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category archive listing Category Archives: Maple Story Guide

MS supreme discount

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We are slicing the price of Maple Story mesos for a short period of time and you can count it as the cheapest out there. Rush to OgPal.com for this temporary awesome deal, get your gear ready and shop all you can while the stocks last. OgPal.com staff’s acknowledge Maple Story die hard fans and giving you all back a token of appreciation. Maple Story supreme discount click here

Maple Story Power leveling

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“I have no time but I want to advance my level in Maple Story. What should I do?” The answer is Maple Story Power leveling.

Maple Story Power leveling is one useful way to improve your level. Expert gamers will be able to play the game while players are not on the computer. They will be able to move characters through the game quickly and complete levels that may be difficult or just time consuming. When the player returns, they will be ahead of where they were before.

Maple Story Power leveling can enable the players bypass the boring parts of the game and train valuable items and skills along the way instead of having to bear the boring sections.

By the way, if you want to get stronger immediately, powering your level on www.ogpal.com is always your best choice. Besides, we are the cheapest Maple Story mesos supplier online and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase.

 

Source: necro admin

 

Avoid Maple Story Scams!

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Have you ever got such unforgettable experience that when you are striving hard for Maple Story mesos day and night and then you got scammed, as a result, all your hard work is in vain? The self motivation for  Maple Story mesos lures some gamers to set up other player. Being an honest player, you should try every effort to stay away from these scammers.

 

 

The most usual scamming type is tricking new player into to selling items for several times less than their actual value, buying items for several times what they are actually worth, or by stealing their items”. It also lists other scams, some of which are:

 

 

1)        Take advantage of the victim’s lack of game knowledge or user interface

2)        Telling the victim that a glitch or problem would occur if one does a certain action, and the curious victim would perform the action

3)        Scamming about faming (the act of increasing one’s fame) since players cannot trade fame in a secure trading window

4)        Scamming through guilds. A guild master with powers to invite/kick someone from a guild will allow someone into a guild for a fee (usually between 50,000 to 100,000 Maple Story mesos). The person being scammed will pay, and then the guild master who invited the member will expel the person from the guild.

 

Avoid scams. Protect your Maple Story mesos. Please keep an eye on www.ogpal.com. : D

 

 

Source: necro admin

 

 

BOWMAN in Maple Story

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This article is written up to provide players with a clear picture of the bowman in Maple Story.

Bowman is class that specializes in long range attacks. There are two types of weapon, a bow which is faster but weak and a crossbow which is slower but powerful. They are also required to buy arrows; it has also two different types, one for Bow and one for Crossbows. As we all know Bowman fire arrows from a long distance which helps us to kill enemy from afar before even reaching us. If the enemy gets to close an archer immediately changes to a melee attack to knock back the enemy (you can’t fire arrows if the enemy gets to close, knock back at a rate depends on the weapon and skill). In general Bowman can’t jump and shoot (not like Assassins) so it’s very difficult to fight in small places but if wide areas Archers kills so fast and without too much effort.

Bowman always start very poor and somewhat weak; poor because we have to buy a lot of Potions and Arrows which cost a lot of Maple Story Mesos; Weak because of unstable damage versus other class. But don’t worry that only the start it gets better after you become Crossbowman.

By the way, if you want to get stronger immediately, power your level from us. Besides, we are the cheapest Maple Story mesos supplier online and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase. : D

Source: necro admin

Archer Skills and point accolations

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In this guide, www.opal.com will show you some of archer skills and point accolations and hope that will help you polish you skills! : D

Blessing of Amazon
Effect: Passively increases your accuracy

My thoughts: useful, definitely a must

Critical Shot
Effect: Passively gives you a chance to score a ‘critical’ hit on your enemy, inflicting more damage

My thoughts: You are not a true archer without it, you won’t survive without it

Focus
Effect: Once activated, increases you accuracy and avoid ability for a short while

My thoughts: ehh…not that great, if you have spare points, sure,
but its not really necessary, I don’t really like focus because
you have to activate it to get bonuses

Arrow Blow
Effect: Fires 1 powerful arrow

My thoughts: nah, you need 1 point into it to get double shot, but that’s all that should be in there, it’s not a good skill really

Double Shot
Effect: Fires 2 arrows that each have half power of an arrow blow arrow

My thoughts: YES! max it without a doubt, I will mathematically explain
why double shot is better later, but it is without a doubt far superior

The eye of Amazon
Effect: Passively increases your firing range

My thoughts: Without a doubt, great skill, your arrows have a really short range to start, but that is taken care of with this skill

All right, that’s all the archer skills, if you have any other good skills, we’d appreciate it if you write to www.ogapl.com and you’ll be our preferred guests. : D

Source: necro admin

Ice/Lightning In Depth

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In this guide, www.ogpal.com will offer you some tips on ice and lighting besides Fire/Poison in depth. Hope you find them useful. : D

=[SP distribution]=

          *ICE*                                               *LIGHTNING*

Level 30: MP Eater OR Teleport(1)         Cold Beam OR MP Eater(1)

Level 31: Cold Beam(3)                          Thunder Bolt(3)

Level 32: Cold Beam(3)                          Thunder Bolt(3)

Level 33: Cold Beam(3)                          Thunder Bolt(3)

Level 34: Cold Beam(3)                          Thunder Bolt(3)

Level 35: Cold Beam(3)                          Thunder Bolt(3)

Level 36: Save 3 SP                             Save 3 SP

Level 37: Save 3 SP                             Save 3 SP

Level 38: Save 3 SP                             Save 3 SP

Level 39: Save 3 SP                             Save 3 SP

Level 40: Cold Beam(15)                         Thunder Bolt(15)

Level 41-50: Put points into Teleport if you haven’t and max out either

             Lightning OR Ice

Level 51-70: Max out MP Eater, Meditation and Teleport and use the last SP

             as you like. The order of skills to max is up to you.

=[Training Tips]=

*Ice*

Level 30-35: Train in places where you did before level 30. Between this time your ice spells arent up to the standard so you cant take fire boars on efficiently.

Level 36-50: Train on Fire Boars and any high level 40+ monsters you like.

Level 51-70: Train on Red Drakes and any high level 50+ monsters you like.

*Lightning*

Level 30-35: Train in places where you did before level 30. Between this time  your lightning spells aren’t up to the standard so you cant mass kill creatures efficiently. Level 36-50: Train on monsters which spawn fast in great numbers. Some examples include, Green Mushroom, Horny Mushroom, Bubbling, Boars, Fire Boars.

Level 51-70: Now go Florina Beach and shock those Lorangs and Clang!

——————————————————————————-

8) Fire/Poison In Depth

——————————————————————————-

=[SP distribution]=

Level 30: MP Eater(1)

Level 31: Fire Arrow(3)

Level 32: Fire Arrow(3)

Level 33: Fire Arrow(3)

Level 34: Fire Arrow(3)

Level 35: Fire Arrow(3)

Level 36: Save 3 SP

Level 37: Save 3 SP

Level 38: Save 3 SP

Level 39: Save 3 SP

Level 40: Fire Arrow(15)

Level 41-70: Put points into teleport and max MP Eater, Meditation and Teleport. Spend the last 21 points as you prefer.

=[Training Tips]=

Level 30-35: Train in places where you did before level 30. Between this time your fire arrows may not do more damage than magic claws.

Level 36-70: You can now train on almost any non-fire creatures with 1-3 hit KO. Move on to Cold Eyes when you max Fire Arrow. Then move on when Cold Eyes dont give as much % to your exp.

——————————————————————————-

7)Cleric In Depth

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=[SP distribution]=

Level 30: MP Eater(1)

Level 31: Heal(3)

Level 32: Heal(3)

Level 33: Heal(3)

Level 34: Heal(3)

Level 35: Heal(3)

Level 36: Save 3 SP

Level 37: Save 3 SP

Level 38: Save 3 SP

Level 39: Save 3 SP

Level 40: Heal(15)

Level 41-70: Put points into teleport and max MP Eater, Invincible, Holy Arrow and Teleport. You can put points into Bless instead of Invincible and Holy Arrow since Bless affects the party. But the better choice is max Invincible and Holy Arrow and placing whatever remaining into Bless.

=[Training Tips]=

Level 30-35: Train in places where you did before level 30. During this time your Heal only heals a little of your HP.

Level 36-40: Go mass attack Zombie Mushrooms.

Level 40-70: Now you can go fight Zombie Lupins, Jr Wraiths, Wraiths and  eventually Malady and Dark Stone Gollems. Maladys may not be very good as they are annoying flying around.

By the way, if you want to get stronger immediately, power your level from us. Besides, we are the cheapest Maple Story mesos supplier online and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase.

Source: necro admin

Guide to Black Mage Equipment

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Recently, www.ogpal.com has seen a lot of questions raised by you guys concerning the gear such as whether or not it’s acceptable for the level, how it can be made better, whether or not it’s worth upgrading, etc. So we’ve made a list as follows, trying to possibly forestall some of the questions and we’d like to hear from your Comments and Suggestions.

“I’m poor and I don’t have any gil! What do I need to buy in Maple Story?”

These pieces of equipment are very cheap and offer substantial bonuses to BLM efficiency. Not having these pieces is grounds for getting kicked out of your party, because they’re just that useful and that cheap.

L9: Willow Wand +1– +3 Int, +3 Mnd

L10: Eremite’s Ring– +2 Int

L18: Yew Wand +1– +4 Int, +4 Mnd

L20: Black Silk Neckerchief– +1 Int

L29: Seer’s Crown– +2 Int

L29: Seer’s Tunic– +8 MP, +1 MP regeneration

L29: Seer’s Mitts– +1 Int

L29: Seer’s Slacks– +9 MP, +1 Int

L32: Solid Wand– +5 Int, +5 Mnd

L32: Black Cape +1– +3 Int

*L51: Dark Staff– +1 to all stats, +10 MP regeneration, Dark spell potency +~10%

*L51: Ice Staff– +4 Int, Elemental Magic Skill +10, and Ice spell potency +~10%

L52: Wizard’s Sabots– +10 MP, +3 Agi, Spell Interruption Rate -20%, Enmity -1

L54: Wizard’s Gloves– +12 MP, +3 Chr, Elemental Magic Skill +15, Enmity -1 (Rare/EX)

L56: Wizard’s Tonban– +14 MP, Evasion +5, Dark Magic Skill +15, Enmity -1

L58: Wizard’s Coat– +16 MP, +5 Vit, Enfeebling Magic Skill +10, Enmity -3 (Rare/EX)

L60: Wizard’s Petasos– +25 MP, +4 Int, Enmity -4 (Rare/EX)

L68: Black Cloak– +4 Int, Elemental Magic Skill +8, Adds “Refresh” effect, Cannot equip headgear

*The staves aren’t cheap, but they’re so exceedingly useful that every BLM should farm for these and strive to get them as soon as possible.

“Okay, well, I guess I can spend some time farming… in Maple Story

These pieces offer either substantial Int boosts, or some useful boosts in a slot where you’re not likely to find them until much later, and if you want to spend some money on improving your performance, these are likely places to look. By no means are these pieces any less important than the ones in Section 1, but these are definitely going to require more of a time investment.

L10: Onyx Earring: +2 MP

L10: Royal Footman’s Tunic: +1 Agi, +1 Int, Cannot equip headgear

L14: Erudite’s Headband: +1 Int, Evasion +3

L14: Friar’s rope: +5 MP, +1 Mnd

L20: Mage’s Slacks– +1 Int

L25: Morion Tathlum– +3 MP, +1 Int

L27: Magna Gauntlets– +24 MP, +2 Dex, +1 Int (Elvaan RSE)

L27: Elder’s Bracers– +32 MP, +2 Int (Galkan RSE)

L28: Shaman’s Belt– +5 MP, +1 Int

L29: Seer’s Crown +1– +3 Int

L29: Seer’s Mitts +1– +2 Int, +2 Mnd

L29: Custom Boots– +4 HP, +12 MP, -1 Dex, +3 Agi, +3 Int, -1 Mnd (Hume RSE)

L29: Magna Ledelsens– +20 MP, +3 Agi, +2 Int (Elvaan RSE)

L29: Elder’s Sandals– +12 MP, +3 Agi, +2 Int (Galkan RSE)

L30: Black Earring– +4 MP

L30: Mercenary Captain’s Belt– +1 Dex, +1 Vit, +1 Agi, +1 Int, +1 Mnd, +1 Chr

L31: Elder’s Braguette– +20 MP, +2 Agi, +1 Int, +2 Chr (Galkan RSE)

L33: Magna Jerkin/Bodice– +24 HP, +4 MP, +1 Dex, +1 Int (Elvaan RSE)

L33: Elder’s Surcoat– +32 MP, +1 Int, +1 Chr (Galkan RSE)

L40: Enhancing Earring– +5 HP, +5 MP (Rare)

L40: Druid’s Rope– +1 Int, +1 Mnd, +1 Chr, Spell Interruption Rate down 10%

L43: Red Cape +1– +3 Int, +3 Mnd

L47: Moldavite Earring– Magic Attack Bonus +5 (Rare/EX)

L48: Rose Wand +1– +6 Int, +6 Mnd

L50: Tactician Magician’s Coat– +1 Int, +1 Mnd, +1 Chr

*L51: Thunder Staff– +4 Dex, Critical Hit Rate +15, Thunder spell potency +~10%

*L51: Fire Staff– +4 Str, Attack +10, Ranged Attack +10, Fire spell potency +~10%

*L51: Water Staff– +4 Mnd, Divine Magic Skill +10, Water spell potency +~10%

*L51: Earth Staff– +4 Vit, Physical Damage taken -20%, Earth spell potency +~10%

*L51: Wind Staff– +4 Agi, Evasion +10, Wind spell potency +~10%

L58: Justaucorps +1– +15 HP, -1 Str, -1 Dex, -1 Vit, -1 Agi, +3 Int, +3 Mnd, +3 Chr

L65: Elemental Torque– Elemental Magic Skill +7 (Rare)

L65: Dark Torque– Dark Magic Skill +7 (Rare)

L65: Enfeebling Torque– Enfeebling Torque +7 (Rare)

L66: Phantom Tathlum– +10 MP, +2 Int

L66: Arachne Obi– +2 Int, Enhances “Resist Slow” effect

L71: Rainbow Cape– +9 HP, +9 MP, +3 Int, +3 Mnd, +3 Chr

*Again, the staves are expensive, but have been proven to add a huge boost to your efficacy as a BLM, and while getting all of them is exceedingly difficult, it’s very nice to have. Pick and choose and prioritze them yourself.

“Okay, but I want to be a *leet* BLM. What else can I do in Maple Story?

These are pieces of equipment that might not be necessary, but will give you a little extra edge over the competition, or else will require an insane time investment to acquire.

*L10: Brass Hairpin– -4 HP, +10 MP

L10: Energy Earring: +3 MP

L10: Eremite’s Ring +1: +3 Int

L10: Mist Silk Cape: +1 Mnd

L15: San d’Orian Tunic: +4 MP, +1 Agi, +1 Int, Cannot equip headgear

L18: Garrison Boots: +1 Int, +1 Mnd

*L20: Silver Hairpin– -6 HP , +15 MP

L20: Mage’s Tunic– +2 Int, Cannot equip headgear

L20: Garrison Gloves– +1 Vit, +1 Int

*L27: Savage Gauntlets– +16 MP, +4 Vit, +2 Mnd (Mithran RSE)

L29: Faerie Shield– (What? It’s a shield.)

L30: Healer’s Shield– +2 Dex (WHM sub)

L30: Warlock’s Shield– +7 HP, +7 MP (RDM sub)

L30: Healer’s Earring– -1 Enmity (WHM sub)

L30: Warlock’s Earring– +1 MP regeneration (RDM sub)

L30: Morion Earring– +4 MP, +1 Int

L30: Warlock’s Mantle– Enhances “Fast Cast” (RDM sub)

*L31: Custom Slacks/Pants– +32 MP, -1 Str, +3 Mnd, -1 Chr (Hume RSE)

*L31: Savage Loincloth– +32 MP, +1 Vit, +1 Mnd (Mithran RSE)

*L31: Magna Chausses– +12 HP, +12 MP, +2 Dex, +2 Agi (Elvaan RSE)

L34: Bastokan Circlet– In areas under national control: Magic Attack +3

L36: Wisdom Ring– +3 Int

L38: Mage’s Robe– +3 MP, +1 Int

L38: Spirit Torque– +10 MP, Evasion +5

*L40: Electrum Hairpin– -10 HP, +25 MP

*L40: Electrum Ring– -20 HP, +20 MP

L41: Inferno Sabots– +10 MP, New Moon: +1 Int, Dark Magic Skill +3

*L50: Gold Hairpin– -12 HP, +30 MP

L51: Light Staff– +1 to all stats, Cure potency +10%, Light spell potency +~10%

L54: Genius Ring– +4 Int

L56: Shaman’s Cloak– +25 MP, +4 Int, Elemental Magic Skill +5, Enfeebling Magic Skill +5, Cannot equip Headgear (Rare/EX)

L58: Torque– +1 Int, +1 Mnd, +1 Chr

L64: Druid’s Slops– Healing Magic Skill +5, Elemental Magic Skill +5

L65: Enhancing Torque– Enhancing Magic Skill +7 (Rare)

L66: Arachne Obi +1– +3 Int, Spell Interruption Rate -8%, Enhances “Resist Slow” effect

L68: Demon’s Cloak– +5 Int, Elemental Magic Skill +10, Adds “Refresh” effect, Cannot equip headgear

L72: Abyssal Earring– +2 Int, Scythe skill +5, Dark Magic Skill +5

L72: Errant Houppelande– -7 Str, -7 Dex, -7 Vit, -7 Agi, +10 Int, +10 Mnd, +10 Chr, Enmity -3, +5 MP Regeneration

L72: Errant Cuffs– -20 HP, +20 MP, +5 Int, Enmity -2

L72: Errant Slops– -5 Str, -5 Dex, -5 Vit, -5 Agi, +7 Int, +7 Mnd, +7 Chr, Enmity -3

L74: Elite Beret– Divine Magic Skill +4, Enfeebling Magic Skill +4, Elemental Magic Skill +4, Summoning Magic Skill +4

*This equipment would primarily be used as part of an MP/Int swap near the beginning of the fight, and is not recommended for Taru.

“My LS just gave me 20 million gil from the Kraken Club they sold.”

L30: Morion Earring +1: +5 MP, +2 Int

L34: Republic Circlet: In areas under national control: Magic Attack +5

L40: Magic Slacks– +2 Int, +2 Mnd, Enchantment: Restores MP

L41: Inferno Sabots +1– +13 MP, New Moon: +2 Int, Dark Magic Skill +5

L50: Nazar Bonjuk– +1 Int, +1 Mnd, +2 Chr

L50: Ocean Stone– +30 MP, -5 Str, +3 Int, +2 Mnd (Hume RSE, Rare)

L50: Forest Stone– +40 MP, -5 Dex, +3 Agi, +2 Int (Elvaan RSE, Rare)

L50: Jungle Stone–+30 MP, -5 Agi, +2 Int, +3 Mnd (Mithran RSE, Rare)

L50: Desert Stone–+40 MP, -5 Dex, +3 Int, +2 Chr (Galkan RSE, Rare)

L50: Intellect Torque– +2 Int (Rare)

L50: Sly Gauntlets– +8 HP, -1 Agi, +3 Int (Rare)

L51: Pluto’s Staff– +2 to all stats, +10 MP regeneration, Dark spell potency +~15%

L51: Aquillo’s Staff– +5 Int, Elemental Magic Skill +10, Ice spell potency +~15%

L51: Jupiter’s Staff– +5 Dex, Critical Hit Rate +15, Thunder spell potency +~15%

L51: Vulcan’s Staff– +5 Str, Attack +10, Ranged Attack +10, Fire spell potency +~15%

L51: Neptune’s Staff– +5 Mnd, Divine Magic Skill +10, Water spell potency +~15%

L51: Terra’s Staff– +5 Vit, Physical damage taken -20%, Earth spell potency +~15%

L51: Auster’s Staff– +5 Agi, Evasion +10, Wind spell potency +~15%

L51: Apollo’s Staff– +2 to all stats, Cure potency +10%, Light spell potency +~15%

L52: Tactician Magician’s Hat +2– In areas under national control: +4 Int, +4 Mnd

L58: Torque +1– +2 Int, +2 Mnd, +2 Chr

L60: Phantom Earring– +8 MP, +1 Int

L60: Phantom Earring +1– +10 MP, +2 Int

L62: Marine Gloves– +35 MP, -3 Vit, -3 Agi, +4 Int, +4 Mnd, +3 Chr (Hume RSE)

L62: Wood Gloves/Gauntlets– -30 HP, +55 MP, +4 Dex, -3 Vit, +4 Int (Elvaan RSE)

L62: Dune Bracers– -35 HP, +65 MP, -5 Vit, +2 Int, +2 Mnd (Galkan RSE)

L62: Wood Ledelsens– +30 MP, -3 Str, +6 Agi, +3 Int (Elvann RSE)

L62: Dune Ledelsens– -20 HP, +45 MP, -3 Vit, +4 Chr (Galkan RSE)

L62: River Gaiters– +35 MP, -3 Dex, +4 Int, +4 Mnd (Mithran RSE)

L67: Omniscient Earring– +2 Int

L70: Ocean Rope– +45 MP, -4 Str, +4 Int (Hume RSE, Rare)

L70: Forest Rope– +60 MP, -4 Dex, +4 Int (Elvaan RSE, Rare)

L70: Jungle Rope– +45 MP, -4 Dex, +4 Int (Mithran RSE, Rare)

L70: Desert Rope– +60 MP, -4 Vit, +4 Int (Galkan RSE, Rare)

L71: Prism Cape– +10 HP, +10 MP, +4 Int, +4 Mnd, +4 Chr

L73: Igqira Weskit– Magic Attack Bonus +6, Elemental Magic Skill +5, Conserve MP +2, Physical damage: “Curse” effect

L73: Zenith Mittens– Magic Attack Bonus +5, Converts 50 HP to MP (Rare/EX)

L73: Igqira Manillas– Elemental Magic Skill +5, Magic Attack Bonus +2, Physical damage: “Curse” effect

L73: Errant Cape– +30 MP, Enmity -5

L73: Zenith Pumps– +2 Int, +2 Chr, Converts 50 HP to MP (Rare/EX)

L73: Igqira Huaraches– Enhancing Magic Skill +8, Dark Magic Skill +4, Enmity +2, Conserve MP +4

L73: Genie Huaraches– Enhancing Magic Skill +9, Dark Magic Skill +5, Enmity +3, Conserve MP +5

L74: Snow Ring– -2 Str, +2 Agi, +5 Int

If you have any other questions, please write to us and we will try our best to figure it out for you. Any of your comments or suggestions about www.ogpal.com will receive our prompt and careful attention. : D

Source: necro admin

Thieves in Maple Story

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Do you like the thief in Maple Story? Today’s subject is around it! : D

A. Pros and Cons (of assassins)

Pros:

+ is one of the most popular classes in the game
+ makes quite a lot of money at level 40+
+ has both ranged and physical attacks
+ skills are fun to use
+ has the H4W7357 gear IMO.
+ has a wide variety of throwing stars
+ becomes very fast and strong at third job

Cons:

- is one of the most popular classes in the game
- is poor until level 40
- can get confusing (EX: If you’re going to be an Assassin, many put points into double stab, a bandit skill, since Assassins commonly use daggers IRL.)
- are known as “KS*-ers” (kill stealers**)
- stars are expensive (from +23 atk and up)
- buying scrolled claws is expensive and can take a while

IMHO.

*KS stands for Kill-steal, killing a monster that another person has already attacked, purposely or accidentally. Some people, however, do not know the actual definition of KS.

**a kill stealer is a person who KSes, purposely or accidentally.

B. Assassin/Bandit Comparison

The main difference between Assassins and Bandits: Assassins are ranged fighters, and bandits are close ranged fighters.

But people often argue about which is better.

Most people choose bandit because:

-They are somewhat cheaper
-Their skills involve multiple hits, and people like to see a lot of damage numbers pop up on the screen.
-A third job skill, Mesos Explosion, is extremely powerful. -Their daggers look cooler

I disprove these statements.

-They are somewhat cheaper

No, their daggers are more expensive than claws+, and you want a LUK shield which can go for 1mil+, at level 22. EXPENSIVE! Plus dagger and armor scrolls.

-Their skills involve multiple hits

Well, I can’t disprove this, but this fact doesn’t make bandits better. The damage of the numbers is often low, and is the main reason why there are multiple hits. If it was just 2 hits, the skill would be extremely weak. But the skills are flashier.

-Mesos Explosion is extremely powerful

Yes, but it involves Maple Story mesos. Mesos dropped by monsters can add up to a lot of money, and if you don’t loot it, and instead use it for mesos explosion, it will waste a lot of money. Also, dropping money for mesos explosion is also a waste.

But the skill is flashy.

-Their daggers look cooler

BLACK MAMBA FTW! >:O

I’m not saying Assassins are better; I’m just disproving that Bandits AREN’T. It’s all in your opinion about which class is better.

E. Hermit/Chief Bandit comparison

Before, there was a huge debate between which was better; Hermit or Chief Bandit. I’ll bring up current opinions of my friends, and counter them with facts.

-Avenger SUCKS.

Avenger is just a mob attack, like Iron Arrow. It’s pretty useful.

-Chief Bandit is better because of Mesos Explosion

Well, MExplosion is a very powerful skill, but it uses way too much mesos. Imagine if MExplosion was a CB’s only skill. They’d be burning so much money.

-Hermits own bandits all their skills rock.

Hermits are better than bandits damage wise, but in Fourth job, (currently Beta testing in kMS) Bandits own Assassins with the skills they have so far. So it pretty much balances out.

-Assaulter SUCKS.

Assaulter stuns, and can be used for various other purposes, like rebounding after being knocked off a cliff, or just traveling. Its damage isn’t too shabby either. It does the same (and eventually more) than Savage Blow, but its damage range is more unstable. It’s only disadvantage is that it can only be used when a monster is around.

-Hermits are overpowered!

Why do you think Hermits make up 70% of Maple Story population? L7 is superior to double stab, Hermit skills are more useful, and Lucky Seven can be used throughout a Hermit’s life.

E. Night Road/Shadower comparison

Night road and Shadower are Assassin and bandit 4th jobs. They’re currently beta testing in Korean Maple Story.

-NRs suck, Assassination is a melee skill and Hermits have to use a claw to do it.

Remember, kMS is only Beta testing this, and ranged hermit 4th job skills are bound to come out. But Assassination IS very powerful. Even a Night Road (NR) can do up to 60k with it.

-Shadowers own night roads! Assassination + Pickpocket = perfect finishing attack - Mesos explosion!

Assassination is only 4 hits. 4~6 coins come out of each hit with pickpocket. That’s only about 16~24 coins. That damage compared to Assassination’s damage is nothing. Plus, I doubt Assassination needs a finishing attack.

F. Banditsins

Banditsins are, well, half bandit half assassins. You have to be
rich to be one type of banditsin, and these are mainly made for fun.

Types of banditsins:

HYBRID:

These Banditsins level up as Assassins in the first job, and choose BANDIT as their second job. They use Stars and Claws until they can use Savage Blow (a bandit’s main attacking skill) as their main attack. But they update and scroll both daggers and claws according to their level, which can add up. The advantage of being this bandit sin is that you level up faster up until level 45-50, and you can have fun using both Lucky Seven and Savage Blow to fight efficiently.

ASSASSIN-TO-BANDIT:

These banditins basically level up like assassins and choose bandit. They continue to level up like assassins until they are able to use Savage Blow efficiently. Unlike hybrid Banditsins, they discontinue updating their claws, and focus mainly on daggers. This type of Banditsin is to level up faster during first job.

By the way, if you want to get stronger immediately, power your level from us. Besides, we are the cheapest Maple Story mesos supplier online and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase.

Source: necro admin

An Assassin’s Life

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When you hit level 30, are you ready to move on? Say no more as you’re an Assassin from here.

A. Becoming an Assassin in Maple Story

Obviously, you don’t become an Assassin right away. You have to pass a test. However, before you take this test, I recommend you stock up with a few HP and MP pots, as much as a regular repot to you, or more, because this test may take a while.

Now that you’ve stocked up on potions and allocated your SP and AP, go talk to Dark Lord again and he’ll blab about how much stronger you’ve become and give you the chance to become stronger. Say yes, and he’ll give you a note to give to his apprentice in the Construction Site North of Kerning City. This is how to get there if you don’t know:

Kerning City -> EAST EXIT -> Sunset Sky -> EAST EXIT -> the Construction Site North of Kerning City

The 2nd job guide is on top of a transformer on an electric pole. Talk to him, and give him the letter, and you’ll take the test. He’ll give you details on the test, which I’ll give you now.

In the test, you must find 30 DARK MARBLES killing Cold Eyes and Blue Mushrooms. These are modified so that you can kill them in 3-4 hits. The monsters give no experience, but you lose experience if you die, and they do the same damage as a regular monster of their kind. And the marbles only drop in a 1 to 3 ratio. That means that only 1 out of 3 monsters will drop a marble. Once you have collected 30 marbles, talk to the 2nd Job Instructor to get a PROOF OF HERO, and give it back to Dark Lord at the Fusion Bar. He will then give you a choice of Bandit or Assassin, and, you obviously choose Assassin. He will give you a bit of HP and MP, and 1 SP for your second job skill. Congratulations, you’re an Assassin!

B. Skills / SP Distribution in Maple Story

The skills of an Assassin are as follows:

CLAW MASTERY - Master level 20

Increases the mastery of the throwing stars and accuracy, also gives
more stars to recharge. Only applies when the character is equipped
with a claw.

Type: Passive

CRITICAL THROW - Master level 30

Allow the character to hit a critical shot at an enemy with a certain success rate.

Type: Passive

ENDURE - Master level 20

Allow the character to recover more HP and MP, even while hanging on
a rope or ladder. HP and MP recovery increases as skill levels up.

Type: Passive

CLAW BOOSTER - Master level 20

Increase the attacking speed of the claw. Only applies when the
character is equipped with a claw.

Type: Active

HASTE - Master level 20

Temporarily increases the speed and jumping ability of everyone in
the party, or just you if you are not in a party.

Type: Active

DRAIN - Master level 30

Absorb some of the damage dealt to the enemy as HP. Can it only absorb 1/2 of the enemy’s HP at max?

Type: Active

SKILL POINT DISTRIBUTION

I’ll make this shorter for you. I won’t list it level-by-level,
I’ll just show you the order of which to max and level up.

“Build A”

Claw Mastery (3)
Critical Throw (30) (MAX)
Claw Mastery (2)
Claw Booster (6)
Haste (20) (MAX)
Endure (3)
Drain (30) (MAX)
Claw Mastery (17) (MAX)
Endure (2)
The last few points can be spent on whatever.

“Build B”

Claw mastery (3)
Critical THrow (30) (MAX)
Claw Mastery (2)
Claw Booster (5)
Haste (20) (MAX)
Endure (3)
Drain (3)
Claw Mastery (12)
Drain (27) (MAX)
Claw Mastery (5) (MAX)
Endure (2)
The last few points can be spent on whatever also.

C. Training training..

Training guide time!

Lv. 30-36: Zombie Mushies, Wild Boars, Trixters
Lv. 37-49: Leatties or Teddies, Pandas, Robos, Master Robos
Lv. 50-55: Lunar Pixies
Lv. 55-59: Lunar Pixies or Jr. Yetis or Luster Pixies
Lv. 60-66: Coolie Zombies, Dark Stone Gollems, Hectors, Lusters
Lv. 67-70: Coolie Zombies, DSG, White Pangs, Yetis, Pepe/Dark Pepe,
Mix Stone Gollem.

By the way, if you want to get stronger immediately, power your level from us. Besides, we are the cheapest Maple Story mesos supplier online and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase.

Source: necro admin

Becoming a Dragon Knight

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If you hit level 701 in Maple Story, you’re eventually qualified to become a Dragon Knight in Maple Story.       

First, you have to go to Orbis, head down Orbis tower and arrive in El Nath. At El Nath, find the highest portal and enter it. There should be 3 people, 1 who is named Tylus. After doing so you must once again return to Dances of Balrog in Perion. If you do not remember where he is located by now, I pity you and will not give you his location. Anyway, talk to him and he makes you go into the dungeon. Keep going in until you reach the 24 hour store, whose map name is Ant Tunnel Park. Look around for the Door of Dimension, which should bring you to “The Path of the Gliterring Crystal.” You must walk to the end until you see the dark warrior, and when you defeat him you acquire a Black Charm.

Return to Dances with Balrog and give him the Black Charm. He will take it, and in return give you a Necklace of Strength which you have to give to Tylus back in El Nath. When you are finished with that, leave El Nath from the right. Keep going through portals until you reach, El Nath: Ice Valley II. Head to the top of this screen, and their will be a path into Sharp Cliff 1. Head up, and go through the portal which brings you Sharp Cliff 2. In Sharp Cliff 2, you have to go through a secret portal found at the top right. Just keep pressing up until you teleport. You are now in the “Holy Ground at the Snowfield.” Look for the green dot on the screen, double click it and you must answer 5 questions.

You have unlimited time to answer these questions. I suggest you use this time because if you get any of the 5 wrong, you need to start over and get another Dark Crystal. When you answer all 5 questions correctly in a row, you’ll receive a Necklace of Wisdom. Once again, bring this to Tylus and you finally get to choose and accept the job of Dragon Knight. CONRGRATS!

By the way, if you want to get stronger immediately, power your level  from us. Besides, we are the cheapest Maple Story mesos supplier online and after you register on our website with a verified paypal account, the items you buy will get you ogpoints which can be redeemed at next purchase.

Source: necro admin