August 22, 2008 – 3:39 am
I’ve read many guides about selling stuff and making money. But I’ve not seen one guide can combine these two parts. So I decide to make one so it’ll be easier for others to read.
Step 1: Opening a shop
If you’ve just started playing and have found a number of items and thought of selling it […]
August 22, 2008 – 3:36 am
What’s the most obvious difference better MMORPG and stand-alone game? I think it’s the interactive between players. A guild is a remarkable representation for it. For me, forming a guild is a rather attracting point. You need to pay a lot of energy on it, but when you can the growth of the guild, the […]
August 22, 2008 – 3:35 am
There is an easier way to make crone, besides farming gears. But, you need crone to start making it. Rohan Card Game icon can be found in the right small action bar. The action bar is below the minimap, top right corner.
To start Rohan Card Game, you need at least 10 000 crone. It’s not […]
August 22, 2008 – 3:33 am
I have noticed that when players start off the game. Almost none of them know what the names on green weapons mean. These are the prefixes such as Solar Eclipse, wind, or sun, many of these exists so I decided to compile the information on this guide for everyone’s use.
First I will Start off with […]
August 22, 2008 – 3:29 am
As we all now, killing a chief/boss/king will give you such a lot of prize. So I give out this post in new Chief’s , King’s (Boss) with location and what you got (only special items like rings, Equipment and following)
Green items Dropping Areas:
Roumen: Level 1-20
Forest of Tides: Level 1-20
Sand Beach: Level 10-20
Forest of Mist: […]
August 22, 2008 – 3:26 am
Thieving is the biggest rush in the game for me, as well as for most people that have tried it. If you feel bad about killing someone don’t do it.
In this guide, I’m not going to teach you what to do, but I’m trying to tell you how to think in the situations a thief […]
August 22, 2008 – 3:23 am
Introduction
Rohan: Blood Feud is a MMORPG. Because of the second word and the basic design features of such games at one point in time you will be faced with the opportunity (and necessity) to party or fight with other people. This is a major change in playing style from the standard solo questing: you’ll need […]
August 22, 2008 – 3:21 am
Mightiest of the mighty, bravest of the brave will enter and do battle with other eight man groups to make it to the top, the Hall of Kings and beyond.
This is a test of skill, time, and team work, using your skills along with others only then can you defeat others. In this part, there […]
August 22, 2008 – 3:16 am
Introduction
Strategy is a very important factor of a battle, whether in a Guild Battle, or in a Tombs of the Primeval Kings battle. There are two castles and a massive wood with paths between the two. The castles feature two gates with locks, three floors, turrets, walls, NPC Archer and Footmen defenders, a Guild Thief […]
August 22, 2008 – 3:14 am
Introduction
Guild combat is some of the best gameplay Guild Wars has to offer. Part of its appeal, in my opinion, is that it involves two teams on equal footing with the same objectives—killing the Guild Lord. The Tombs Arena offers a variety of different forms of combat, from capture the flag to king of the […]