, an epic quest funny and cool, you’ll ride Gymer to fight against Scourge army and 3 bosses.

The Argent Stand   

 A quest Taking a Stand from Bloodrose Datura at Ebon Watch send you here to Commander Falstaav and get the first quest Defend the Stand, slain any 10 Scourge in the courtyard at The Argent Stand, you can take Parachutes for the Argent Crusade at the same time, equip 10 Argent Crusaders or Argent Shieldmen out in the courtyard with parachutes.
Commander Kunz will give you a daily quest Pa’Troll after you completed his task once, this is a special daily which wants you to complete 4 daily quests from Captain Brandon, Captain Rupert, Captain Grondel and Alchemist Finklestein. If you complete all these 4 quests in 30 minutes, you’ll get an extra quest Congratulations! from Commander Kunz, 25k extra XP and 10 gold. The 4 daily quests linked with Pa’Troll are random!
Captain Brandon has one beginning quest and 3 random daily quests, Something for the Pain is the beginning one which wants you to collect 5 Mature Water-Poppies from Drak’Sotra Fields, then 3 random daily quests are Troll Patrol: Can You Dig It? (recover the Ancient Drakkari Relic from nearby Ancient Dirt Mounds), Troll Patrol: High Standards (place the Argent Crusade Banner in the Drakkari Pedestals at Drak’Sotra) and Troll Patrol: Something for the Pain (collect 5 Mature Water-Poppies from Drak’Sotra Fields)
Captain Rupert has one beginning quest, 3 random daily quests and 2 regular quests, Throwing Down is the beginning one which wants you to use High Impact Grenades near 5 Nerubian Craters. Then 3 random daily quests are Troll Patrol: Done to Death (use the Incinerating Oil on 5 Defeated Argent Footmen in Drak’Sotra), Troll Patrol: Intestinal Fortitude (restore courage to 5 cowering Crusade Recruits) and Troll Patrol: Throwing Down (use High Impact Grenades near 5 Nethurbian Craters). The other 2 regular quests from Captain Rupert are Cocooned! which wants you to open the Nerubian Cocoons in Drak’Sotra to free 3 Captive Footmen and Pure Evil, to collect 10 Chunks of Saronite inside the large fallen necropolis Kolramas.
    Captain Grondel has one beginning quest and 3 random daily quests, Creature Comforts is the beginning one which wants you to bring him 20 pieces of Dead Thornwood. Then 3 random daily quests are Troll Patrol: Couldn’t Care Less (kill 7 Mossy Rampagers in Drak’Agal), Troll Patrol: Creature Comforts (bring him 20 pieces of Dead Thornwood) and Troll Patrol: Whatdya Want, a Medal? (gather 7 Drakkari Medallions from the nearby Drakkari Corpses).
Gluttonous Lurkers is a quest from Apprentice Pestlepot which wants you to obtain 5 Basilisk Crystals and send them to Alchemist Finklestein at Heb’Valok , only one beginning quest and one daily quest from Alchemist Finklestein, Lab Work is the beginning one, which wants you to find a Muddy Mire Maggot, a Withered Batwing, an Amberseed, and some Chilled Serpent Mucus from within his laboratory. And then Troll Patrol: The Alchemist’s Apprentice, assist him in the creation of a truth serum. This is a very interesting mini game quest that requires 6 ingredients for the truth serum, ingredients will vary each time the daily is done.
New Orders for Sergeant Stackhammer from Commander Kunz who wants you to deliver the New Deployment Orders to Sergeant Stackhammer at the Altar of Sseratus, north of The Argent Stand, don’t forget to take Trouble at the Altar of Sseratus from Hexxer Ubungo too, when you get there, you’ll have Argent Crusade, We Are Leaving!, which wants you to speak with 10 of his Argent Soldiers and tell them to report back. Corporal Maga who stand next to him has a quest Mopping Up, which wants you to kill 10 Drakkari trolls around, Both two quests can be done together.
Strange Mojo dropped by Drakkari troll here will begin a quest Strange Mojo which lead you back to Hexxer Ubungo at The Argent Stand, this is the beginning of a very long chain quest throughout the left part of Zul’Drak, then you get Precious Elemental Fluids, acquire 3 Precious Elemental Fluids, and Mushroom Mixer, collect 10 Muddlecap Fungus, then Too Much of a Good Thing, use Modified Mojo to slay the Muddled Prophet of Sseratus, when you back, you get To the Witch Doctor which send you to Witch Doctor Khufu at Zim’Torga, this is not the end of the chain, just keep it till you finished all the quest around The Argent Stand. Don’t forget there’s a simple quest The Blessing of Zim’Abwa, talk to statue of Zim’Abwa to get the buff and XP with 10 Drakkari Offerings.
The Drakkari Do Not Need Water Elementals! from Sub-Lieutenant Jax who wants you to kill 10 Drakkari Water Binders. Take this quest and complete it with Precious Elemental Fluids above.
Captain Arnath at Heb’Valok has 3 unattached quests, Clipping Their Wings wants you to collect 7 Unblemished Bat Wings from Zul’Drak Bats, Siphoning the Spirits wants you to collect 5 Ancient Ectoplasms from the Lost Drakkari Spirits at the Pools of Zha’Jin and Stocking the Shelves ask you to collect 7 units of Fresh Spider Ichor from the Trapdoor Crawlers.
Dr. Rogerst at the southeast of The Argent Stand where Captain Rupert is has a single quest Leave No One Behind, find Crusader Lamoof, Crusader Jonathan, and Crusader Josephine. Use the Crusader’s Bandage on them, and escort them safely back.
Specialist Cogwheel here got Skimmer Spinnerets which wants you to collect 5 Intact Skimmer Spinnerets from Hath’ar Skimmers. Then Crashed Sprayer, collect Plague Sprayer Parts around and next step is A Tangled Skein, use the Tangled Skein Thrower in order to cause the destruction of 5 Plague Sprayers.
After you done all quests here, Sergeant Moonshard has a short chain for you with good rewards, Death to the Necromagi is the frist step which wants you to destroy 8 Hath’ar Necromagi, then Malas the Corrupter, kill Malas the Corrupter on the top of Kolramas.

Quest Rewards of Malas the Corrupter

Amphitheater of AnguishThis is the Northrend Version of The Ring of Blood, 6 steps in total with great XP and blue quality weapon rewards. You need a regular lv65+ 5-man group for it.
The Amphitheater of Anguish: Yggdras! Is the first fight, Yggdras has charge, armor reduce debuff and will spawn small worms, easy fight.
The second fight is The Amphitheater of Anguish: Magnataur! , Stinkbeard is a melee elite, hit not so hard, easy fight too;
Then The Amphitheater of Anguish: From Beyond!, there are 4 types of Element Lord with different skills, but take it easy all of them are so weak;
The 4th step is The Amphitheater of Anguish: Tuskarrmageddon!, Orinoko Tuskbreaker is a shaman, use lightning bolt, some shock spelld and summon lots of penguins to attack you, when his HP lower than 40%, he will summon an elite walrus to fight with him.
The 5th fight of the chain is The Amphitheater of Anguish: Korrak the Bloodrager!, Korrak the Bloodrager is a melee elite, grows every 30 sec and then he will gain a 10% dmg and attack speek increase buff, stackable.
The final fight is The Champion of Anguish, Vladof the Butcher will ride a mammoth enter the battle, when he get 80% health, he will jump down and clear the aggro, one of your group member should ride the mammoth immediately when he get down and use the skill to taunt him, then dps till he down. Becareful of the whirlwind he cast.

(Rewards of the quest)

Zim’TorgaTo the Witch Doctor from Hexxer Ubungo will lead you here to Witch Doctor Khufu, and get Breaking Through Jin’Alai, disturb the Blue Cauldron, Green Cauldron, Purple Cauldron, and Red Cauldron south of Zim’Torga. Then To Speak With Har’koa, speak with Har’koa at the Altar of Har’koa, and But First My Offspring, use the Whisker of Har’koa on the corpses of her children to free and resurrect them, then Spirit of Rhunok, speak with the Spirit of Rhunok at the Altar of Rhunok, My Prophet, My Enemy wants you to acquire his Arctic Bear God Mojo from Prophet of Rhunok (53,46 in the water), and the next part Back to Har’koa send you back to Har’koa and get I Sense a Disturbance, determine what has happened to Quetz’lun, just fly to 75,59 and this quest will be done, becareful of the elites there. And then you’ll have Preparations for the Underworld which wants you to collect 8 Sacred Adornments from Har’koan Subduer and Claw of Har’koa, After that you get Seek the Wind Serpent Goddess send you to Altar of Quetz’lun and seek out Quetz’lun’s Spirit, you’ll have the quest Setting the Stage from the spirit which wants you to collect 10 Underworld Power Fragments, then Foundation for Revenge, kill 12 trolls that are Soul Font around, after this is Hell Hath a Fury, use Quetz’lun’s Hexxing Stick upon High Priest Mu’funu, High Priestess Tua-Tua, and High Priest Hawinni and slay them. then One Last Thing, deliver the Underworld Power Fragments to Har’koa and beseech her for a portion of her spirit, after you talk to Hor’koa, he ask you to collect 7 Blood of Mam’toth with the quest Blood of a Dead God. Then You Reap What You Sow, Slay the Drained Prophet of Quetz’lun and get The Key of Warlord Zol’Maz, acquire the Key of Warlord Zol’Maz, the key include three parts from his son, daughter and wife, kill all of them and get the quest items then use for the key. The next part Rampage wants you to free Akali at 78,24 from his chains. Then The Gods Have Spoken, deliver the Unblemished Heart of the Guardian and the Gusty Essence of the Warden to Har’koa at Zim’Torga, the quest item dropped by some 76-78 elites and can be soloed. Then you get Convocation at Zol’Heb which wants you to slay the Prophet of Akali at 77,36 in a circle. This quest is group quest too but pretty simple and can be soloed, just try it. THEN, this loooong chain quest about the old god here end!Quest Rewards of Convocation at Zol’Heb
All quests listed below can be done with the major chain quest at the same time.
Two simple quests from Witch Doctor Khufu too, The Blessing of Zim’Rhuk and The Blessing of Zim’Torga, just talk with the states to get the buff with Drakkari Offerings which drops everywhere in Zul’Drak, then you get nice XP rewards.
Chronicler To’kini here has two short chains, the one is Relics of the Snow Leopard Goddess (recover 10 Har’koan Relics around Altar of Har’koa) then Plundering Their Own (recover 7 Rhunokian Artifacts from Priest of Rhunok). The other is Just Checkin’ which will send you to Bah’kini at Dubra’Jin.
Scalper Ahunae has a chain about Jin’Alai that is The Leaders at Jin’Alai, retrieve the Treasure of Kutube’sa, the Treasure of Gawanil, and the Treasure of Chulo the Mad, just kill the trolls south of Zim’Torga till the named spawn and get their treasure after killing them. Then Sealing the Rifts, seal 7 Elemental Rifts northwest, and finally Scalps!, use Ahunae’s Knife to scalp 10 Heb’Drakkar trolls.
Element-Tamer Dagoda has some simple works too, The Frozen Earth wants you to collect 7 Essence of the Frozen Earth from the elemental around, Enchanted Tiki Warriors wants you to destroy 12 Enchanted Tiki Warriors and Bringing Down Heb’Jin, use Bat Net she provided to kill Heb’Jin.

Dubra’jin

A quest Unfinished Business from Har’koa outside of Altar of Har’koa lead you here to Tol’mar, and get another quest Gal’darah Must Pay which wants you to slay Gal’darah in Gundrak, this is a dungeon quest. Chronicler Bah’kini here has a dungeon quest in Gundrak too, who wants you to enter Gundrak and collect 6 Drakkari History Tablets with the quest For Posterity. These two quests here have nice rewards, but you need a regular group for the run.

 Quest Rewards of Gal’darah Must Pay

Quest Rewards of For Posterity
    Two dungeons in this area which are Drak’Tharon Keep (74-76) and Gundrak (76-78); you can get nice XP and equipments there and some dungeon quests will complete too. After the runs, you can get lv79 without any trouble.

OgPal WotLK Leveling Guide (74-76) in Dragonblight

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    This is the place where Prince Arthas landed in the story of Warcraft 3: the Frozen Throne, this is also the place of ice.

Star’s Rest

Do you still remember the quest The Lost Courier from Private Casey at Borean Tundra who wants you speak to Courier Lanson? Then you’ll have Of Traitors and Treason show the Alliance Missive to Greer Orehammer at Westguard Keep, keep this till you get West
The Liquid Fire of Elune from Warden Jodi Moonsong which wants you to use the Liquid Fire of Elune to cleanse the corpses of 6 Blighted Elk and 6 Rabid Grizzlies in the north, then Kill the Cultists, collect 5 Functional Cultist Suits to her, the functional cultist suits dropped by Anub’ar Cultists, they also drop an item The Favor of Zangus which will start a quest to Warden Jodi Moonsong too, and then The High Cultist which wants you to slay High Cultist Zangus
    A Disturbance In The West is a chain quest started from Vas the Unstable in Wintergarde Keep who wants you to speak to Rodney Wells and take a ride with the quest To Stars’ Rest!; After you get to Star’s Rest, you’ll get Rifle the Bodies, Find the Moonrest Gardens Plans from the Image of Archmage Modera. The further step is Prevent the Accord, deliver Wind Trader Mu’fah’s Remains and the Scales of Goramosh to the Image of Archmage Modera. Be sure that you’ll get Goramosh’s Strange Device in the loot of Goramosh and this item will begin a quest A Strange Device, speak to Archmage Modera at Stars’ Rest. This is a 14 steps chain quest and will end in Wyrmrest Temple. After you finished this, you’ll get Projections and Plans, get close to and observe the projection atop the Surge Needle floating above Moonrest Gardens, then The Focus on the Beach which wants you to obtain the Ley Line Focus Control Ring and use it to gain information from the Ley Line Focus on the Glittering Strand, the 4th step is Atop the Woodlands, obtain the Ley Line Focus Control Amulet and use it to gain information from the Ley Line Focus in the Lothalor Woodlands, and Search Indu’le Village, search for the commander of the mage hunter forces who is at 40,67 under the water. Then The End of the Line, use the Ley Line Focus Control Talisman to gain information from the Ley Line Focus under Lake Indu’le, then Gaining an Audience this step will send you to the Wyrmrest Temple, and further steps will be there.

Moa’ki Harbor   

 Tua’kea’s Crab Traps is the quest from Tua’kea the fisherman who wants you to collect 8 of Tua’kea’s Crab Traps, when you doing this quest, you’ll get Signs of Big Watery Trouble from Wrecked Crab Trap under the water near the shore of Moa’ki Harbor, speak to Tua’kea you’ll get The Bait which wants you to obtain The Flesh of “Two Huge Pincers” which at 43, 81 and deliver it to Tua’kea. Then Meat on the Hook, use Tu’u’gwar’s Bait on the hook and slay the shark Tu’u’gwar.
    Elder Ko’nani wants you to retrieve 6 Stolen Moa’ki Goods from the wolvar with the quest Let Nothing Go To Waste; Then Slay Loguhn is simple to kill Loguhn northwest of the harbor in the village.

Wyrmrest Temple

Tariolstrasz will give you the next step of Gaining an Audience from Star’s Rest, that is Speak with your Ambassador, after the talk, you get Report to the Ruby Dragonshrine, report to Ceristrasz on the ridge east of the Ruby Dragonshrine, west of Wyrmrest, when you there, you get Heated Battle, aid Captain Iskandar in holding the canyons by participating in the death of 12 Frigid Ghoul Attackers, 8 Frigid Geist Attackers, and 1 Frigid Abomination Attacker, and Return to the Earth, use the Ruby Acorns on the fallen red dragons around the shrine to return their bodies to the earth. Then Through Fields of Flame wants you to kill 6 Frigid Necromancers and eliminate the source of the corruption under the shrine. Finally you can back to Wyrmrest Temple with the quest Informing the Queen, Alexstrasza, the queen of red dragonflight is at the top of the tower. She give you the quest Report to Lord Afrasastrasz who is in the middle part of the temple. And then Defending Wyrmrest Temple, slay 3 Azure Dragons, slay 5 Azure Drakes, and to destabilize the Azure Dragonshrine while riding a Wyrmrest Defender into battle. This is a mini game daily quest, talk to a Wyrmrest Defender for a ride and use his skill for the battle.
    The Fate of the Ruby Dragonshrine is the quest from Krasus who stand next to Alexstrasza, who wants you to bring Dahlia Suntouch’s Ruby Brooch to Krasus in the Ruling Council Chamber at Wyrmrest and inform him of Dahlia’s fate
Lord Itharius here has a short chain too, first step is Seeds of the Lashers, find 3 Lasher Seed from Emerald Dragonshrine. Then That Which Creates Can Also Destroy, Lord Itharius at the top of Wyrmrest Temple has asked you to destroy a Weakened Reanimated Frost Wyrm, Weakened Turgid the Vile, and Weakened Overseer Deathgaze. Turgid the Vile can be found within the large ruined hold in the Carrion Fields, northeast of Venomspite below Naxxramas. The reanimated frost wyrms can be found around Wyrmrest Temple, to the north, fairly easy to locate.Overseer Deathgaze is tricky to locate. Jintha’kalar is a troll area invaded by Scourge, just under the stairs to Zul’Drak, you don’t need to finish this quest at once, just keep it when you doing other quests around these place, kill them. 
 Mystery of the Infinite from Chromie, at the top of Wyrmrest Temple, ask you to travel to the Bronze Dragonshrine has and place the Hourglass of Eternity on the ground there, then you get Mystery of the Infinite, Redux which wants you to travel back to Bronze Dragonshrine once more.

Emerald Dragonshrine   

A dreamlike place of green dragonflight and Ysera <The Dreamer> is here.
    Two quests here, the first one is Cycle of Life, slay 5 Emerald Skytalons, then The Plume of Alystros, use Skytalon Molts to active Alystros the Verdant Keeper at the south end on a rock, kill it and acquire The Plume of Alystros, this is a group quest and it has 118k HP, heavy melee and immu to CC, so hard to solo, find some ppl for it.

Wintergarde Keep

The main keep of Aliance in Dragonblight, there are lots of quests here about the Scourge fight and the old story of Prince Arthas, new Naxxramas is floating at the east of Wintergarde Keep.
Three Wanted! quests here include Wanted:High Shaman Bloodpaw (90,72 inside of the village ),Wanted: Onslaught Commander Iustus (87.38 at the top of the tower) and Wanted: Kreug Oathbreaker (89,50 in Carrion Field), They are all 3-5 man group quests with good XP rewards and can be soloed with well-geared frost mage, ret pally, warlock, hunter ect. If you can’t, find a group for it.
High Commander Halford Wyrmbane in Wintergarde Keep have the main chain quest for you, the first step is Into Hostile Territory, speak with Gryphon Commander Urik to secure a ride to Thorson’s Postthen and talk with Duke August Foehammer there, then you get Steamtank Surprise, use an Alliance Steam Tank to destroy 6 Plague Wagons and deliver the 7th Legion Elites to Wintergarde Mausoleum, there is a extra quest in Wintergarde Mausoleum, complete it with this chain at the same time. You will get Scattered To The Wind from Ambo Cash who wants you to recover 8 Wintergarde Munitions, then The Chain Gun And You, use the chain guns to clear a way for 8 Injured 7th Legion Soldiers, this is a very funny mini game quest I bet you’ll like it, the next step is Plunderbeard Must Be Found!, Plunderbeard is at the end of the center path inside Mausoleum, turn right and check the corner you’ll find a secret channel and Plunderbeard is there. Then you have the quest Plunderbeard’s Journal from his corpse, recover 4 Pages of Plunderbeard’s Journal from Dreadbone Constructs and the Wailing Souls in the grave through the secret channels, get back to Ambo Cash, he will send you to Legion Commander Tyralion in The 7th Legion Front with a quest Chasing Icestorm: The 7th Legion Front, just keep it till you get there.
After you done the part at 7th Legion Front, you’ll get back here and get An End And A Beginning from Legion Commander Yorik who wants you to defeat Thel’zan the Duskbringer and report to High Commander Halford Wyrmbane, then To Fordragon Hold!, meet Highlord Bolvar Fordragon, and Audience With The Dragon Queen, seek out Alexstrasza the Life-Binder at Wyrmrest Temple, you can get Galakrond and the Scourge there to speak with Torastrasza and finally On Ruby Wings, destroy 30 Wastes Scavengers and recover the Scythe of Antiok, the alliance between Human and red dragonflight is boost up.
You can get a quest in Wintergarde Mausoleum from Yord “Calamity” Icebeard named Breaking Off A Piece which wants you to Necrolord X’avius, Necrolord Horus, and 15 Naxxramas Scourge, they are in the left and right graves hallway after you head downstairs.
    Another short chain about Wintergarde Mine northest of the keep from High Commander Halford Wyrmbane is The Demo-gnome, Speak with Siege Engineer Quarterflash, then you’ll have 2 quests from him, The Search for Slinkin, find Slinkin the Demo-gnome in Wintergarde Mine, and then Leave Nothing to Chance, retrieve a Wintergarde Mine Bomb and use it to blow up the Upper Wintergarde Mine Shaft and the Lower Wintergarde Mine Shaft. The bomb is collectable inside the mine; The Bleeding Ore is a single quest which wants you to recover 10 samples of Strange Ore from Wintergarde Mine too. After all these quests are done, you’ll have Understanding the Scourge War Machine, deliver Quarterflash’s Package to High Commander Halford Wyrmbane.
Commander Lynore Windstryke here has 2 single quests, one is The Fate of the Dead, slain 15 Vengeful Geists just outside of the keep, the other is The Return of the Crusade?, kill 20 Scarlet Onslaught at the Onslaught Base Camp. Another single quest My Old Enemy from Commander Eligor Dawnbringer is clear but hard which wants you to kill The High General at New Hearthglen (70,76 inside the cathedral) and bring her head back, this is a group quest and hard to solo.
Zelig the Visionary in Westgarde Keep has a chain quest about the story of Prince Arthas too, this is a very classic chain quest and I suggest everyone should do it. the first step is Imprints on the Past, recover his Scrying Orb in 79,51; then Orik Trueheart and the Forgotten Shore, speak to Orik Trueheart at Dawn’s Reach southeast of the keep, and get The Murkweed Elixir which wants you to recover 5 Murkweed from the Eldritch Heights, the next step is The Forgotten Tale, hear the tales of a Forgotten Peasant, Forgotten Rifleman, Forgotten Knight and Forgotten Footman, then you get The Truth Shall Set Us Free, use Orik’s Crystalline Orb at 87,66 in the ruins located at the Forgotten Shore to redeem the Forgotten. After this is Parting Thoughts, Return to Zelig the Visionary at Wintergarde Keep and then you get What Secrets Men Hide, find the Onslaught Map at 87,38 on a table inside the half finished tower in the Onslaught camp. And final step is Frostmourne Cavern, use Zelig’s Scrying Orb at the bottom of Frostmourne Cavern (74.23), you’ll review the history of the old past.

Quest Reward of Frostmourne Cavern

Light’s Trust

Crusader Valus here will give you the quest Into the Breach! that send you to Light’s Breach in Zul’Drak, just keep it, and it will active the quests there. Another quest he gives is The Cleansing Of Jintha’kalar which wants you to slay 15 Jintha’kalar Scourge, this is the second part of The Call Of The Crusade from Tilda Darathan in Dawn’s Reach, southeast of Wintergarde Keep.

7th Legion Front

Legion Commander Tyralion here will give the further step Chasing Icestorm: Thel’zan’s Phylactery of the chain from Ambo Cash in Wintergarde Mausoleum, which wants you to recover Thel’zan’s Phylactery from Icestorm, then get back to High Commander Halford Wyrmbane, and take the quest Finality to Legion Commander Yorik who in the Wintergarde Mausoleum too.

Nozzlerust Post

The corpse of Nozzlerust Supply Runner at the west of Nozzlerust Post will give you a quest Return to Sender which wants you to deliver the pack of explosives to Xink, then you’ll get Stocking Up, gather 8 bundles of Composite Ore from the digs surrounding Galakrond’s Rest. Two other quests from Xink is Hard to Swallow (battle a Hulking Jormungar east of Nozzlerust Post until it opens its mouth, then throw a Potent Explosive Charge into its throat. After it explodes, collect 6 slabs of Seared Jormungar Meat off of the ground) and Lumber Hack (Use Xink’s Shredder Control Device to call a Shredder once you reach the Harpy Nesting Grounds in the North. Gather 50 Bundles of Lumber from the trees in the area)
Shaved Ice is the quest from Zivlix who who wants you to collect 4 Ice Shard Clusters from Ice Elementals in the north, then Soft Packaging, collect 12 Thin Animal Hides from the Jormungar Tunnelers or the Dragonbone Condors near Nozzlerust Post, and final one is Something That Doesn’t Melt, search the dragon bones east of Nozzlerust Post for 12 Splintered Bone Chunks, all these 3 steps are simple.
Narf is the last quest giver here, after you done the quest Lumber Hack, you’ll get 3 quests from him, Harp on This! (Kill the Mistress of the Coldwind and 15 Coldwind harpies in the mountains northwest of Nozzlerust Post) and Nozzlerust Defense (Kill 12 Wastes Diggers and 1 Wastes Taskmaster at the digs surrounding Galakrond’s Rest), Stiff Negotiations is the last quest he gives which will lead you to Zort at The Cry stal Vice.

The Crystal Vice

Zort will give you next step of Stiff Negotiations that is Stiff Negotiations which wants you to collect a sample of Rockflesh from the Ice Giant corpse at the cavern entrance in the Crystal Vice, north of Zort’s location, then Messy Business, collect 2 Vials of Corrosive Spit from the Jormungar by using the scraper on yourself and then Apply This Twice A Day, offer the elixir that Zort has prepared to Ko’char the Unbreakable; this quest will give you a reward Zort’s Protective Elixir which will protect you from the digestive fluids of Jormungar in the Crystal Vice, this is very important. And final quest from Zort is Worm Wrangler, trap 3 Jormungar Spawn inside sturdy crates.
Ko’char the Unbreakable the ice giant here will also give you 2 quests after you done Stiff Negotiations, first is Stomping Grounds, kill 8 Ice Heart Jormungar Feeders in the cave; then Really Big Worm, slay Rattlebore in the Ice Heart Cavern. This is a group quest, use Zort’s Protective Elixir you get from Zort’s quest can make it much easier, but you still need 2 people for Rattlebore.

Maw of Neltharion
    The quest The Obsidian Dragonshrine from Nalice in Wyrmrest Temple will lead you here, Serinar will giver you 7 quests in total. First is No Place to Run (Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine) and No One to Save You (Kill 6 Burning Depths Necrolytes and 10 Smoldering Skeletons outside of the Obsidian Dragonshrine), then you get The Best of Intentions which wants you to wait for Serinar to administer the disguise of a Burning Depths Necrolyte, then proceed to the back of the Maw of Neltharion to uncover what the Cult of the Damned is doing there. After this are 2 quests again, Defiling the Defilers (Locate and stamp out 8 Necromantic Runes that have been drawn on the floor inside the Maw of Neltharion) and Culling the Damned (Kill 3 Burning Despths Necromancers, 6 Smoldering Constructs, and 6 Smoldering Geist in the Maw of Neltharion), then Neltharion’s Flame which wants you to use Neltharion’s Flame to douse the summoning area in the back of the Maw of Neltharion. Once you get the attention of Rothin the Decaying, kill him, and finally Serinar will send you back to Nalice with the quest Tales of Destruction
    You can get to about 75.7 with all quests done in this area, So find a group have a quick run of Azjol-Nerub: Azjol-Nerub (72-74) and Ahn’kahet: The Old Kingdom (73-75) will help you get to 76 much more easier. Don’t forget there are 4 quest from the spider npc outside of the instances and all of them have good XP rewards

OgPal WotLK Leveling Guide (72-74) in Howling Fjord

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The Howling Fjord sits high above the Great Sea on the southeastern tip of Northrend. It is said that in ancient times the vrykul, a race of half-giant warriors, inhabited the land, founding a vast and prosperous civilization.Howling Fjord is not a very good place for leveling, the caves, cliffs and valleys will waste you lots of time doing quests without a flying mountKamaguaTaruk will give you a 3 step quest, Gambling Debt wants you to collect “Silvermoon” Harry’s Debt, Jack Likes His Drink wants you to collect Jack Adams’ Debt, then Dead Man’s Debt wants you to search for Black Conrad’s Treasure on the plateau in the northeastern end of the Isle of Spears, just north of Iskaal.
    Zeh’gehn has a 3 step quest too, “Crowleg” Dan wants you to slain “Crowleg” Dan at the aft part of the southernmost ship, Meet Number Two wants you speak to Annie Bonn at Scalawag Point then The Jig is Up, wants you to bring her Jonah Sterling’s Spyglass, this is a group quest with blue quality trinket rewards, the NPC is located in the cave on the island the quest hub is located on.
    “Silvermoon” Harry here has a series quests after you get the chain from Lunk-tusk at the south of Westguard Keep gate, along the cliff wall, I’ll give you some introduction first, it includes 4 parts, The Ancient Armor of the Kvaldir, The Frozen Heart of Isuldof, The Staff of Storm’s Fury and The Lost Shield of the Aesirites , find 4 relics from 4 different places.
Captain Ellis will give you the further part after you done the quests The Lost Shield of the Aesirites from “Silvermoon” Harry, Mutiny on the Mercy ask that you recover 5 Barrels of Blasting Powder from the ship’s hold, Sorlof’s Booty wants you to slay Sorlof using the Big Gun and recover Sorlof’s Booty. Then you get the shield from the final quest The Shield of the Aesirites.

Kamagua is another tuskarr village, you can take a turtle boat from Kaskala in Borean Tundra to Moa’ki Harbor in Dragonblight then change a turtle boat to here.
You can get 3 single quests from Elder Atuik here, Feeding the Survivors wants you to obtain 6 pieces of Island Shoveltusk Meat from Island Shoveltusk in the Isle of Spears, Avenge Iskaal wants you to go to Iskaal and slay 8 Northsea Slavers and Arming Kamagua wants you to obain 3 Chimaera Horns.
     Anuniaq here have a daily named The Way to His Heart…, use Anuniaq’s Net lead a Reef Cow find his love.

Scalawag Point   

 

Valgarde

A quest from Macalroy on the harbor is Hell Has Frozen Over…, speak with Vice Admiral Keller at Valgarde Port, this is also the main quest chain here and finally will lead you to Westguard Keep. When you get Vice Admiral Keller, you’ll take If Valgarde Falls… slay 12 Dragonflayer Invaders or Dragonflayer Worgs, very simple work, then Rescuing the Rescuers wants you to rescue 8 Valgarde Scouts that have been impaled and left for dead, Prisoners of Wyrmskull, rescue 3 Captured Valgarde Prisoners, then Dragonflayer Battle Plans, bring Vice Admiral Keller the Dragonflayer Battle Plans inside the cave, and final step To Westguard Keep! wants you send the plan to Westguard Keep.
There is also a chain quest about Verkul siege weapon harpoon in Valgarde. The Path to Payback from Guard Captain Zorek wants you to recover the Harpoon Operation Manual, then Locating the Mechanism, bring Zorek a Harpoon Control Mechanism, then you get Meet Lieutenant Icehammer… take the Harpoon Control Mechanism to Lieutenant Icehammer stationed outside of Nifflevar, it is a simple flight and I marked the position where Icehammer is on the map. Drop It then Rock It! wants you to place the Alliance Banner in Baleheim and then defend the banner against attackers, and Harpoon Master Yavus which wants you to slay Harpoon Master Yavus at Nifflevar
Thoralius the Wise will give you a chain quest about the ancient Verkul, first step is Into the World of Spirits, wants you to find his Reagent Pouch. 2nd step is The Echo of Ymiron, search Wyrmskull Village while you are in the spirit world and discover secrets of Wyrmskull, then you get Anguish of Nifflevar, search Nifflevar while you are in the spirit world and discover the secrets of Nifflevar. It Goes to 11… is a mini game quest which wants you using the harpoon destroy the Dragonflayer Longhouse, Dragonflayer Dockhouse, Dragonflayer Storage Facility and 8 Dragonflayer Defender. Final step is Let’s Go Surfing Now, use the large Vrykul Harpoon Gun in Nifflevar to launch yourself into Valgarde, cool adventure really.
A quest you’ll get from a agonal man named Ares the Oathbound inside Utgarde Catacombs, the one is The Shining Light, recover the Sacred Artifact in 10 minutes. Then you get Guided by Honor, Return the Sacred Artifact to Lord Irulon Trueblade at Valgarde.
    The last chain quest in Valgarde from Beltrand McSorf is long and will lead you to the next place Explorer’s League Outpost. First one is The Human League, Search Wyrmskull Village for Pulroy; 2nd step is Zedd’s Probably Dead, Search Wyrmskull Village for Zedd; then And Then There Were Two…, search the Utgarde Catacombs for Glorenfeld; After you find Glorenfeld, he will give you The Depths of Depravity collect 10 Wyrmskull Tablets inside the catacombs then The Ring of Judgement, Find Daegarn in the Ring of Judgement located inside the Utgarde Catacombs, Daegarn in the cage will give you the quest Stunning Defeat at the Ring, defeat Oluf  the gladiators at the Ring of Judgment and recover the Ancient Cipher, and then you can back with the quest Return to Valgarde, the left part The Explorers’ League Outpost wants you to deliver McSorf’s Bundle to Stanwad at the Explorers’ League Outpost, then Problems on the High Bluff, speak with Walt and Tools to Get the Job Done, recover Walt’s Building Tools. You can only get the further quests from Walt once this chain is done.

Explorers’s League Outpost    

Walt at Explorers’s League Outpost wants to rebuild a Iron Rune Construct and you can help him with it. First part include 2 quests: We Have the Technology which wants you to bring him a Pristine Shoveltusk Hide and Steel Ribbing and We Can Rebuild It bring him a Large Barrel, Industrial Strength Rope and Dark Iron Ingots from north rune iron camp. Then you’ll get a 3 step chain quest to test the constructs, Iron Rune Constructs and You: Rocket Jumping, Iron Rune Constructs and You: Collecting Data then Iron Rune Constructs and You: The Bluff. they all very easy to do. After the tests are done , you’ll get Lightning Infused Relics, collect 15 sets of Iron Rune Data then The Delicate Sound of Thunder, explore the thundering cave at Baelgun’s Excavation Site. Now everything with Walt is finished, he will give you the quest News From the East and send you to Westguard Keep.
Hidalgo the Master Falconer here will give you a 4 step chain quest about domesticating falcon, first part is Trust is Earned, find a Fjord Grub and feed it to one of the falcons in the cage by his feet. Then The Ransacked Caravan, use the Trained Rock Falcon to recover 5 Fjord Turkeys. Falcon Versus Hawk, use your Trained Rock Falcon to capture 10 Fjord Hawks. Finally There Exists No Honor Among Birds, use your Trained Rock Falcon to capture 8 Fjord Hawk Eggs around the cliff.

Fort Wildervar

Prospector Belvar at Fort Wildervar give you the quest The Book of Runes wants you to bring him The Book of Runes, then you get Mastering the Runes, bring a set of Iron Rune Carving Tools back, then The Rune of Command, test the Rune of Command and defeat Binder Murdis, it’s a easy work with your assistant controlled by rune of command.
March of the Giants from Researcher Aderan is another series about rune Dwarven’s plan which wants you to use the Runeseeking Pick on the corpses of 4 Runed Stone Giants, the giants are elite with 600~800 per hit but can be stunned and slowed. Then The Lodestone, compare the Rune Sample with the Broken Tablet at 72, 17. And finally is Demolishing Megalith, Defeat Megalith, it has a knock back skill and hard melee hit too, if you can’s solo it, try to find another guy.
    Down to the Wire is the quest from Gil Grisert who wants you to bring him 10 clumps of Spotted Hippogryph Down, then We Call Him Steelfeather, learn Steelfeather’s Secret, the Steelfeather just fly in the sky of Fort Wildervar, so justput up you head and use the Feathered Charm.
    Preying Upon the Weak is a single quest from Trapper Jethan who wants you to bring him 8 pieces of Trapped Prey, this quest is like the one above and you can do these two at the same time.
I’ll Try Anything! from the fisherman named Christopher Sloan wants you to bring him 7 Northern Barbfish, you can find them in the lake. Then The One That Got Away, use Fresh Barbfish Bait in the center of the lake and slain Frostfin.
    The Yeti Next Door from Foreman Colbey wants you to defeat Shatterhorn, you should get 4 meats around 65,12 from the rams, then enter the cave to kill the yeti Shatterhorn.

The Frozen Glade   

The quest The Enigmatic Frost Nymphs from Lieutenant Maeve in Fort Widevar will lead you to Lurielle, she wants you to bring her 15 Icy Cores from the earth elements around with Spirits of the Ice, then you’ll get Spawn of the Twisted Glade (10 Thornvine Creepers) and Seeds of the Blacksouled Keepers (freeze 8 Spores with Enchanted Ice Core), then Keeper Witherleaf wants you to kill Keeper Witherleaf at the same place, after this you get 2 quests again, The Fallen Sisters wants you to use Lurielle’s Pendant on 7 Chill Nymphs and Wild Vines which wants you to kill 8 Scarlet Ivy.

Steel Gate

See to the Operations from Overseer Irena Stonemantle wants you to speak with a Steel Gate Chief Archaeologist, then you get I’ve Got a Flying Machine!, a mini game quest, transport 3 Sacks of Relics from the bottom of the site and take them to the platform, and final is Steel Gate Patrol, take the flying machine and slain Gjalerbron Gargoyle with its weapon. Once you done this, I will become a daily quest.
    Scare the Guano Out of Them! from Engineer Feknut wants you to collect 15 Darkclaw Guano, it starts at about 34.20, 20.84, look up in the trees and use the firecracker below the bats.
Steel Gate Chief Archaeologist

Westguard Keep

Peppy Wrongnozzle in the tavern of Westguard Keep is the first person you should meet in Wstguard Keep, and get Absholutely… Thish Will Work! which wants you to take Peppy’s Special Mix and administer it to the Dragonflayer Vrykul Prisoner to witness its results. Then You Tell Him …Hic! send you to Captain Adams, now you have 3 completed quests end by Captain Adams, finish them and get Mission: Plague This!, get 5 bomb hits on the Plague Tanks at New Agamand, and final step is Operation: Skornful Wrath, use the Westguard Command Insignia at Skorn, and then to speak with the Westguard Sergeant, then return to Adams with Westguard Command Insignia by the quest All Hail the Conqueror of Skorn!
You’ll get another quests The Clutches of Evil, destroy 15 Proto-Drake Eggs and 15 Proto-Whelps from Captain Adams at half you are doing the quests above. And it will lead to Mage-Lieutenant Malister, speak with his advisor, Mage-Lieutenant Malister, then Two Wrongs…, use Malister’s Frost Wand provided to slain 3 Proto-Drake. After these, get back to Captain Adams, you’ll get Report to Scout Knowles which wants you to report to Scout Knowles at the Ember Spear Tower and get 3 missions, first is Mission: Eternal Flame, use the Ever-burning Torches to destroy the four Plague Tanks surrounding Halgrind, then Mission: Package Retrieval retrieve the Apothecary’s Package from inside Halgrind and final one is Mission: Forsaken Intel deliver the Apothecary’s Package to Peppy Wrongnozzle at Westguard Keep.
A tuskarr named Lunk-tusk at 32, 46 will give you quest Orfus of Kamagua, find Orfus of Kamagua at the Ancient Lift which I marked on the map with red circle, in fact it is belong to Kamagua quest chain but started at Westguard Keep. When you find Orfus of Kamagua, you’ll get The Dead Rise! which wants you to find Fengir’s Clue, Rodin’s Clue, Isuldof’s Clue and Windan’s Clue in Shield Hill. Then Elder Atuik and Kamagua, back to Kamagua and meet the Elder Atuik. Elder Atuik give you the quest Grezzix Spindlesnap which send you to Grezzix Spindlesnap who is on a small boat south of Kamagua.  Then you’ll get Street “Cred” to “Silvermoon” Harry at Scalawag Point, you will get the quest “Scoodles” from Harry who wants you to recover his Sin’dorei Scrying Crystal from the orca named Scoodles. you can check the Scalawag Point part of the guide for the details, After you get 4 relics, you can return to Orfus of Kamagua and get the quest A Return to Resting, return all relics back in Shield Hills and finally it will end with Return to Atuik, talk to Elder Atuik at Kamagua for rewards, a blue quality tinket.

Quest Rewards of Return to Atuik
There also a daily here from Bombardier Petrov, Break the Blockade which wants you to take Petrov’s Cluster Bombs and drop them on enough pirates to kill or destroy 25 Blockade Pirates and 10 Blockade Cannons.
    If you can’t reach 74 after you completed all the quests in howling hjord, find some ppl doing a simple Utgarde Keep (70-72 instance) run will help you get to 74 easily. After you reach 74, you’ll get a quest from Dalaran Mages in any major tavern in Outland which will teleport you to Dalaran.

OgPal WotLK 70-80 Alliance Leveling Guide: 70-72

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OgPal Alliance Leveling Guide (70-72) in Borean Tundra

The sprawling Borean Tundra lies at the far southwestern tip of Northrend, the icy continent also known as the roof of the world. Alliance settlers built the Valiance Keep at southeast of Borean Tundra and preparing to launch an offensive against the Lich King and his undead armies. You can take a ship from Stormwind Harbor (north of the Stormwind City) to Valiance Keep    Most of the quests in Borean Tundra are easy to get and simple to do, you can earn lots of quick experiences here, although I have completed all the quests I can find here but there still 5 quests lost for Alliance players, I guess blizzard will add the last 5 quest for this achievement in further version.
Valiance Keep
                                                        

OgPal Alliance Leveling Guide (70-72) in Borean Tundra  

Valiance Keep is the first stand you begin your adventure in Northrend, you can do some quick quests here and get several T4 level equipments especially weapons from quest rewards. That is helpful for your alts if they didn’t well-geared.
    Enlistment Day is the first quest you get here from Recruitment Officer Blythe at the square, meet with General Arlos inside the barracks in Valiance Keep, then you will have a simple impresstion of the situations here.
    General Arlos will send you to Sergeant Hammerhill with quest A Time for Heroes who ride a black goat at the main entrance, quest The Siege want you to kill 6 Crypt Crawlers in the Sands of Nasam outside of Valiance Keep, then Death From Above, use the Reinforced Net to help you slay 6 Scourged Flamespitters and finally Plug the Sinkholes, use the Incendiary Explosives to collapse two sinkholes, one of the sinkholes is at the southwest edge of Sands of Nasam and a little hard to find, another one is by Farshire.
At the same time you are doing the quests above, you will get the quest A Soldier in Need from Medic Hawthorn outside of Valiance Keep, the quest item can be found in the center of town on the boat. And you will find other 2 quests on the boat, the one is Notify Arlos from Admiral Cantlebree on the upper floor of the boat, and another is from the ritual inside the boat, next to the quest item chest of A Soldier in Need.
Get back to barracks again, you can get Enemies of the Light from Harbinger Vurenn, kill the Cultist Necrolytes northwest of the Valiance Keep by the Farshire till you get Cultist Communique then return to Vurenn; The second step is Further Investigation, bring the Cultist Communique to Vindicator Yaala inside the inn in Valiance Keep; then you will get The Hunt is On, use the Oculus of the Exorcist in three different locations in Valiance Keep to uncover and defeat Cult of the Damned members, after you used the Oculus, you will see Cult of the Damned member in black form, talk with them and kill them, the one in prison is Guard Mitchells, inside of the barrack.
    Finally you can get the first part of a long chain quest from Mark Hanes next to Sergeant Hammerhill, Word on the Street, find Leryssa at the inn in Valiance Keep; then Thassarian, My Brother, look for William Allerton inside the Farshire mine, William Allerton is dead and you can find his corpse inside of the Farshire mine, then you get the quest The Late William Allerton, report back to Leryssa and get the 4th step Lost and Found, speak to James Deacon who is in the inn too. In Wine, Truth let you salvage a bottle of Kul Tiras Wine from the underwater shipwreck northeast of Valiance Keep and bring it to Old Man Colburn in the Valiance Keep inn, the wine shows as a small box in the middle part of the sunken boat and some sharks swim around it; After you back, A Deserter lead you to the prison inside of the barracks in Valiance Keep, then Cowards and Fools let you speak to Ataika in Kaskala, you can stop this chain quest here because the further steps will finally lead you to Thassarian at Death’s Stand (Point 11) and starts a new series of quests then end with Last Rites for this story.

Farshire   

Fareshire is just at the north of Valiance Keep where stands a lighthouse, the farmers here got some troubles with the zombies. Help them deal the problems.
Once you finished the quests of Sergeant Hammerhill in Valiance he will give you a quest Farshire which wants you travel to Farshire and speak to Gerald Green. Then you get Military? What Military? wants you to go into the mine to the north and find out what happened to the military detachment that was sent there. Enter the mine of Farshire, and at the quite beginning you’ll find some green stuff (bags) at the floor. You can’t miss it when entering the mine, done this step, get Pernicious Evidence then return back to Gerald Green to report. He will give you It’s Time for Action that is killing 14 Plagued Scavengers; Fruits of Our Labor wants you enter the mine again, obtain the Cart Release Key from Captain Jacobs who is at the end of the mine and use it to release the ore cart. The further two quests One Last Delivery and Weapons for Farshire are delivery quests just get to Valiance Keep and back. Then the final part, Call to Arms! Go to the town hall building in Farshire and ring the bell inside of it, be remember the bell is at the 2nd floor of the hall, you can get a blue quality necklace from the quest rewards.

Quest Rewards of Call to Arms!
    The quest from Gerald Green is the main chain of Farshire story, but when you doing those quests which are given by Gerald Green, you can also get the quests Take No Chances from Wendy Darren who wants you to use Wendy’s Torch to burn 8 sacks of Farshire Grain and Reference Material from Jeremiah Hawning who wants you to retrieve the book “Fields, Factories and Workshops” from the burning building next to the mine in Farshire; after you get the book, you will get Repurposed Technology, destroy 5 Harvest Collectors and then use Jeremiah’s Tools to rewire them. And then, everything at farshire are done.                                                                                                

Riplash Strand     

The quest A Diplomatic Mission from Counselor Talbot in the barracks of Valiance Keep will lead you to Karuk at Rilash Strand, southwest of Valiance Keep. He will give you a 5 steps chain quest, which can be easily done in 30 minutes. First, Karuk’s Oath wants you to slay 6 Skadir Raiders and 5 Skadir Longboatmen; then Gamel the Cruel ,defeat Gamel the Cruel inside of the center cave of Riplash Strand; after you completed this, A Father’s Words: find Veehja at the Shrine of Scales, just at the southwest of Riplash Strand; the 4th step is The Trident of Naz’jan, kill Ragnar Drakkarlund at Riplash Ruins and take the Trident of Naz’jan back, remember, although Ragnar Drakkarlund is at the east end of the ruins, but you can only enter it from the western entrance; The final step is The Emissary, find Leviroth under the cold water (north of the ruins), use the Trident of Naz’jan to slay him and return to Karuk for rewards.                                                                                         D.E.H.T.A. Encampment   

Some druids belong to Cenarion Expedition call themselves D.E.H.T.A. set their encampment in the middle of Borean Tundra to fight agaist the wide animals hunters. If you killed some wide animals around them, you’ll get a debuff named Animals Blood and couldn’t talk with them for 3 minutes. You can get 7 quests in total at the camp and then 2 extra quests form Hierophant Liandra (a druid in flying form) who is at the north of Farthire.
    Ears of Our Enemies is a repeatable quest that Arch Druid Lathorius wants you to bring him 15 Nesingwary Lackey Ears. You can get the ears from any Nesingwary hunters and he’ll buff you once complete the quest. Help Those That Cannot Help Themselves is using the D.E.H.T.A. Trap Smasher to free 8 Mammoth Calves around the camp, then you get Khu’nok Will Know, take the Orphaned Mammoth Calf to Khu’nok the Behemoth, Khu’nok is north of the camp and I marked him with red circle. Then you’ll have Kaw the Mammoth Destroyer, Kill Kaw the Mammoth Destroyer and recover Kaw’s War Halberd. Deliver Kaw’s War Halberd to Arch Druid Lathorius at the D.E.H.T.A. Encampment, this is a funny quest, you can ride a wide mammoth to defeat Kaw the Mammoth Destroyer, it has 3 skills, Mammoth Trample, Mammoth Charge and Thundering Roar and all deal lots of damages.
Happy as a Clam is the quest from Hierophant Cenius, kill 10 Loot Crazed Divers in the west lake, then return back for The Abandoned Reach which will lead you to Hierophant Liandra, the druid I mentioned in the description of D.E.H.T.A. Encampment. Hierophant Liandra give you the quest Not On Our Watch, recover 12 Shipments of Animal Parts around the seashore, the parts show as grey bags and easy to find. Final step is The Nefarious Clam Master…, kill Slay Clam Master K who is diving around the sunken boat which you get the wine in Valiance Keep quest.
Once you completed all those quest above, you will get The Assassination of Harold Lane from Arch Druid Lathorius, this is a group quest for 3, but can be done with 2 or 1 well-geared character. Try to find a group if you can’t solo him. It also has a blue quality ring rewards and an Achievement: D.E.H.T.A’s Little P.I.T.A.

Quest Rewards of The Assassination of Harold LaneKaskala   

Kaskala is the first tuskarr village you meet in Northrend, because of the inbreak of Verkul, they moved to Unu’pe where there’s a harbor to Moa’ki Harbor in Dragonblight, some tuskarr  warriors left to fight against Verkul invaders.
    The First quest here is Not Without a Fight! From Ataika who wants you to slay 12 Kvaldir Raiders. You can also get Preparing for the Worst from Utaik to gather 8 Kaskala Supplies in Kaskala.  Then you can get Muahit’s Wisdom which will lead you to Elder Muahit at the island of Kaskala. Elder Muahit at Njord’s Breath Bay gives you the quest Spirits Watch Over Us wants you to find Iruk’s corpse in the water and retrieve Issliruk’s totem, the corpse’s position I have marked on the guide map. After you finish that, you’ll get The Tides Turn, kill Heigarr who is on the island too then return to Elder Muahit. Now you complete all quests here.

Coldrock Quarry   

Coldrock Quarry is a tuskarr village too, blue dragonflight mages controlled this place and enslaved them, Etaruk is at the east entrance of Coldrock Quarry, Reclaiming the Quarry is the first quest you get from him which wants you to kill 12 Beryl Treasure Hunters, Then Hampering Their Escape destroy three platforms in the coldrock quarry, the platforms are float, kill the Beryl Reclaimers to get bombs then use them under the platform to destroy it. The final step is A Visit to the Curator, kill Curator Insivius who in the northwest at the top of the quarry on a platform. You can get some quests from the black rock next to Etaruk at the same time.

Amber Ledge   

Amber Ledge is an outpost which set by Dalaran mages and red dragonflight to fight against Malygos the Spellweaver. There are two chain quests here, and the main one will lead your way to Transitus Shield, the front of the war in Coldarra where Malygos is.
Monitoring the Rift: Cleftcliff Anomaly is the frist step of a chain detect quest from Librarian Garren, the position is pretty far south. 34, 42. Directly south of the A in “Coldarra” on the map. Then you get Monitoring the Rift: Sundered Chasm, west and a little north of the quest giver, show as large purple area at bottom of the water. 43, 29. Final one is Monitoring the Rift: Winterfin Cavern, the position is at the entrance of winterfin cavern, you can do this quest with the quests in winterfin retreat.
Nick of Time is the beginning step of the main chain quest from Midge in the tavern of Valiance Keep which will lead you to Librarian Donathan and get Prison Break, collect the Beryl Prison Key from one of the Beryl Mage Hunters at Beryl Point and use it to release a trapped mage from an arcane prison, after that is The Borean Inquisition, meet Librarian Normantis in the Amber Ledge tower for The Art of Persuasion, use the Neural Needler on the Imprisoned Beryl Sorcerer until he reveals the location of Lady Evanor. Back and get Sharing Intelligence, report to Librarian Donathan on Amber Ledge and 7th step A Race Against Time, using the Beryl Shield Detonator to bring down the shield at Beryl Point then defeat Salrand and collect the key she holds. then Donathan wants you to speak to Surristrasz on Amber Ledge.
    Taking Wing is first step you get from Surristrasz after you completed the quest Reforging the Key, let you take the key to Warmage Anzim, then he wants you to fly with his war mages to free Lady Evanor at Beryl Point with quest Rescuing Evanor. Speak to Surristrasz again after you back with Dragonspeak, then you get final step Traversing the Rift, which will send you to Transitus Shield in Coldarra

Transitus Shield   

 Beyond the Westrift Valley, which separates the tundra from the mountainous region of Coldarra, explorers have recently witnessed increased activity at a magical site known as the Nexus. This ancient site was created by the blue dragonflight, and many adventurers attribute the increased activity here to the reemergence of the blue Dragon Aspect, Malygos. Transitus Shield is the front of the war between blue dragonflight and Dalaran mages, read dragonflight.
The last quest in Amber Ledge lead your way here, speak to Archmage Berinand you’ll get 2 quests: Reading the Meters collect the 4 reaidngs in Coldarra and Secrets of the Ancients collect 3 Glacial Splinters and 3 Magic-Bound Splinters from the Ancients in Coldarra, after you done these, you’ll have 2 more dungeon quests Postponing the Inevitable use the Interdimensional Refabricator near the rift in the Nexus and Quickening, enter the Nexus and collect 5 Arcane Splinters from Crystalline Protectors, Nexus is a 70-72 dungeon, if you can’t find a group for these, just keep it, you will get 3 dungeon quests in Nexus.

Quest Rewards of Quickening 

Another short quest chain is from Raelorasz, the beginning step is Basic Training, slay 10 Coldarra Spellweavers then Hatching a Plan, kill Coldarra Wyrmkin and use their frozen axes to break 5 blue dragon eggs around Nexus. The next is Drake Hunt, use the Blood-tipped Spear to subdue a Nexus Drake Hatchling and return it to Raelorasz, this is a daily quest and can repeat again once you finished, then the final one Cracking the Code, get the Azure Codex from Inquisitor Caleras and collect 3 Shimmering Runes from his Coldarra Spellbinders.
The other two quests in Transitus Shield you can take and complete at the same time you are doing those quests above are Nuts for Berries (gather 10 Frostberries from the Frostberry Bushes in Coldarra) and Keep the Secret Safe (kill Arcane Serpents near the Nexus and collect 5 Nexus Mana Essences) given by Librarian Serrah.

Winterfin Retreat    

The quest King Mrgl-Mrgl from D.E.H.T.A. encampment will lead your way to Winterfin Retreat, a murloc village.
     Learning to Communicate, use an empty couch on the Scalder’s (a water element under the water) remains; Winterfin Commerce, collect 10 Winterfin Clams and deliver them to Ahlurglgr at Winterfin Retreat and Oh Noes, the Tadpoles! which ask you to rescue 20 Winterfin Tadpoles are the first three quests you get from King Mrgl-Mrgl, the Winterfin Tadpoles are in the cages inside and near the cavern, they are so cute and will follow you once you unlock the cages. After these you’ll get I’m Being Blackmailed By My Cleaner, speak with Mrmrglmr at the northwest end of Winterfin Retreat, Mrmrglmr wants you to kill Glrggl and get its Head back, Glrggl is at the north of winterfin retreat and circling the icebergs. Then he give you the quest The Spare Suit, return the suit to King Mrgl-Mrgl and finally Surrender… Not! Kill Claximus in the deep end of the cave and take its claw back, and the quest reward is murloc suit! This quest can be done with two other quests which get from captured murloc inside the cave at the same time. The one is Keymaster Urmgrgl from Glrglrglr who ask you to retrieve Urmgrgl’s Key, another is Escape from the Winterfin Caverns, escort Lurgglbr to safety and then report to King Mrgl-Mrgl.
    You can get Them! (kill 15 Winterfin murlocs) and Succulent Orca Stew (acquiring 7 Succulent Orca Blubber) in Winterfin Retreat too, both of these two quests are single and you can complete them when you doing the quests above.

Fizzcrank Airstrip   

Gnomes explorers build an Airstrip in the north of Borean Tundra, some of them change to Mechagnomes and some others get some trouble with plague army, you can help them.
The main chain quest started from Valiance Keep too, Distress Call which given by Airman Skyhopper will lead your way to Fizzcrank Fullthrottle in Fizzcrank Airstrip for The Mechagnomes, listen to Fizzcrank Fullthrottle’s tale and then find Jinky Wingnut at Fizzcrank Airstrip, after this you’ll get Re-Cursive, use the Re-Cursive Transmatter Injection on 6 Fizzcrank Mechagnomes. Next step is Lefty Loosey, Righty Tighty, Dismantle Twonky, ED-210, Max Blasto, and The Grinder, and then report back to Jinky Wingnut, The Gearmaster is the final step which which wants you to read The Gearmaster’s Manual and return with Mechazod’s Head, the target at the top room of the platform. After you completed this, Fizzcrank Fullthrottle will send you to Iggy “Tailspin” Cogtoggle with Finding Pilot Tailspin, who is in the southwest of Geyser Fields. He’ll give the quest A Little Bit of Spice to gather 4 Gorloc Spice Pouches. Then Lupus Pupus, use Wolf Bait on oil-stained wolves and get 8 pieces of Microfilm. Emergency Protocol: Section 8.2, Paragraph C is recovering 6 Fizzcrank Pilot Insignia from the bodies of Fizzcrank Recon Pilots around, then Emergency Protocol: Section 8.2, Paragraph D, scuttle the Eastern Wreck, a Southern Wreck, and a Northwestern Wreck, final one is Give Fizzcrank the News just make your way back to Fizzcrank Airstrip and speak with Fizzcrank Fullthrottle.
    Crafty Wobblesprocket in Fizzcrank Airstrip get many simple quests too, Dirty, Stinkin’ Snobolds! Retrieve 10 boxes of Crafty’s Stuff and return them to Crafty Wobblesprocket , there is a rescue quest Get Me Outa Here! by Bonker Togglevolt at the bottom of the cave then Just a Few More Things… collect Crafty’s Tools, an Overcharged Capacitor, and a Handful of Rocknar’s Grit and back to her. Another 3 step chain quest is new in 9095 version, Hah… You’re Not So Big Now! Test out Crafty’s Ultra-Advanced Proto-Typical Shortening Blaster on 5 Magmoth Crushers or Mates of Magmothregar, and Plan B, collect 10 Warsong Outfits and a Warsong Banner, then It Was The Orcs, Honest! While disguised as a Warsong orc, plant the Warsong Banner in the corpse of Magmothregar and return.
    Mordle Cogspinner also have a chain which can be done with the main quests here at the same time. What’s the Matter with the Transmatter? is collect 15 Fizzcrank Spare Parts, then Check in With Bixie, take a plane to find Bixie Wrenchshanker who is at the south of The Dens of Dying, Oh Great… Plagued Magnataur! wants you to kill 10 Plagued Magnatau then There’s Something Going On In Those Caves, which wants you to use Bixie’s Inhibiting Powder at a Den of Dying Plague Cauldron to neutralize it. When you reach Bixie, you’ll get Might As Well Wipe Out the Scourge as well as Plagued Magnataur!, destroy 20 Scourge of any type at Talramas and the Festering Pools, and you will find Tinky Wickwhistle in a cage inside of Talramas by the quest Rats, Tinky Went into the Necropolis!, talk to her, she’ll give you the quest I’m Stuck in this Damned Cage… But Not For Long!, Collect an Engine-Core Crystal, a Magical Gyroscope, and a Piloting Scourgestone. Deliver them to Tinky Wickwhistle, those items are dropped by the monsters in Talramas. Back to Bixie with Let Bixie Know, and everything in Fizzcrank Airstrip ends here.

The Wailing Ziggurat   

First, Find Corporal Venn at the southwest of the Wailing Ziggurat and get Surrounded! wants you to slay 7 Ziggurat Defenders which are around of Wailing Ziggurat, this is the 9th step of the long chain quest starts in Valiance Keep, after that is Thassarian, the Death Knight, look for Thassarian and then the background story the Thassarian end.
    You can also get The Lost Courier from Private Casey who stands next to Corporal Venn, this is a long chain quest too and will end in Westguard Keep of Dragonblight, so just take it.
Finally you meet the famous deathknight Thassarian inside the Wailing Ziggurat and get the quest Finding the Phylactery, find the location of Tanathal’s Phylactery, obtain it and bring it back, the phylactery is in a small lake north of the Wailing Ziggurat, under the water and guarded by a lv71 ghost. Next is Buying Some Time, inflict 20 casualties against the Scourge inside the Temple City of En’kilah, 3rd step is Words of Power, retrieve 3 scrolls in the Temple City of En’kilah. The Scrolls belong to High Priests in different builds. Then the final step, Last Rites. This is a group quest and hard to solo in low level. You should go to the Temple City of En’kilah and find the teleportation orb beneath the floating Scourge citadel of Naxxanar. Use it to reach the top and help Thassarian there, there is a blue quality weapon for all classes in the quest rewards, don’t miss it!
 

Quest Rewards of Last Rites

If you can’t reach 72 after you completed all the quests in Borean Tundra, find some ppl doing a simple Nexus (70-72 instance) run will help you get to 72 easily. In fact it is impossible for you not get to 72 if all quests in Borean Tundra are done.

Tier 8 Leveling Guide in Everquest2

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When you’re level 70 (or nearly!), leveling up seems to be even more difficult. How to level up quickly and efficiently? Here’s my advice.

In order to progress past level 70, you need to have the Rise of Kunark expansion. This is where you will spend nearly all of your adventuring time from here on out. Luckily the developers took mercy upon us and packed this expansion with enough content that the average player will likely never even see it all. This also means that the zones are huge and there are so many quests, you may have some trouble keeping them all straight. That’s what we’re here for, to give a guiding light and a little bit of hand holding!

Rise of Kunark is comprised of 5 major zones, 4 of which are targeted to the top tier player. The zones you’ll be playing in are as follows (listed lowest level to highest):

Kylong Plains
Fens of Nathsar
Kunzar Jungle
Jarsath Wastes
These are all overland zones and contain mostly soloable content. The heroic areas (note: City of Mist isn’t a zone, it’s a heroic island within Kunzar Jungle) contained within RoK:

Karnor’s Castle
Chardok
Sebilis
City of Mist
Charasis: Vault of Eternal Sleep
Charasis: Maiden’s Chamber
Chelsith

Soloing could not have been made easier. I made my way from 70 to 80 completely solo (outside of raiding which doesn’t do much for experience gain). I also didn’t have a lot of playtime so I needed to maximize my XP gain while minimizing my downtime. This is easily accomplished with quests. Starting out in Kylong Plains you can find all you need to get things moving on the docks. Grab everything you can because a good portion of the quests you will get from any one area will all likely be for the immediate surroundings keeping your playtime focused. You won’t have to do excessive running around, but you will be doing some so your first order of business will be doing quests while traveling.
Grouping is more or less limited to one of the many heroic zones. There are areas in the overland zones that are heroic, but they are few. Smaller groups should utilize the quest sharing options and work on those together in the overland zones, and larger groups should definitely take advantage of their numbers and hit the heroic zones where they may reap the reward of better experience gain. If you happen to spend a lot of time grouping, you’ll surely shoot through the top tier of levels, but unfortunately, you’ll miss a good amount of the excellent content this expansion has to offer!

level 65-70: RoK can be utilized in your mid to late 60s, so don’t be shy about making your way to the new lands a bit early. During this time you will focus most of your gameplay around the docks in Kylong Plains, Teren’s Grasp, and Highton. Teren’s Grasp is especially important to gain a good amount of faction with if you don’t wish to be traveling to and from the main cities all of the time. This town has everything you need: mender, broker, banker, merchants, trainers, crafting stations, etc all available to you if they like you!

The quests in Kylong Plains will quickly move you through the zone and up in levels with surprising speed. Don’t expect to spend too much time here outside of faction gaining and the sokokar quests.

level 70-75: In your early 70s you’ll find yourself quickly outgrowing Kylong Plains and desperately in need of more action. Say hello to the Fens of Nathsar! I happen to love this zone and spent the majority of my T8 time here. There is a crazy amount of quests that can be done, and truly just not enough levels (and time) to do them all.

The first thing that you’ll notice in this zone is that no one here likes you. That’s okay! With a quick quest or two amongst the major factions you can walk through most areas without being attack. You’ll find that the faction areas such as Sathir’s Span, Bathezid Watch, and Riliss all have at least one NPC outside of the town that will give quests for positive faction.

Concentrate on quests for each area, complete the bulk of them. If you are looking to simply move though levels and not needing to worry about factions and the desire to do ALL the quests, then the most effective way to do this is by grabbing several quests at a time. Once you can no longer do that move on to a new area, rinse, and repeat!

For good old fashioned grinding, my fave areas were the Mines of Nurga and Bellywhumper Burrows. Just remember to grab any relevant Lore & Legend quests if you’re going to be out killing things for fun!

For Mid 70s grouping, give Chardok a try. It has the nice feel of a large overland zone, yet it is still primarily heroic. There is a whole lot of room in there to move around and it’s fairly easy to avoid other groups in zone.

level 75-80: Mid 70s will take you to Kunzar Jungle. Just as with the Fens of Nathsar, faction counts! Zone into Kunzar via the path from Riliss for the lower level area near Jinisk. This will be your starting quest area and a good place to set up camp so build faction here! Some of the better quest lines are at Jinisk, Dalnir’s Wheel, and Tabernacle of Pain. You’ll find a few that are heroic, but they are always worth grabbing a couple of other people for.

Small and large groups will find much fun in the City of Mist. It’s a challenging area, and will likely take more than just a duo or trio to get too far in, but it’s solid experience. If you choose to spend much time here, be sure to do the quest line from Tabernacle of Pain as three of their heroic quests will take you in here anyway.

I didn’t do a whole lot of grinding in Kunzar since I was very focused on doing guild writs, but the bits I did were centered on the Murkdweller area and that seemed like smooth and steady sailing.

Getting closer to 80, you’ll really want to head off to Jarsath Wastes, which is a shame because you end up feeling like you just didn’t get enough time in Kunzar Jungle. It’s okay though, all those quests are still there if you’d like to go back and do them for achievement experience and coin!

In Jarsath, the big area where you will spend time is the Danak Shipyards. There are quests around there, Howling Stones, Ganak’s Battlement, and the Skleross Encampment. Honestly, the quests are as plentiful here as in Fens and Kunzar, so anticipate not heading here until level 78 or so. If you utilize the masses of quests in the lower zones then you won’t end up being stuck at level 79.5 with nothing to do but grind or buy collection quests.

There is more grouping zones are this point and you may enjoy Sebilis (which seems to be a popular choice), Charasis, or Celsith. Close to or right at level 80, you’ll want to be sure you find out the requirements for your epic weapon quest line. There will surely be factions or quest lines that you will need to have completed in order to get started.

The great thing about RoK is the ability to follow quests to one outpost or camp to another. If you are in a new zone and aren’t sure of where to start, the best thing to do is follow the road and you will surely come upon someone who will give you a quest and this will likely keep you going through out the zone and through your levels with some ease!

Besides leveling up you also need to farm some gold and equipments. Otherwise, even you are level 80; you may not become a powerful character.

Author:Savanja

EQ2 Guild Guide

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Guild is an important factor in most of the MMORPGs. In everquest2, the guild system is excellent, I hope to tell you give a rough idea about it.

What are Player Guilds in EQ2?
Player guilds are organizations within the game that allow for more organized group and raid play as well as guild perks and camaraderie. Player alignment or faction no longer matter within a guild and guilds may have members from any city of any alignment on the PvE servers. On PvP servers, there is an aligned requirement.

What are Status Points in EQ2?
Status points used to be specific to guilded characters in EQ2, but this is no longer the case. Un-guilded characters may earn and spend status for various things such as mounts and housing, but many of these things still require guild involvement and minimum guild levels. In order to earn status, you will need to complete city writs or heritage quests.

What are “City Writs”?
City writs are tasks given by the city in which you reside to gain. These tasks are simply small and easy quests that don’t yield much in reward other than status points and experience for your guild.

Who and Where are the City Writ NPCs?
Please see the TTH City Writ Guide for this information.

How do the Guild’s Level and my Character Level affect the City Writ quests I receive?
Guild level makes no difference, but tasks will be suitable for your character’s level.

Should I focus on completing writs for a single faction or all of them?
For the cities that offer various factions, truly the best way is to work on all factions. If you gather one task for each faction, you can often times find those tasks to be in the same areas and easily completed together. This gives you more status and more experience for your guild in a shorter amount of time.

What is Guild Experience in EQ2?
Guild Experience is measure of your guild’s overall contribution to the well-being of the city.? This is handled in much the same manner as adventuring through a level progression system. As your guild members accrue more guild experience, your guild level will rise.? As the guild level rises, this will unlock more prestige rewards that the guild will have access to for their contributions.

How does the game calculate Guild Experience?
Earned status is now divided by the number of unique accounts in your guild (minimum of 6, maximum of 24). For example, if a guild member, belonging to a guild of more than 24 people (alts are not included) completes a heritage quest for 30000 personal status points, 1250 points will go to the guild. If a guild of only 6 members (alts not included) completes the same heritage quest, 5000 points will go to the guild.

What does the Guild’s level influence?
The following occurs as the Guild rises in level:

More status rewards become available on the nine social status merchants.
The coin and/or status cost of status rewards will decrease as the guild levels.
Hallmark Raids become available at certain guild levels.
Certain NPCs in your home city may treat you differently.
What does my Faction level influence?
As you complete city writ quests, whether as a Follower or Patron, your faction standing will increase with the group you’re doing the quests for.? As your faction with this group rises, it will unlock more status rewards with the city merchants. Also, when you’ve completed a number of writs for any particular faction, you’ll receive a prefix, such as “Squire” for the Fighter faction.

Is there a penalty for having less then 24 members in a guild?
Not really. If you have less than 24 members, all incoming personal status points will be divided by the number of members the guild actually has. The minimum number is 6 and the maximum is 24. The idea is pretty simple. While a guild will make more status per writ and heritage quest, the guild with 24+ members will have more people to complete writs and heritage quests. All guilds will be different depending on how active the members are. An active guild of 6 could definitely out level a casually played guild of 40.

Is there a penalty for having more then 24 members in a guild?
No. Read the question above. It would actually benefit a guild of 24 to bring in more people since 24 is the largest amount guild status can be divided by.

Can I choose not to participate at all?
Of course! But along with the personal benefits of having status such as lower costs for housing, guild specific mounts, and the upcoming guild halls, its worth helping out as much as you can.

What happens if I leave the guild?
The following things will occur:

You retain your personal status points.
The experience a member earned for the guild is subtracted out and lost only if you’ve been a member for less than 7 days. Otherwise, your contribution resides with the guild.
Can I take my guild contribution points to another guild?
No.? Any experience you contribute to a guild is tied to that guild.

Can I lose my personal status points?
No.? You cannot lose your personal status points. You can spend them though. Personal status points can be spent at a city merchant or a horse trader for specific mounts.

Status & Faction Rewards
You will find City Merchants and/or Guild Merchants in every city in which players may reside. These merchants will help you in spending your status. You can get anything from clothing to titles to mounts with your status. Keep in mind that even with all the status in the world, many items have minimum guild levels in order to purchase.
You can use your gold to my some unique items from the Faction Merchants and City Merchants.

Who and Where are the Faction Merchants?

Faction merchants are typically located near their corresponding writ givers in each of the player cities.

Who and where are City Merchants?
City Merchants can be found

Qeynos
1.? Qeynos Harbor:? City Merchant Rabbleson of Merchant Potsby – SE side of the archways that lead to the docks.
2.? South Qeynos:? City Merchant Jowling – second story of The Herb Jar (vial symbol on the map)
3.? North Qeynos:? City Merchant Tatterhorn – inside the armor shop, Call to Arms.
4.? Eldarr Grove:? City Merchant Mirthmire - inside Antonica’s House of Pottery (bow & arrow symbol on the map)

Freeport
1. West Freeport: City Merchants Balex and Chiron - across from the Blood Haze Inn
2. South Freeport: City Merchants Saraphon and Valokis - near the West Freeport and Big Bend zones.
3. East Freeport: City Merchants Progenitus and Polycethes - Second floor of Seafarer’s Roost.
4. North Freeport: Merchants Crateria and Caphion - Inside the Jade Tiger’s Den.

Gorowyn
Western Platform: Merchant Shulzel - Insdie the Assembly of Gorowyn.

Neriak
Southern Pod: Merchant Jander - Inside a house near the docks.

Kelethin
Merchants Celea and Aothis - Inside the bank.

Maj’Dul
Inside any of the court faction houses.

What types of things can guild members purchase from Status Merchants?
The status reward inventory that guild members have access to at Status Merchants are similar to the ones that one might have at Faction Merchants.? The main difference in the rewards is the way they are “flavored”.

Some examples of this would be:

A nice painting to hang in your home;
A nice new uniform to wear around town;
A cool piece of furniture that others could admire.
A cool title with a thank you letter from a faction for all of your hard work on behalf of the city.
What if I completed the Betrayal Quest?
Betrayal has no effects on your guild standings and will only affect your personal factions.

What are the “Hallmark” Guild Raids?
This is an additional raid that is unlocked as the guild levels.? The city gives the guild organization a special commission to seek out and destroy particular enemies.? Once unlocked (assuming the necessary guild level is maintained) the guild can complete the raid once a week.? All guild members can participate in “Hallmark” raids.

Hallmark raids will reward in-game items but not to the significance of normal adventuring raids.? They are intended to be an added “bonus” for guilds aiding their city.? The toughest fights in the game are still found and un-locked in the traditional manner.

Hallmark raids do not give out the best loot.? Instead they are fun gatherings that the guild can take part in.? Think of them in the same manner as a quick “pick-up” raid that gives the members who are just logging in something quick and fun to do.

Since live update 16, guild quest raids now scale according to player level and reward additional status!

Author:Savanja

A Guide to Massive PvP

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Age of Conan Hyborian Adventures offers several options for players to engage in as they enter the elder game, but few of those choices are as exciting and fun as the massive Player vs Player (PvP) siege battles. However, not knowing the basics of how sieging works when you walk onto the battle field can be a fatal mistake for your army. Learning on the fly doesn’t always cut it and can cost your guild a victory as you learn how the mechanics work.

Step 1: Declaring an Attack

The first thing you must do in order to lay siege to an enemy keep is enter the Border Kingdom in which the target keep resides. There are three possible choices.

The first step in sieging an enemy is to declare an attack.

Border Kingdom Cimmerian End: The Cimmerian Border Kingdom entrance is located in the northern section of the Lachesh Plains at coordinates (1224, 1941).

Border Kingdom Aquilonian End: The Aquilonian Border Kingdom entrance is located in the northern region of Poitain at coordinates (746, 1720)

Border to Kush: The Stygian Border Kingdom being the oddball had both a different name and location. The entrance can be found in the northwest of the Lotus Swamp at coordinates (166, 985).
Upon entering the Border Kingdom your intended target is located in you will be able to open the Massive PvP window that is located in your player search window. The very same window you would use to look for a group or find a PvP mini game, but once you enter the Border Kingdom you will be given a new window with a calendar. This will list the current keeps in the area and when they are vulnerable to attack. From here you will click on your intended target to bid for the rights to attack. I say bid because if someone else wants to attack the same keep during the same window you will bid against them and the guild with the most PvP points will win the rights to attack. PvP points can determine who wins the rights, but it will also remove all the points of that guild. It is my understanding that this was done to ensure more guilds are given the chance to attack rather than a small number monopolizing the rights to invasion. So no hoarding those points folks. Unless you really have someone you want to hit.

If your guild wins the rights you will be given a notification message. All you do from there is ready yourselves for war. As it stands currently a guild can declare as close to one minute before the vulnerability window starts. This is not exactly liked by any of the people I have talked to. Most of the people I know would like to see an attacking guild have to declare at least one hour in advance rather than the one minute. Thus giving the guild time to rally and know if they are being attacked instead of heading to the keep and waiting around an hour to see if anyone shows up. If no one declares by that time the defending guild will get a pass until their next window.

Step 2: Buy Lots of Siege Equipment

You can buy siege engine plans from your keep.

Let’s say you win the rights to an attack. You will of course need the proper equipment. After all, what good is a siege if you can’t blow some stuff up? In order to invade an enemy keep or construct a battle keep for that matter you will need to possess a tier 3 city keep. Inside that keep you will find a siege merchant that can sell you an assortment of fun little toys that make a lot of noise. The merchant sells items such as trebuchets, superior trebuchets, catapults and so on. You will want to make sure your members buy plenty of these. Without them you are not getting into any enemy stronghold. As it stands in the game currently you have 2 options for acquiring siegery. You can use the merchant in your battle keep to stock up or you can use the Architect tradeskill. I highly advise the merchant because as it stands at the moment the architect tradeskill is way too expensive to make siege weaponry. As of the writing of this guide you can buy a superior trebuchet for 20s from the siege merchant as to where it would cost you well over a gold to craft one. And as it stands I have not noticed much of a difference between the two when my guild actually tried it in a siege. Never enter a siege without enough siege equipment. Doing so will doom you to failure.

Make sure your groups have their own equipment as well. Some keeps have multiple siege spots outside the walls while others have more inside. So you will want to have several camps blasting the keep at once if possible. Siege mounts can also be useful for pushing back the enemy or protecting siege equipment, but as of the writing of this guide they are only very mildly effective against structures.

Step 3: Assemble Your Army

Now that you have the rights to attack and a nice assortment of siegery you need the most important element to a proper invasion. You need an army. Gather as many people as you can to lay siege to the enemy keep. The current intended amount of battle for siege keeps are 48 vs 48. You never know how many the enemy is going to have so gather your guild and allies if possible and form up early. You should have a clear line of communication established. Many guilds use a Ventrilo voice chat server, but some may still use the text. Either way, make sure your communication method is clear and your battle plan understood. Otherwise you’re in for a legendary butt kicking.

Siege modules can be used to create siege tents.

Step 4: Establishing Your Siege Tent

Upon arriving at your enemy’s keep you will need to establish your siege tent as soon as the attack window begins. You will want to be in position and ready to raise the tent at the one or several siege modules depending on what keep you are attacking. From the keeps I have experienced the outer walls can have as few as one module and as many as three. However, once you breach the main gate there are several modules inside the keep that you can establish siege tents at to lay waste to your enemy’s stronghold. To raise your siege tent all you need to do is click on the siege module. The tent will be raised and then you can set up your siege weapon and start blasting.

Step 5: Using Your Siege Weapons

Once your siege tent is up you can set up a siege engine such as a trebuchet or catapult providing you have plans for one in your inventory. Each siege module/tent can support one siege engine at a time. If you are the one who has set up an engine at a tent you will have two ways to attack. The first is a siege targeting module that will be placed in your inventory. You can add this icon to your hotbar to fire your engine. The second is a pet command window in your user interface. This works like a summoned pet and if you abandon an engine you can use this to dismiss it so any of your allies can establish a new one if need be. It’s a good practice to dismiss anything you aren’t using so your army can quickly set up any new attacks when needed without having to figure out who the engine belongs to as engines do not show who they belong to currently.

This icon will be used to operate your siege engine.

Your engine works much like an area of effect spell. When you click on the attack icon you will be given a large green circle that you can use to target objects and even enemies with. If a siege engine strikes an enemy it will often times knock them back from the splash effect. Siege engines as it stands are the main method for destroying walls and buildings. If you enter a siege without enough siege engines you will fail, so it is important for you to bring plenty. In any given siege you want to have a minimum of about 30 engine plans on hand with various members of the attack force.

Step 6: Sieging the Inner keep

Once you breach the outer wall you will need to lay siege to the inner city. Inside are more siege modules that you can establish additional siege tents to bombard the city from. If you have the numbers you will want all inner siege points going at once to do as much damage as possible. You will need defenders to protect your siege engines as the defenders will be mainly concerned with stopping you from using them. Your main goal once inside should be to defend your siege engines at all cost. They are your key to victory and if the defenders can destroy them and stop you from blasting their keep you will fail. The main goal and path to victory comes from razing your enemy’s buildings, walls, and keep to the ground.

Step 7: Earning Points for Victory

Earning a victory in a siege is a challenging goal, but if you have a solid attack plan you can come out the victor. When you attack an enemy keep there is a point system that determines who will be the winner. The defending team will begin with over 3500 points and the attackers begins with 0, but as the siege commences these points will change. When you destroy a defending wall, tower, or building you will receive a given amount of points and the defenders will lose points. Your main point gains in a siege will come from the destruction of all enemy structures. Killing enemy players will provide points as well, but they will by no means get you enough to win. In order to win you must destroy as many enemy structures as possible. As an attacker this is your goal. Killing defenders is a secondary option and should only be done mainly for defending your siege weapons. Any time you pursue an enemy and shift your focus from destroying buildings to killing them you are playing into their hands. Defenders only need to hold you off until the siege time limit ends while you need to close the point gap. Focus your attacks one destroying as many structures as possible.

Win or lose, always leave a lasting impression.

Step 8: Ending the Siege

There are two ways to end a siege. The first is to allow the two hour siege time limit to end and the second is to raze the enemy keep to the ground. As an attacker you will want to make sure your team has the point lead before you destroy an enemy keep. Even if you raze most of the keep structures and then bring down the keep itself you can still lose if you haven’t gotten the point lead. This is a good feature as it makes destroying the enemy structures a key part in the siege rather than going in strait for the kill.

This guide is only a rough idea about pvp, but there are some basic requests, such as a high level and good items. That’s the foundation of victory. If you don’t have them, you should go back to farm enough some good items or enough gold to buy some. And I recommend you to form a team in which the members you familiar with. Good luck!

Author:Martuk

How to not suck in Guild Wars

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Here are some tips that every player should be required to know to join in a team in Guild wars.

1: Never try to fight a larger team than you are in.

If you are alone, do not try to solo a group of 2 or more people. A really good player with the right build can solo two people, but no more. If you try to 1v5, who do you think will win?

2: Kite

Kiting is a fancy term for moving away from damage. Kiting is the best defensive tactic in the game. Without a speed boost, a melee character’s damage drops to zero when you’re moving away from him. Even with a speed boost, he can only do about 40% his of regular damage to you. Lowering damage is a good way to not suck, because damage makes your health go down. If you’re not already aware (I’m sure someone isn’t), you die when your health goes below 1.

3: Pay attention to your immediate surroundings.

If you see a bright, fiery torrent of visual effects culminating at your location, do not stop to take a picture. Get the hell out. AoE is the number one killer of morons in this game. You can make it seem like you aren’t a moron simply by moving out of large, glowy visual effects.

4: Keep an eye on your compass at all times.

First of all, the default compass is too small. Your compass should be big enough that you can make out the pixels on the picture of the map.
Watching your map is the best form of awareness you can have in this game. Glancing at it for half a second tells you where you, your allies, and nearby enemies are, and where each of them is heading. Without your compass, you cannot see large groups of enemies sneak up from behind you. It also lays out important locations, such as shrines.

5: Be aware of what your target(s) is doing.

If you are trying to kill a melandru dervish, don’t do it with Searing Flames. It won’t work. Every day I see at least one person try to Rotting Flesh or Searing Flames or Pin Down a melandru dervish. Likewise, if your target has interrupts on his bar, do not try to cast a 2 second spell near him. This is common sense stuff. Be awake when you play with other people.

6: Read each skill on your bar before entering a mission.

You would be surprised how many players, especially in RA, have no clue what most of their skills do. Assassins: Most of your opening attacks require something. Don’t finish a combo if your first attack misses. Steady Stance warriors: USE STEADY STANCE! I’ve knocked down more steady stance warriors using heal sig than I can count. I’ve seen even more of them knock themselves down. Dervishes: Do not use wearying strike on a full target if you’re not in God Mode. You will be unpleasantly surprised that your next Wild Blow will do 27 damage instead of 92.

7: Keep the party window open and pay attention to it.

The number one reason why idiots don’t use res sig in RA is because they don’t bring one. The number two reason is because they never look at their party window. If you can’t res sig a dead ally within 4 seconds of his death, you shouldn’t be pvping. No, res sig is not a skill that “only helps recover from failure,” it’s a skill that “gives your party 500 health, 15 energy, and 7 extra skills.” Res sig is the most powerful skill in the game, bring it.

8: Know what each profession’s roles are.

If you are a warrior, do not attack other warriors. They have 96 armor most of the time, meaning you’re doing about half your regular damage to them. Kill casters first, they’re squishy. Likewise, if you are a healer, do not tank damage. You will die. The point of being a healer is to make people live, not to absorb damage. Also, healers, never bring resurrect skills. A healer who wastes 3-6 seconds to res a teammate is losing 3-6 seconds of healing, which is all the time a decent warrior needs to score another kill.

9: PvE builds do not work in PvP.

If you just started pvping, but have been pveing for a long time, do not use your favorite pve build. You will lose. If you are totally clueless as to what to run, ask someone who pvps often. Even if it’s a skill-less gimmick, running a bad build that wins is better than running a bad build that loses.

On a similar note, do not run “survival builds” in pvp. Running a build made solely for surviving does two things to your team: You just lost one player worth of support, and you just lengthened the time it takes to wipe by 30 seconds. Not only do survival builds not work, they also waste everyone’s time. Running builds fall into this category. Use builds which either help your team, or hurt the other team.

10: Know how to win the map you’re in.

If you happen to be in a match where wiping the other team is not the main objective, don’t make it your main objective. It’s like playing ping pong only to hit the ball as hard as you can instead of aiming it at the other side of the table. While hitting a ping pong ball 100 feet across the room is amusing, it doesn’t make you win.

This guide is only a rough idea about pvp, but there are some basic requests, such as a high level and good items. That’s the foundation of victory. If you don’t have them, you should go back to farm enough some good items or enough gold to buy some. And I recommend you to form a team in which the members you familiar with. Good luck!

Author:shardfenix